Player Matchup

Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ShadyKenpachi
Sol
Level 107
God Stats
1W - 0L
1,255 SR
Queue Stats
25W - 21L
1,470 Elo+
Party 1
Thor
Thor
smeagel88
Thor
Level 159
God Stats
4W - 0L
1,599 SR
Queue Stats
8W - 4L
1,555 Elo+
Party 1
He Bo
He Bo
xShadyAstroX
He Bo
Level 146
God Stats
1W - 2L
1,316 SR
Queue Stats
23W - 15L
1,307 Elo+
Party 1
Bacchus
Bacchus
xXJAYDEEXx23
Bacchus
Level 6
God Stats
4W - 1L
1,441 SR
Queue Stats
4W - 7L
1,234 Elo+
Party 1
Team Averages
Level 109
1,422 SR
1,413 Elo+

VS

Team Averages
Level 99
1,545 SR
1,489 Elo+
Nox
Nox
 
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HlycJ
Sol
Level 91
God Stats
2W - 2L
1,842 SR
Queue Stats
101W - 104L
1,532 Elo+
Solo
Susano
Susano
KarmaBey0tch
Susano
Level 28
God Stats
6W - 6L
1,388 SR
Queue Stats
30W - 30L
1,465 Elo+
Party 2
Atlas
Atlas
Monocyte4
Atlas
Level 141
God Stats
5W - 5L
1,546 SR
Queue Stats
55W - 54L
1,470 Elo+
Party 2
Danzaburou
Danzaburou
sp0okyboogie
Danzaburou
Level 129
God Stats
29W - 30L
1,449 SR
Queue Stats
47W - 47L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 1 / 2
8,010
1,335
4,807
3,824
1,336
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 1 / 5
7,261
1,210
7,398
4,727
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
12
1 / 2 / 4
7,141
1,190
6,963
6,115
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 1
7,356
1,226
6,299
7,650
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
xXJAYDEEXx23
Bacchus
12
0 / 0 / 2
7,358
1,226
2,466
3,366
3,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

336

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
1 / 2 / 4
7,348
1,225
5,299
6,826
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
HlycJ
Sol
10
0 / 0 / 0
4,565
761
0
0
0
Susano
12
2 / 1 / 4
7,354
1,226
5,002
5,920
2,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
Monocyte4
Atlas
13
2 / 0 / 5
8,154
1,359
7,252
10,246
9,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
sp0okyboogie
Danzaburou
13
2 / 3 / 4
7,717
1,286
5,370
7,781
3,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
6
Kills
7
7
Deaths
6
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
1
2
4
L
Nox
 
Nox
1
2
4
1.5
L
Sol
HlycJ
Sol
0
0
0
0
L
Susano
2
1
4
4
L
Atlas
Monocyte4
Atlas
2
0
5
4.5
W
1
1
5
3.5
W
Thor
1
2
4
1.5
L
Danzaburou
sp0okyboogie
Danzaburou
2
3
4
1.33
W
1
3
1
0.5
W
Bacchus
xXJAYDEEXx23
Bacchus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,933
Damage
22,923
25,682
Taken
30,773
12,194
Mitigated
17,527
5,140
Healing
3,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,807
1,346
194
642
3,824
1,336
0
1,697
2,127
0
26,710
L
Nox
 
Nox
5,299
366
0
28
6,826
2,857
0
3,044
3,782
20,423
0
L
Sol
HlycJ
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Susano
5,002
373
0
0
5,920
2,416
0
3,201
2,719
0
9,676
L
Atlas
Monocyte4
Atlas
7,252
2,077
0
2,872
10,246
9,082
0
5,138
5,108
14,050
0
W
7,398
1,761
0
1,018
4,727
1,653
0
2,556
2,171
16,284
0
W
Thor
6,963
679
0
250
6,115
2,482
0
3,517
2,598
0
10,635
L
Danzaburou
sp0okyboogie
Danzaburou
5,370
1,398
0
469
7,781
3,172
0
4,780
3,001
0
25,396
W
6,299
174
0
1,605
7,650
2,738
0
3,368
4,282
24,097
0
W
Bacchus
xXJAYDEEXx23
Bacchus
2,466
298
0
1,431
3,366
3,985
0
1,413
1,953
4,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,126
Gold Earned
35,138
141
Minions Killed
116
8
Camps Cleared
3
682,160
Distance Traveled
544,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,010
1,335
60
10
2
135,402
0
L
Nox
7,348
1,225
39
7
1
141,281
0
L
Sol
4,565
761
0
0
0
0
0
L
Susano
7,354
1,226
9
2
0
142,704
0
L
Atlas
8,154
1,359
15
3
1
142,734
0
W
Sol
7,261
1,210
21
4
1
127,176
0
W
Thor
7,141
1,190
7
1
1
143,333
0
L
Danzaburou
7,717
1,286
53
9
1
118,227
0
W
He Bo
7,356
1,226
49
8
4
134,145
0
W
Bacchus
7,358
1,226
4
1
0
142,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role