Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
HuGoGaR07
Chronos
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,239 Elo+
Solo
Athena
Athena
MrBirchgrove
Athena
Level 86
God Stats
3W - 7L
1,285 SR
Queue Stats
726W - 704L
1,440 Elo+
Solo
Sylvanus
Sylvanus
SERGO APEX
Sylvanus
Level 48
God Stats
1W - 3L
1,488 SR
Queue Stats
166W - 169L
1,495 Elo+
Solo
Team Averages
Level 82
1,455 SR
1,435 Elo+

VS

Team Averages
Level 92
1,514 SR
1,447 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ComradSalmon
Vamana
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
300W - 307L
1,507 Elo+
Solo
Arachne
Arachne
MiyakoTeng
Arachne
Level 125
God Stats
3W - 3L
1,569 SR
Queue Stats
200W - 221L
1,485 Elo+
Solo
Ares
Ares
ShadowClone1412
Ares
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
150W - 164L
1,403 Elo+
Solo
Horus
Horus
hnfgvc
Horus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 1 / 2
6,035
862
5,025
4,417
1,636
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ares
 
Ares
1
0 / 0 / 0
1,768
253
0
0
0
Chronos
HuGoGaR07
Chronos
11
0 / 3 / 3
5,646
807
5,502
4,916
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
14
3 / 2 / 2
7,016
1,002
5,700
6,919
6,472
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
SERGO APEX
Sylvanus
8
1 / 0 / 1
5,111
730
1,011
1,704
986
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
1 / 2 / 2
7,143
1,020
3,576
6,970
3,591
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
11
1 / 2 / 4
6,725
961
2,102
7,273
5,494
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
MiyakoTeng
Arachne
12
0 / 1 / 4
6,727
961
3,202
8,989
4,062
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 1
7,712
1,102
3,497
9,100
6,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
hnfgvc
Horus
10
1 / 2 / 3
6,760
966
2,717
8,584
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
6
6
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
2
2
L
Ares
 
Ares
0
0
0
0
W
Ratatoskr
 
Ratatoskr
1
2
2
1
W
Vamana
1
2
4
1.5
L
Chronos
HuGoGaR07
Chronos
0
3
3
0.5
W
Arachne
MiyakoTeng
Arachne
0
1
4
2
L
Athena
3
2
2
2
L
Sylvanus
SERGO APEX
Sylvanus
1
0
1
1.5
W
3
3
1
1.17
W
Horus
hnfgvc
Horus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,238
Damage
15,094
17,956
Taken
40,916
10,861
Mitigated
24,018
5,836
Healing
15,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,025
607
976
1,487
4,417
1,636
0
432
3,985
0
12,088
L
Ares
 
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Ratatoskr
 
Ratatoskr
3,576
819
860
1,992
6,970
3,591
992
2,987
3,983
0
17,450
W
Vamana
2,102
811
402
1,005
7,273
5,494
1,054
2,005
5,268
0
8,115
L
Chronos
HuGoGaR07
Chronos
5,502
982
180
389
4,916
1,767
0
434
4,482
14,496
0
W
Arachne
MiyakoTeng
Arachne
3,202
2,495
363
2,522
8,989
4,062
1,232
2,859
6,130
0
6,612
L
Athena
5,700
711
30
1,123
6,919
6,472
0
2,184
4,735
13,883
0
L
Sylvanus
SERGO APEX
Sylvanus
1,011
33
944
707
1,704
986
0
447
1,257
1,287
0
W
3,497
140
1,298
1,699
9,100
6,349
278
1,665
7,435
5,888
0
W
Horus
hnfgvc
Horus
2,717
1,068
2,518
3,160
8,584
4,522
657
2,697
5,887
0
5,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,576
Gold Earned
35,067
50
Minions Killed
68
0
Camps Cleared
0
443,199
Distance Traveled
707,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,035
862
12
2
0
151,929
0
L
Ares
1,768
253
0
0
0
0
0
W
Ratatoskr
7,143
1,020
32
5
0
143,977
0
W
Vamana
6,725
961
8
1
0
147,008
0
L
Chronos
5,646
807
21
3
0
119,589
0
W
Arachne
6,727
961
14
2
0
139,375
0
L
Athena
7,016
1,002
16
2
0
131,540
0
L
Sylvanus
5,111
730
1
0
0
40,141
0
W
Ares
7,712
1,102
7
1
0
129,553
0
W
Horus
6,760
966
7
1
0
147,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role