Player Matchup

Ishtar
Ishtar
BigDurex
Ishtar
Level 213
God Stats
12W - 15L
1,704 SR
Queue Stats
1,033W - 992L
1,574 Elo+
Solo
Lancelot
Lancelot
BubuKityfk
Lancelot
Level 157
God Stats
1W - 1L
1,715 SR
Queue Stats
290W - 280L
1,541 Elo+
Solo
Cthulhu
Cthulhu
COGParrot
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,440 Elo+
Party 2
Hou Yi
Hou Yi
STISHAFLYZ
Hou Yi
Level 116
God Stats
1W - 3L
1,320 SR
Queue Stats
124W - 131L
1,475 Elo+
Solo
Atlas
Atlas
Warbear54
Atlas
Level 101
God Stats
0W - 1L
1,179 SR
Queue Stats
4W - 4L
1,199 Elo+
Party 2
Team Averages
Level 135
1,484 SR
1,446 Elo+

VS

Team Averages
Level 137
1,482 SR
1,507 Elo+
Bastet
Bastet
GamereteZero
Bastet
Level 156
God Stats
2W - 1L
1,485 SR
Queue Stats
106W - 107L
1,474 Elo+
Party 1
Tiamat
Tiamat
Saibouki
Tiamat
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 48L
1,445 Elo+
Party 1
Cerberus
Cerberus
TRA-_-ALLDAY9
Cerberus
Level 146
God Stats
5W - 5L
1,420 SR
Queue Stats
322W - 318L
1,470 Elo+
Solo
Sol
Sol
woodylop
Sol
Level 148
God Stats
7W - 8L
1,606 SR
Queue Stats
291W - 304L
1,554 Elo+
Solo
Merlin
Merlin
xMeliodass
Merlin
Level 127
God Stats
9W - 9L
1,400 SR
Queue Stats
380W - 378L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BigDurex
Ishtar
16
3 / 2 / 6
9,304
716
13,123
13,602
7,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
BubuKityfk
Lancelot
14
1 / 5 / 6
8,489
653
6,034
14,063
14,161
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
COGParrot
Cthulhu
16
0 / 3 / 10
9,257
712
11,523
14,901
13,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
STISHAFLYZ
Hou Yi
15
5 / 3 / 3
9,342
719
15,108
10,309
5,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Warbear54
Atlas
16
2 / 4 / 9
9,974
767
13,282
18,590
24,880
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
5 / 3 / 7
10,340
795
15,103
14,965
6,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Saibouki
Tiamat
16
1 / 2 / 10
9,671
744
12,421
10,001
7,767
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
TRA-_-ALLDAY9
Cerberus
17
2 / 2 / 11
9,908
762
5,509
17,476
15,165
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 2 / 7
9,877
760
11,648
10,870
5,038
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
xMeliodass
Merlin
19
6 / 2 / 8
11,388
876
18,542
14,247
7,637
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
60
11
Kills
17
17
Deaths
11
34
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BigDurex
Ishtar
3
2
6
3
L
Lancelot
BubuKityfk
Lancelot
1
5
6
0.8
L
Cthulhu
COGParrot
Cthulhu
0
3
10
1.67
W
Bastet
5
3
7
2.83
L
Hou Yi
STISHAFLYZ
Hou Yi
5
3
3
2.17
W
Tiamat
Saibouki
Tiamat
1
2
10
3
W
Cerberus
TRA-_-ALLDAY9
Cerberus
2
2
11
3.75
L
Atlas
Warbear54
Atlas
2
4
9
1.63
W
3
2
7
3.25
W
Merlin
xMeliodass
Merlin
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,070
Damage
63,223
71,465
Taken
67,559
65,633
Mitigated
42,410
27,144
Healing
28,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BigDurex
Ishtar
13,123
7,590
1,971
4,804
13,602
7,686
1,247
8,908
4,554
0
28,820
L
Lancelot
BubuKityfk
Lancelot
6,034
262
2,425
2,211
14,063
14,161
276
7,678
6,354
0
9,152
L
Cthulhu
COGParrot
Cthulhu
11,523
222
2,387
3,959
14,901
13,669
359
11,500
3,223
32,099
0
W
Bastet
15,103
2,080
2,134
4,460
14,965
6,803
1,794
4,553
10,412
0
22,501
L
Hou Yi
STISHAFLYZ
Hou Yi
15,108
6,925
0
1,988
10,309
5,237
973
6,347
3,898
0
25,845
W
Tiamat
Saibouki
Tiamat
12,421
812
1,150
3,352
10,001
7,767
1,222
4,086
5,915
26,573
0
W
Cerberus
TRA-_-ALLDAY9
Cerberus
5,509
147
794
4,128
17,476
15,165
600
6,263
11,213
12,527
0
L
Atlas
Warbear54
Atlas
13,282
4,914
3,132
4,267
18,590
24,880
156
12,998
5,316
24,304
0
W
11,648
1,070
1,174
3,520
10,870
5,038
3,915
3,947
6,923
24,042
0
W
Merlin
xMeliodass
Merlin
18,542
760
3,495
4,178
14,247
7,637
727
5,956
8,291
52,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,366
Gold Earned
51,184
171
Minions Killed
158
0
Camps Cleared
0
1,266,284
Distance Traveled
1,329,588
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,304
716
64
5
0
246,040
0
L
Lancelot
8,489
653
9
1
0
273,763
0
L
Cthulhu
9,257
712
46
4
0
260,249
0
W
Bastet
10,340
795
11
1
0
297,131
3
L
Hou Yi
9,342
719
30
2
0
241,301
0
W
Tiamat
9,671
744
37
3
0
260,288
0
W
Cerberus
9,908
762
12
1
0
242,744
0
L
Atlas
9,974
767
22
2
0
244,931
0
W
Sol
9,877
760
31
2
0
270,477
0
W
Merlin
11,388
876
67
5
0
258,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role