Player Matchup

Anhur
Anhur
BAD9I
Anhur
Level 119
God Stats
2W - 4L
1,372 SR
Queue Stats
265W - 283L
1,430 Elo+
Party 2
Ymir
Ymir
FelixDenStore
Ymir
Level 102
God Stats
35W - 53L
1,400 SR
Queue Stats
274W - 258L
1,501 Elo+
Solo
Anubis
Anubis
SinfulSeath
Anubis
Level 104
God Stats
10W - 12L
1,253 SR
Queue Stats
217W - 222L
1,478 Elo+
Party 2
Team Averages
Level 108
1,342 SR
1,470 Elo+

VS

Team Averages
Level 130
1,576 SR
1,551 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DemonsFromBehind
Ullr
Level 143
God Stats
0W - 3L
1,727 SR
Queue Stats
14W - 24L
1,549 Elo+
Party 1
Jormungandr
Jormungandr
LuegenLanzeLord
Jormungandr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BAD9I
Anhur
13
6 / 3 / 7
8,475
848
7,587
11,109
10,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 13
8,016
802
4,892
13,900
12,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
14
7 / 1 / 5
8,507
851
13,024
8,515
4,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 5 / 1
7,622
762
9,069
9,675
4,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 3
7,371
737
6,763
9,623
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
LuegenLanzeLord
Jormungandr
12
0 / 4 / 3
6,782
678
9,532
11,526
7,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
5
5
Deaths
13
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
5
1
0.9
W
Anhur
BAD9I
Anhur
6
3
7
3.17
L
1
4
3
0.63
W
0
1
13
6.5
L
Jormungandr
LuegenLanzeLord
Jormungandr
0
4
3
0.38
W
Anubis
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,503
Damage
25,364
33,524
Taken
30,824
27,007
Mitigated
14,319
10,920
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,069
524
0
2,406
9,675
4,194
86
6,546
3,129
20,552
0
W
Anhur
BAD9I
Anhur
7,587
3,636
0
2,158
11,109
10,066
784
4,808
6,301
35
22,434
L
6,763
3,334
0
846
9,623
3,108
0
4,944
4,679
0
23,036
W
4,892
1,902
2,056
2,485
13,900
12,375
334
9,554
4,346
10,798
0
L
Jormungandr
LuegenLanzeLord
Jormungandr
9,532
2,299
350
2,149
11,526
7,017
0
6,522
5,004
32,749
0
W
Anubis
13,024
840
347
3,874
8,515
4,566
468
4,254
4,261
33,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,998
Gold Earned
21,775
83
Minions Killed
106
0
Camps Cleared
0
510,846
Distance Traveled
483,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,622
762
29
3
0
152,426
0
W
Anhur
8,475
848
28
3
0
167,117
0
L
Ullr
7,371
737
42
4
0
170,275
0
W
Ymir
8,016
802
6
1
0
165,717
0
L
Jormungandr
6,782
678
35
4
0
160,482
0
W
Anubis
8,507
851
49
5
0
178,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role