Player Matchup

Khepri
Khepri
Fallen_Atombomb
Khepri
Level 199
God Stats
29W - 19L
1,661 SR
Queue Stats
327W - 301L
1,590 Elo+
Party 3
Rama
Rama
IHaveBlgClock
Rama
Level 78
God Stats
3W - 0L
1,707 SR
Queue Stats
20W - 11L
1,661 Elo+
Party 1
Horus
Horus
Pumpkeenz99
Horus
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
69W - 48L
1,678 Elo+
Party 1
Poseidon
Poseidon
UndeadEagle117
Poseidon
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 133L
1,540 Elo+
Solo
Arachne
Arachne
helpok50
Arachne
Level 140
God Stats
41W - 19L
1,564 SR
Queue Stats
270W - 255L
1,593 Elo+
Party 3
Team Averages
Level 130
1,586 SR
1,612 Elo+

VS

Team Averages
Level 129
1,654 SR
1,713 Elo+
Sol
Sol
KibblesGT
Sol
Level 106
God Stats
0W - 1L
1,315 SR
Queue Stats
113W - 95L
1,641 Elo+
Party 4
Izanami
Izanami
Savage Twiz
Izanami
Level 173
God Stats
4W - 2L
1,855 SR
Queue Stats
25W - 21L
1,889 Elo+
Party 2
Jing Wei
Jing Wei
TheLunarCorvian
Jing Wei
Level 65
God Stats
2W - 2L
1,690 SR
Queue Stats
195W - 161L
1,556 Elo+
Party 4
Agni
Agni
WardorTrolll
Agni
Level 156
God Stats
0W - 2L
1,709 SR
Queue Stats
21W - 10L
1,879 Elo+
Party 2
Charybdis
Charybdis
level77wizard
Charybdis
Level 144
God Stats
5W - 6L
1,698 SR
Queue Stats
294W - 251L
1,599 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
7,838
784
2,558
8,771
8,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 0 / 3
7,507
751
5,544
7,139
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 2 / 4
7,626
763
6,092
8,846
8,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
14
0 / 0 / 3
7,612
761
5,146
3,965
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
helpok50
Arachne
14
2 / 0 / 2
7,135
714
4,296
6,587
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
6,989
699
4,970
5,080
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Savage Twiz
Izanami
13
1 / 1 / 1
7,263
726
2,599
6,037
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
13
0 / 1 / 1
6,963
696
3,782
5,018
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 0
7,248
725
5,876
8,403
3,334
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
level77wizard
Charybdis
13
0 / 1 / 2
7,190
719
6,215
6,963
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
1
0
3
2.5
L
0
1
0
0
W
3
2
4
2.5
L
Izanami
Savage Twiz
Izanami
1
1
1
1.5
L
Jing Wei
0
1
1
0.5
W
Poseidon
0
0
3
1.5
L
1
4
0
0.25
W
Arachne
helpok50
Arachne
2
0
2
3
L
Charybdis
level77wizard
Charybdis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,636
Damage
23,442
35,308
Taken
31,501
25,590
Mitigated
12,152
15,971
Healing
7,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,558
0
1,756
2,649
8,771
8,169
141
2,391
6,348
8,386
0
W
5,544
4,644
0
3,160
7,139
3,205
483
2,442
4,567
0
26,689
L
4,970
1,344
0
1,932
5,080
1,837
725
875
4,154
22,985
0
W
6,092
2,219
1,548
3,844
8,846
8,826
186
1,067
7,775
0
15,477
L
Izanami
Savage Twiz
Izanami
2,599
1,930
0
1,592
6,037
2,368
0
1,027
4,832
0
27,422
L
Jing Wei
3,782
2,963
0
1,595
5,018
1,966
0
1,500
3,375
0
22,414
W
Poseidon
5,146
766
0
0
3,965
1,638
678
2,368
1,551
40,395
0
L
5,876
183
0
425
8,403
3,334
818
3,054
5,234
28,678
0
W
Arachne
helpok50
Arachne
4,296
2,520
0
3,014
6,587
3,752
1,588
2,345
4,221
0
18,879
L
Charybdis
level77wizard
Charybdis
6,215
3,205
0
2,053
6,963
2,647
160
1,248
5,587
0
26,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,718
Gold Earned
35,653
225
Minions Killed
258
0
Camps Cleared
0
1,104,009
Distance Traveled
995,302
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,838
784
13
1
0
231,285
3
W
Rama
7,507
751
53
5
0
193,994
0
L
Sol
6,989
699
48
5
0
207,696
0
W
Horus
7,626
763
27
3
0
214,568
0
L
Izanami
7,263
726
52
5
0
198,089
0
L
Jing Wei
6,963
696
41
4
0
202,008
0
W
Poseidon
7,612
761
104
10
0
224,778
0
L
Agni
7,248
725
66
7
0
187,566
0
W
Arachne
7,135
714
28
3
0
239,384
0
L
Charybdis
7,190
719
51
5
0
199,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role