Player Matchup

Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold III
AnUckers
Anhur
Gold III
Level 157
God Stats
21W - 13L
1,596 SR
Queue Stats
58W - 47L
1,530 MMR
Party 1
Ravana
Ravana
Gold III
ImStiingy
Ravana
Gold III
Level 129
God Stats
6W - 6L
1,514 SR
Queue Stats
442W - 453L
1,516 MMR
Solo
Eset
Eset
Gold IV
Poyzunus
Eset
Gold IV
Level 104
God Stats
24W - 16L
1,600 SR
Queue Stats
34W - 25L
1,507 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,542 SR
1,510 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,518 SR
1,519 MMR
Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
Chewbracobra
Pele
Gold III
Level 129
God Stats
2W - 3L
1,519 SR
Queue Stats
138W - 124L
1,517 MMR
Solo
Geb
Geb
Silver I
FilletWeld
Geb
Silver I
Level 159
God Stats
7W - 6L
1,685 SR
Queue Stats
83W - 91L
1,531 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Youngxinthecity
Cu Chulainn
Gold III
Level 133
God Stats
9W - 10L
1,452 SR
Queue Stats
114W - 117L
1,531 MMR
Solo
Mercury
Mercury
Gold IV
refrac1ion
Mercury
Gold IV
Level 153
God Stats
14W - 14L
1,433 SR
Queue Stats
232W - 250L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 1 / 1
7,653
589
5,327
3,752
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
13
2 / 0 / 3
7,380
568
6,188
10,819
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
AnUckers
Anhur
13
2 / 0 / 0
7,774
598
6,927
6,281
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
ImStiingy
Ravana
13
1 / 0 / 1
7,385
568
8,212
6,094
6,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
11
0 / 0 / 4
6,674
513
2,832
5,898
4,072
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SetAo KuangChronosCliodhna

VS

Bans
PoseidonThorThanatosSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
0 / 1 / 1
7,035
541
3,528
4,921
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 0
6,149
473
2,729
8,865
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,711
439
1,733
8,130
5,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
Youngxinthecity
Cu Chulainn
12
0 / 1 / 0
6,801
523
3,912
10,008
8,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
refrac1ion
Mercury
12
1 / 2 / 0
6,822
525
2,093
10,566
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
1
1
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
1
2.5
W
Fenrir
 
Fenrir
2
0
3
3.5
L
Thoth
 
Thoth
0
1
1
0.5
W
Anhur
AnUckers
Anhur
2
0
0
2
L
0
1
0
0
L
0
2
0
0
W
Ravana
ImStiingy
Ravana
1
0
1
1.5
W
Eset
0
0
4
2
L
Cu Chulainn
Youngxinthecity
Cu Chulainn
0
1
0
0
L
Mercury
refrac1ion
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,486
Damage
13,995
32,844
Taken
42,490
19,373
Mitigated
21,388
13,965
Healing
7,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,327
381
0
671
3,752
1,317
0
1,560
2,192
67,210
0
W
Fenrir
 
Fenrir
6,188
2,735
0
3,979
10,819
4,487
0
1,673
9,146
0
62,430
L
Thoth
 
Thoth
3,528
0
0
504
4,921
1,889
0
2,960
1,961
67,589
0
W
Anhur
AnUckers
Anhur
6,927
4,794
0
3,818
6,281
2,627
0
702
5,579
0
75,290
L
2,729
376
0
2,339
8,865
2,386
0
413
8,452
0
45,513
L
1,733
56
109
1,431
8,130
5,554
0
3,349
4,635
14,601
0
W
Ravana
ImStiingy
Ravana
8,212
2,077
0
3,283
6,094
6,870
0
314
5,780
1,581
60,590
W
Eset
2,832
425
331
1,883
5,898
4,072
0
1,981
3,917
18,868
0
L
Cu Chulainn
Youngxinthecity
Cu Chulainn
3,912
924
0
2,251
10,008
8,235
0
480
8,379
987
53,975
L
Mercury
refrac1ion
Mercury
2,093
1,163
0
494
10,566
3,324
0
1,517
9,001
0
52,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,866
Gold Earned
32,518
454
Minions Killed
430
0
Camps Cleared
0
1,259,473
Distance Traveled
1,427,016
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,653
589
121
9
0
229,883
6
W
Fenrir
7,380
568
85
7
0
302,825
0
L
Thoth
7,035
541
140
11
0
266,356
5
W
Anhur
7,774
598
120
9
0
235,906
1
L
Pele
6,149
473
98
8
0
291,590
0
L
Geb
5,711
439
15
1
0
281,044
0
W
Ravana
7,385
568
91
7
0
227,677
0
W
Eset
6,674
513
37
3
0
263,182
1
L
Cu Chulainn
6,801
523
99
8
0
239,067
3
L
Mercury
6,822
525
78
6
0
348,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role