Player Matchup

Cthulhu
Cthulhu
Minivich
Cthulhu
Level 81
God Stats
2W - 3L
1,484 SR
Queue Stats
31W - 34L
1,418 Elo+
Party 1
Tiamat
Tiamat
OliverBerg
Tiamat
Level 124
God Stats
1W - 3L
1,558 SR
Queue Stats
104W - 91L
1,593 Elo+
Party 1
Hercules
Hercules
sasenpower
Hercules
Level 85
God Stats
6W - 2L
1,756 SR
Queue Stats
14W - 17L
1,467 Elo+
Party 1
Team Averages
Level 97
1,599 SR
1,492 Elo+

VS

Team Averages
Level 182
1,419 SR
1,833 Elo+
The Morrigan
The Morrigan
Connor Crompton
The Morrigan
Level 183
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 24L
1,952 Elo+
Party 2
Ares
Ares
LOREISALLIAM
Ares
Level 169
God Stats
3W - 0L
1,511 SR
Queue Stats
52W - 30L
1,669 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lucas
Ah Muzen Cab
Level 194
God Stats
6W - 1L
1,245 SR
Queue Stats
62W - 25L
1,880 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Minivich
Cthulhu
11
0 / 4 / 1
7,227
657
4,873
14,392
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
OliverBerg
Tiamat
12
1 / 4 / 1
7,215
656
5,346
9,282
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
sasenpower
Hercules
10
0 / 4 / 1
6,225
566
4,133
15,028
12,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Connor Crompton
The Morrigan
12
6 / 0 / 4
8,378
762
10,016
6,028
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 9
8,872
807
10,922
10,742
12,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Lucas
Ah Muzen Cab
14
4 / 1 / 7
8,649
786
13,791
8,943
6,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
1
Kills
12
12
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Connor Crompton
The Morrigan
6
0
4
8
W
2
1
9
6.5
W
Ah Muzen Cab
Lucas
Ah Muzen Cab
4
1
7
7.5
L
Cthulhu
Minivich
Cthulhu
0
4
1
0.13
L
Tiamat
OliverBerg
Tiamat
1
4
1
0.38
L
Hercules
sasenpower
Hercules
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,352
Damage
34,729
38,702
Taken
25,713
31,992
Mitigated
21,031
9,219
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Connor Crompton
The Morrigan
10,016
1,259
0
1,104
6,028
2,936
1,521
2,721
3,183
30,141
0
W
10,922
1,010
0
2,004
10,742
12,070
470
3,492
6,966
17,637
0
W
Ah Muzen Cab
Lucas
Ah Muzen Cab
13,791
4,756
0
2,130
8,943
6,025
126
4,031
4,829
252
46,650
L
Cthulhu
Minivich
Cthulhu
4,873
74
614
2,162
14,392
14,447
0
7,417
6,975
19,661
0
L
Tiamat
OliverBerg
Tiamat
5,346
439
0
2,244
9,282
5,171
0
4,924
4,358
30,820
0
L
Hercules
sasenpower
Hercules
4,133
679
336
3,863
15,028
12,374
0
8,972
6,056
0
8,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,667
Gold Earned
25,899
121
Minions Killed
143
0
Camps Cleared
0
599,236
Distance Traveled
638,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,378
762
56
5
0
197,745
0
W
Ares
8,872
807
13
1
0
238,421
0
W
Ah Muzen Cab
8,649
786
74
7
0
202,507
0
L
Cthulhu
7,227
657
32
3
0
217,893
0
L
Tiamat
7,215
656
70
6
0
197,127
0
L
Hercules
6,225
566
19
2
0
184,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role