Player Matchup

Chiron
Chiron
KefrenMX
Chiron
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 35L
1,678 Elo+
Solo
Baron Samedi
Baron Samedi
SOBMobster
Baron Samedi
Level 127
God Stats
5W - 4L
1,545 SR
Queue Stats
47W - 47L
1,497 Elo+
Solo
Surtr
Surtr
anubis999996
Surtr
Level 106
God Stats
5W - 2L
1,566 SR
Queue Stats
112W - 232L
1,464 Elo+
Solo
Team Averages
Level 130
1,537 SR
1,546 Elo+

VS

Team Averages
Level 193
1,508 SR
1,525 Elo+
Izanami
Izanami
Dobbillina
Izanami
Level 104
God Stats
3W - 7L
1,484 SR
Queue Stats
5W - 12L
1,416 Elo+
Solo
Zhong Kui
Zhong Kui
Frozstt
Zhong Kui
Level 154
God Stats
1W - 2L
1,533 SR
Queue Stats
19W - 16L
1,557 Elo+
Solo
Nike
Nike
ShamanChavo
Nike
Level 320
God Stats
0W - 1L
1,506 SR
Queue Stats
74W - 64L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
KefrenMX
Chiron
15
7 / 0 / 4
9,261
926
13,873
6,797
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
SOBMobster
Baron Samedi
12
4 / 3 / 6
7,875
788
6,405
9,690
9,137
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 1 / 8
7,001
700
7,031
8,275
6,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dobbillina
Izanami
11
0 / 4 / 2
6,268
627
2,801
8,519
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Frozstt
Zhong Kui
11
2 / 7 / 2
7,120
712
5,844
11,565
7,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 0 / 1
7,608
761
2,912
11,563
10,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
4
4
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dobbillina
Izanami
0
4
2
0.25
L
Zhong Kui
Frozstt
Zhong Kui
2
7
2
0.43
W
Chiron
KefrenMX
Chiron
7
0
4
9
W
Baron Samedi
SOBMobster
Baron Samedi
4
3
6
2.33
L
2
0
1
2.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,309
Damage
11,557
24,762
Taken
31,647
18,283
Mitigated
21,953
11,128
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dobbillina
Izanami
2,801
2,312
0
1,210
8,519
3,275
0
1,629
6,890
0
9,207
L
Zhong Kui
Frozstt
Zhong Kui
5,844
1,037
0
1,415
11,565
7,955
0
2,314
9,251
25,071
0
W
Chiron
KefrenMX
Chiron
13,873
6,604
900
3,137
6,797
2,935
1,062
1,725
4,941
0
51,057
W
Baron Samedi
SOBMobster
Baron Samedi
6,405
1,113
1,452
2,946
9,690
9,137
284
1,784
7,652
27,132
234
L
2,912
107
0
527
11,563
10,723
0
2,659
8,904
0
34,394
W
7,031
2,681
0
2,693
8,275
6,211
101
2,393
5,751
458
18,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,137
Gold Earned
20,996
151
Minions Killed
139
0
Camps Cleared
0
540,870
Distance Traveled
514,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,268
627
21
2
0
174,089
0
L
Zhong Kui
7,120
712
43
4
0
138,447
0
W
Chiron
9,261
926
94
9
0
179,172
0
W
Baron Samedi
7,875
788
28
3
0
159,598
0
L
Nike
7,608
761
75
8
0
201,981
0
W
Surtr
7,001
700
29
3
0
202,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role