Player Matchup

Set
Set
I HolyGenesis I
Set
Level 108
God Stats
47W - 45L
1,642 SR
Queue Stats
436W - 417L
1,501 Elo+
Solo
Chang'e
Chang'e
Kme-112
Chang'e
Level 114
God Stats
104W - 67L
1,634 SR
Queue Stats
345W - 300L
1,546 Elo+
Solo
Mulan
Mulan
LoneRumble5
Mulan
Level 102
God Stats
10W - 10L
1,611 SR
Queue Stats
874W - 776L
1,551 Elo+
Solo
Sylvanus
Sylvanus
Waffle_head13
Sylvanus
Level 111
God Stats
0W - 2L
1,267 SR
Queue Stats
228W - 203L
1,508 Elo+
Solo
Izanami
Izanami
hrmonemonsta
Izanami
Level 101
God Stats
11W - 6L
1,594 SR
Queue Stats
422W - 394L
1,562 Elo+
Solo
Team Averages
Level 107
1,550 SR
1,534 Elo+

VS

Team Averages
Level 120
1,554 SR
1,494 Elo+
Ah Puch
Ah Puch
Aphraxd
Ah Puch
Level 111
God Stats
4W - 4L
1,549 SR
Queue Stats
423W - 388L
1,497 Elo+
Party 1
Aphrodite
Aphrodite
NycBull3tPr0oF
Aphrodite
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,382 Elo+
Solo
Surtr
Surtr
STUBBS-THE-BEAST
Surtr
Level 109
God Stats
4W - 2L
1,727 SR
Queue Stats
270W - 250L
1,530 Elo+
Party 1
Neith
Neith
TohZhenn
Neith
Level 108
God Stats
2W - 1L
1,334 SR
Queue Stats
265W - 241L
1,518 Elo+
Party 1
Fenrir
Fenrir
luisito2075
Fenrir
Level 142
God Stats
1W - 2L
1,658 SR
Queue Stats
24W - 21L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,461
587
4,996
8,035
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Kme-112
Chang'e
13
1 / 0 / 2
7,181
653
7,316
6,311
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 0
7,016
638
10,667
14,146
10,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Waffle_head13
Sylvanus
3
0 / 2 / 0
4,043
368
1,313
3,087
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
hrmonemonsta
Izanami
8
0 / 1 / 0
5,214
474
2,765
5,760
1,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aphraxd
Ah Puch
10
0 / 3 / 0
5,558
505
4,258
7,174
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
NycBull3tPr0oF
Aphrodite
9
0 / 0 / 3
5,646
513
2,151
6,881
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 1 / 0
6,135
558
9,074
13,267
14,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
TohZhenn
Neith
10
2 / 1 / 1
6,300
573
4,354
6,149
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
12
1 / 1 / 2
6,468
588
3,448
10,453
4,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
6
Kills
5
5
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aphraxd
Ah Puch
0
3
0
0
L
4
0
1
4.5
L
Chang'e
Kme-112
Chang'e
1
0
2
2
L
1
2
0
0.5
W
Aphrodite
NycBull3tPr0oF
Aphrodite
0
0
3
1.5
W
2
1
0
2
W
Neith
TohZhenn
Neith
2
1
1
2.5
L
Sylvanus
Waffle_head13
Sylvanus
0
2
0
0
L
Izanami
hrmonemonsta
Izanami
0
1
0
0
W
Fenrir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,057
Damage
23,285
37,339
Taken
43,924
18,898
Mitigated
28,504
15,643
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aphraxd
Ah Puch
4,258
607
0
2,327
7,174
2,636
0
3,408
3,766
43,249
0
L
4,996
1,715
0
1,718
8,035
2,937
0
1,287
6,602
0
39,233
L
Chang'e
Kme-112
Chang'e
7,316
599
607
3,792
6,311
2,306
825
3,137
2,864
58,284
0
L
10,667
2,471
0
6,391
14,146
10,090
0
1,486
11,691
1,784
64,822
W
Aphrodite
NycBull3tPr0oF
Aphrodite
2,151
781
902
3,046
6,881
4,914
0
2,660
4,221
12,366
0
W
9,074
3,291
0
5,517
13,267
14,078
0
342
12,925
2,080
42,789
W
Neith
TohZhenn
Neith
4,354
2,235
0
2,242
6,149
2,429
0
949
5,200
0
42,573
L
Sylvanus
Waffle_head13
Sylvanus
1,313
680
264
801
3,087
1,802
0
742
2,345
5,407
1,727
L
Izanami
hrmonemonsta
Izanami
2,765
2,245
0
2,070
5,760
1,763
0
373
5,387
0
27,036
W
Fenrir
3,448
1,275
0
2,207
10,453
4,447
0
1,802
8,651
0
49,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,915
Gold Earned
30,107
371
Minions Killed
308
0
Camps Cleared
0
858,830
Distance Traveled
1,088,021
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,558
505
71
6
0
201,673
0
L
Set
6,461
587
60
5
0
221,153
0
L
Chang'e
7,181
653
122
11
0
225,253
1
L
Mulan
7,016
638
129
12
0
206,181
0
W
Aphrodite
5,646
513
9
1
0
195,222
0
W
Surtr
6,135
558
62
6
0
226,022
0
W
Neith
6,300
573
80
7
0
205,111
0
L
Sylvanus
4,043
368
10
1
0
61,973
0
L
Izanami
5,214
474
50
5
0
144,270
1
W
Fenrir
6,468
588
86
8
0
259,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role