Player Matchup

Skadi
Skadi
 
Skadi
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BAD-AZZ_BAMM
Eset
Level 160
God Stats
1W - 1L
1,285 SR
Queue Stats
57W - 55L
1,589 Elo+
Solo
Odin
Odin
EnormosLoki308
Odin
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
309W - 319L
1,479 Elo+
Solo
King Arthur
King Arthur
FuzzyHOBOS
King Arthur
Level 123
God Stats
2W - 0L
1,132 SR
Queue Stats
107W - 121L
1,532 Elo+
Solo
Terra
Terra
barlP
Terra
Level 109
God Stats
5W - 4L
1,257 SR
Queue Stats
303W - 321L
1,515 Elo+
Solo
Team Averages
Level 115
1,335 SR
1,523 Elo+

VS

Team Averages
Level 104
1,537 SR
1,513 Elo+
Sun Wukong
Sun Wukong
Alphacortex14
Sun Wukong
Level 50
God Stats
2W - 3L
1,482 SR
Queue Stats
120W - 135L
1,553 Elo+
Party 1
Chronos
Chronos
CrossEqualsLove
Chronos
Level 143
God Stats
5W - 5L
1,500 SR
Queue Stats
460W - 450L
1,513 Elo+
Solo
Ne Zha
Ne Zha
JWACK15
Ne Zha
Level 123
God Stats
0W - 6L
1,500 SR
Queue Stats
349W - 369L
1,470 Elo+
Solo
King Arthur
King Arthur
WhetDookie
King Arthur
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
277W - 262L
1,515 Elo+
Solo
Terra
Terra
reifyxi
Terra
Level 85
God Stats
1W - 1L
1,702 SR
Queue Stats
82W - 92L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
0 / 0 / 16
8,350
759
7,223
3,825
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 1 / 14
10,135
921
16,394
13,522
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 4 / 15
9,066
824
9,273
13,992
20,301
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
FuzzyHOBOS
King Arthur
16
8 / 3 / 14
9,792
890
23,262
18,863
26,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Terra
barlP
Terra
16
3 / 1 / 16
9,867
897
6,860
14,245
16,531
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alphacortex14
Sun Wukong
13
1 / 3 / 5
7,500
682
11,862
14,112
18,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 6 / 4
8,505
773
11,982
14,965
8,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
JWACK15
Ne Zha
14
2 / 7 / 5
8,088
735
9,808
13,075
7,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
WhetDookie
King Arthur
14
1 / 3 / 3
7,436
676
5,369
13,404
16,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
reifyxi
Terra
13
3 / 4 / 3
7,556
687
7,777
13,317
10,493
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
23
Kills
9
9
Deaths
23
75
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
16
8
L
Sun Wukong
Alphacortex14
Sun Wukong
1
3
5
1.17
W
8
1
14
15
L
2
6
4
0.67
W
4
4
15
2.88
W
King Arthur
FuzzyHOBOS
King Arthur
8
3
14
5
L
Ne Zha
JWACK15
Ne Zha
2
7
5
0.64
L
King Arthur
WhetDookie
King Arthur
1
3
3
0.83
W
Terra
barlP
Terra
3
1
16
11
L
Terra
reifyxi
Terra
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,012
Damage
46,798
64,447
Taken
68,873
72,852
Mitigated
61,891
32,183
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,223
2,054
496
731
3,825
2,232
3,564
1,354
2,471
0
16,547
L
Sun Wukong
Alphacortex14
Sun Wukong
11,862
895
1,403
2,073
14,112
18,575
0
6,691
7,421
0
15,743
W
16,394
1,182
3,963
4,779
13,522
6,892
1,597
6,006
7,516
35,500
0
L
11,982
3,845
0
1,572
14,965
8,598
0
6,366
8,599
30,009
0
W
9,273
1,196
1,121
525
13,992
20,301
84
4,171
9,821
0
15,939
W
King Arthur
FuzzyHOBOS
King Arthur
23,262
1,340
1,663
3,093
18,863
26,896
299
5,342
13,521
4,105
33,090
L
Ne Zha
JWACK15
Ne Zha
9,808
1,993
535
1,683
13,075
7,915
0
4,649
8,426
0
18,589
L
King Arthur
WhetDookie
King Arthur
5,369
690
1,432
2,036
13,404
16,310
0
4,028
9,376
0
16,039
W
Terra
barlP
Terra
6,860
247
9,517
6,295
14,245
16,531
1,556
2,886
11,359
11,234
0
L
Terra
reifyxi
Terra
7,777
524
4,600
2,633
13,317
10,493
0
4,690
8,627
13,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,210
Gold Earned
39,085
127
Minions Killed
107
0
Camps Cleared
0
1,016,585
Distance Traveled
969,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,350
759
19
2
0
205,061
0
L
Sun Wukong
7,500
682
8
1
0
211,094
0
W
Eset
10,135
921
52
5
0
219,986
0
L
Chronos
8,505
773
53
5
0
158,786
0
W
Odin
9,066
824
22
2
0
188,484
0
W
King Arthur
9,792
890
34
3
0
195,858
0
L
Ne Zha
8,088
735
10
1
0
171,977
0
L
King Arthur
7,436
676
22
2
0
213,737
0
W
Terra
9,867
897
0
0
0
207,196
0
L
Terra
7,556
687
14
1
0
214,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role