Player Matchup

Cupid
Cupid
Big-Oogs
Cupid
Level 79
God Stats
3W - 0L
1,847 SR
Queue Stats
17W - 11L
1,598 Elo+
Party 3
He Bo
He Bo
Borat_Sagdiyev29
He Bo
Level 28
God Stats
3W - 3L
1,549 SR
Queue Stats
56W - 36L
1,557 Elo+
Party 3
Chaac
Chaac
DuntoDropout
Chaac
Level 7
God Stats
7W - 2L
1,760 SR
Queue Stats
7W - 2L
1,610 Elo+
Party 3
Mercury
Mercury
GlacierWay
Mercury
Level 83
God Stats
25W - 9L
1,686 SR
Queue Stats
57W - 38L
1,547 Elo+
Party 3
Ares
Ares
Some-Broggers
Ares
Level 35
God Stats
7W - 2L
1,807 SR
Queue Stats
57W - 44L
1,504 Elo+
Party 3
Team Averages
Level 46
1,730 SR
1,564 Elo+

VS

Team Averages
Level 49
1,527 SR
1,330 Elo+
Izanami
Izanami
DonDangerous21
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
Kaizor9107
Chaac
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 17L
1,207 Elo+
Party 1
Fenrir
Fenrir
TriillaQ
Fenrir
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,112 Elo+
Party 1
Nox
Nox
Wizzard2006_
Nox
Level 40
God Stats
7W - 13L
1,446 SR
Queue Stats
90W - 91L
1,290 Elo+
Solo
Atlas
Atlas
milesorourke
Atlas
Level 124
God Stats
26W - 22L
1,687 SR
Queue Stats
242W - 209L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Big-Oogs
Cupid
16
9 / 0 / 1
10,284
686
13,737
14,665
6,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 1
8,255
550
9,166
4,942
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 0
7,523
502
7,021
11,012
11,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
GlacierWay
Mercury
16
4 / 1 / 1
9,307
620
7,414
9,605
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 3
8,195
546
3,533
14,073
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 1
5,810
387
3,649
10,148
4,483
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
13
3 / 3 / 2
7,578
505
7,372
12,811
9,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
TriillaQ
Fenrir
13
4 / 2 / 4
8,137
542
4,271
13,897
6,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 3 / 2
7,193
480
4,728
8,402
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 2
6,684
446
7,815
16,240
18,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
18
Kills
10
10
Deaths
18
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
Big-Oogs
Cupid
9
0
1
9.5
W
2
1
1
2.5
L
1
9
1
0.17
W
2
4
0
0.5
W
Mercury
GlacierWay
Mercury
4
1
1
4.5
L
Chaac
3
3
2
1.33
W
1
4
3
0.63
L
Fenrir
TriillaQ
Fenrir
4
2
4
3
L
1
3
2
0.67
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,871
Damage
27,835
54,297
Taken
61,498
36,661
Mitigated
41,638
19,329
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Big-Oogs
Cupid
13,737
9,101
31
11,133
14,665
6,281
2,919
4,844
9,821
0
88,366
W
9,166
183
105
1,218
4,942
2,120
1,420
2,506
2,436
68,587
0
L
3,649
3,440
0
220
10,148
4,483
0
864
9,284
0
22,816
W
7,021
1,689
0
2,710
11,012
11,014
0
157
10,855
0
33,177
W
Mercury
GlacierWay
Mercury
7,414
3,729
0
635
9,605
3,925
1,306
1,877
7,728
0
79,445
L
Chaac
7,372
3,378
0
3,490
12,811
9,238
345
0
12,811
0
48,680
W
3,533
354
0
3,497
14,073
13,321
391
3,159
10,914
22,422
0
L
Fenrir
TriillaQ
Fenrir
4,271
991
0
2,647
13,897
6,183
114
3,316
10,581
0
50,456
L
4,728
127
0
925
8,402
3,587
0
6,016
2,386
48,383
0
L
7,815
3,164
0
3,150
16,240
18,147
0
2,503
13,737
33,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
35,402
438
Minions Killed
311
0
Camps Cleared
0
1,554,137
Distance Traveled
1,447,853
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,284
686
140
9
0
267,043
4
W
He Bo
8,255
550
113
8
0
292,697
0
L
Izanami
5,810
387
33
2
0
235,678
0
W
Chaac
7,523
502
49
3
0
302,383
2
W
Mercury
9,307
620
118
8
0
382,144
0
L
Chaac
7,578
505
72
5
0
276,169
0
W
Ares
8,195
546
18
1
0
309,870
4
L
Fenrir
8,137
542
82
5
0
342,716
0
L
Nox
7,193
480
92
6
0
285,080
3
L
Atlas
6,684
446
32
2
0
308,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role