Player Matchup

Janus
Janus
FTOS
Janus
Level 29
God Stats
1W - 0L
1,570 SR
Queue Stats
90W - 81L
1,612 Elo+
Party 1
Chernobog
Chernobog
Mossflayer
Chernobog
Level 127
God Stats
11W - 9L
1,627 SR
Queue Stats
352W - 326L
1,488 Elo+
Solo
Athena
Athena
SOOJIim
Athena
Level 43
God Stats
3W - 1L
1,616 SR
Queue Stats
52W - 60L
1,489 Elo+
Solo
Jormungandr
Jormungandr
Soooo Dangerous
Jormungandr
Level 173
God Stats
8W - 7L
1,877 SR
Queue Stats
261W - 258L
1,609 Elo+
Party 1
Fenrir
Fenrir
googlegrtnss
Fenrir
Level 44
God Stats
1W - 1L
1,712 SR
Queue Stats
69W - 89L
1,511 Elo+
Party 1
Team Averages
Level 83
1,680 SR
1,542 Elo+

VS

Team Averages
Level 46
1,469 SR
1,440 Elo+
Maui
Maui
Barskiii
Maui
Level 32
God Stats
0W - 4L
1,263 SR
Queue Stats
70W - 81L
1,413 Elo+
Party 3
Charybdis
Charybdis
Flavortown4658
Charybdis
Level 44
God Stats
37W - 27L
1,586 SR
Queue Stats
78W - 75L
1,451 Elo+
Party 2
Ao Kuang
Ao Kuang
Gob831
Ao Kuang
Level 75
God Stats
7W - 17L
1,496 SR
Queue Stats
350W - 337L
1,444 Elo+
Party 2
Osiris
Osiris
IWDxBill
Osiris
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 193L
1,433 Elo+
Party 2
Ah Puch
Ah Puch
ItsOmoide
Ah Puch
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 11L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FTOS
Janus
13
5 / 0 / 6
8,389
599
6,270
7,039
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Mossflayer
Chernobog
13
1 / 1 / 7
8,154
582
6,680
10,827
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
SOOJIim
Athena
13
4 / 2 / 10
8,242
589
8,834
11,215
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Soooo Dangerous
Jormungandr
13
3 / 0 / 9
8,455
604
9,257
10,751
9,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
11
4 / 1 / 5
7,564
540
5,871
15,123
12,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
1 / 3 / 2
6,355
454
3,972
13,919
12,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Flavortown4658
Charybdis
11
1 / 3 / 1
6,374
455
7,943
9,210
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Gob831
Ao Kuang
11
2 / 4 / 0
6,565
469
10,060
16,664
7,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
IWDxBill
Osiris
11
0 / 4 / 0
5,939
424
1,694
9,296
7,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
ItsOmoide
Ah Puch
11
0 / 3 / 1
6,693
478
8,394
8,805
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
17
Kills
4
4
Deaths
17
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maui
1
3
2
0.67
W
Janus
FTOS
Janus
5
0
6
8
L
Charybdis
Flavortown4658
Charybdis
1
3
1
0.5
L
Ao Kuang
Gob831
Ao Kuang
2
4
0
0.5
L
Osiris
IWDxBill
Osiris
0
4
0
0
L
Ah Puch
ItsOmoide
Ah Puch
0
3
1
0.17
W
Chernobog
Mossflayer
Chernobog
1
1
7
4.5
W
Athena
SOOJIim
Athena
4
2
10
4.5
W
Jormungandr
Soooo Dangerous
Jormungandr
3
0
9
7.5
W
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,912
Damage
32,063
54,955
Taken
57,894
34,750
Mitigated
34,831
19,425
Healing
15,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
3,972
918
379
3,068
13,919
12,060
0
4,650
8,979
27,493
0
W
Janus
FTOS
Janus
6,270
265
77
1,431
7,039
3,116
702
4,508
2,531
58,330
0
L
Charybdis
Flavortown4658
Charybdis
7,943
4,802
0
3,121
9,210
3,939
0
3,224
5,786
0
47,623
L
Ao Kuang
Gob831
Ao Kuang
10,060
2,670
0
5,010
16,664
7,089
0
6,240
10,083
48,031
0
L
Osiris
IWDxBill
Osiris
1,694
772
0
1,102
9,296
7,772
41
4,401
4,385
0
24,719
L
Ah Puch
ItsOmoide
Ah Puch
8,394
450
0
2,364
8,805
3,971
0
4,372
4,300
61,190
0
W
Chernobog
Mossflayer
Chernobog
6,680
4,628
0
6,626
10,827
4,078
242
1,378
9,449
0
67,128
W
Athena
SOOJIim
Athena
8,834
2,591
0
4,296
11,215
5,584
0
4,317
6,898
49,517
0
W
Jormungandr
Soooo Dangerous
Jormungandr
9,257
1,683
0
2,843
10,751
9,420
35
6,558
4,193
63,403
0
W
Fenrir
5,871
1,814
0
4,152
15,123
12,552
57
6,417
8,706
0
15,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,804
Gold Earned
31,926
427
Minions Killed
327
0
Camps Cleared
0
1,478,018
Distance Traveled
1,401,639
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,355
454
33
2
0
266,918
3
W
Janus
8,389
599
119
9
0
296,777
2
L
Charybdis
6,374
455
72
5
0
271,570
1
L
Ao Kuang
6,565
469
60
4
0
304,039
0
L
Osiris
5,939
424
42
3
0
290,983
0
L
Ah Puch
6,693
478
120
9
0
268,129
0
W
Chernobog
8,154
582
119
9
0
287,661
3
W
Athena
8,242
589
64
5
0
333,700
0
W
Jormungandr
8,455
604
106
8
0
260,068
2
W
Fenrir
7,564
540
19
1
0
299,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role