Player Matchup

Achilles
Achilles
La Griffe9437
Achilles
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,238 Elo+
Party 1
Atlas
Atlas
MCZMorin
Atlas
Level 127
God Stats
2W - 0L
1,491 SR
Queue Stats
3W - 5L
1,013 Elo+
Party 1
Sol
Sol
OnlyJacobo
Sol
Level 153
God Stats
29W - 31L
1,571 SR
Queue Stats
415W - 376L
1,534 Elo+
Party 2
Anubis
Anubis
QCBlaisQC
Anubis
Level 122
God Stats
4W - 3L
1,397 SR
Queue Stats
11W - 14L
1,238 Elo+
Party 1
Ne Zha
Ne Zha
SinisterSoulzYT
Ne Zha
Level 65
God Stats
29W - 20L
1,610 SR
Queue Stats
111W - 105L
1,496 Elo+
Party 2
Team Averages
Level 123
1,514 SR
1,304 Elo+

VS

Team Averages
Level 113
1,511 SR
1,560 Elo+
Hera
Hera
Compti
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,500 Elo+
Party 3
Horus
Horus
DaiSuki_MuZ
Horus
Level 134
God Stats
23W - 17L
1,159 SR
Queue Stats
1,358W - 1,278L
1,418 Elo+
Solo
Tiamat
Tiamat
MrRedIsDead
Tiamat
Level 114
God Stats
3W - 3L
1,734 SR
Queue Stats
12W - 10L
1,640 Elo+
Solo
Arachne
Arachne
Niteerii
Arachne
Level 65
God Stats
28W - 21L
1,662 SR
Queue Stats
215W - 206L
1,530 Elo+
Solo
Ishtar
Ishtar
tactualizer
Ishtar
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 89L
1,713 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
La Griffe9437
Achilles
14
5 / 2 / 9
8,726
873
6,414
12,300
16,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
MCZMorin
Atlas
15
3 / 2 / 10
8,643
864
7,207
10,492
5,936
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 7
9,263
926
8,630
6,519
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
QCBlaisQC
Anubis
14
4 / 2 / 6
8,393
839
10,851
7,568
4,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 1 / 4
9,174
917
7,183
9,317
4,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Compti
Hera
14
1 / 7 / 4
7,815
782
8,057
9,440
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 1
6,046
605
0
1,550
950
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
13
0 / 7 / 5
7,333
733
6,528
9,552
5,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Niteerii
Arachne
13
3 / 4 / 1
7,559
756
7,580
10,838
8,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
15
5 / 5 / 1
8,450
845
10,584
14,266
5,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
23
Kills
9
9
Deaths
23
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
Compti
Hera
1
7
4
0.43
L
0
0
1
0.5
W
Achilles
La Griffe9437
Achilles
5
2
9
4.75
W
Atlas
MCZMorin
Atlas
3
2
10
4
L
Tiamat
0
7
5
0.36
L
Arachne
Niteerii
Arachne
3
4
1
0.88
W
3
2
7
3.25
W
Anubis
QCBlaisQC
Anubis
4
2
6
3.5
W
8
1
4
10
L
Ishtar
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,285
Damage
32,749
46,196
Taken
45,646
33,873
Mitigated
23,952
9,884
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Compti
Hera
8,057
3,187
0
176
9,440
3,110
0
3,987
5,424
23,359
0
L
0
0
0
0
1,550
950
0
1,450
100
0
0
W
Achilles
La Griffe9437
Achilles
6,414
1,038
201
2,466
12,300
16,088
535
3,975
8,292
891
15,438
W
Atlas
MCZMorin
Atlas
7,207
2,063
342
1,029
10,492
5,936
583
1,789
8,701
18,492
0
L
Tiamat
6,528
384
0
582
9,552
5,468
0
5,601
3,833
21,181
0
L
Arachne
Niteerii
Arachne
7,580
4,793
0
2,784
10,838
8,832
0
6,231
4,263
0
11,773
W
8,630
4,253
0
981
6,519
3,284
3,702
3,630
2,889
41,727
2,918
W
Anubis
QCBlaisQC
Anubis
10,851
656
158
3,534
7,568
4,278
1,640
2,524
5,044
35,371
0
W
7,183
3,276
0
1,173
9,317
4,287
2,693
2,623
6,685
0
23,349
L
Ishtar
10,584
6,719
0
2,791
14,266
5,592
0
8,860
5,279
0
27,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,199
Gold Earned
37,203
262
Minions Killed
103
0
Camps Cleared
0
1,044,933
Distance Traveled
743,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,815
782
35
4
0
173,178
0
L
Horus
6,046
605
0
0
0
77,413
0
W
Achilles
8,726
873
18
2
0
220,756
0
W
Atlas
8,643
864
43
4
0
218,557
0
L
Tiamat
7,333
733
27
3
0
142,325
0
L
Arachne
7,559
756
8
1
0
165,342
0
W
Sol
9,263
926
100
10
0
195,195
0
W
Anubis
8,393
839
62
6
0
181,630
0
W
Ne Zha
9,174
917
39
4
0
228,795
0
L
Ishtar
8,450
845
33
3
0
185,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role