Player Matchup

Chang'e
Chang'e
GoodPakalolo
Chang'e
Level 68
God Stats
37W - 38L
1,450 SR
Queue Stats
239W - 285L
1,319 Elo+
Solo
Pele
Pele
RWXS87878787878
Pele
Level 83
God Stats
1W - 4L
1,112 SR
Queue Stats
87W - 96L
1,385 Elo+
Party 1
Bellona
Bellona
jadater_gray
Bellona
Level 62
God Stats
5W - 5L
1,494 SR
Queue Stats
57W - 78L
1,374 Elo+
Party 1
Team Averages
Level 71
1,352 SR
1,359 Elo+

VS

Team Averages
Level 65
1,505 SR
1,338 Elo+
Heimdallr
Heimdallr
Mersenario2008
Heimdallr
Level 65
God Stats
9W - 6L
1,521 SR
Queue Stats
151W - 141L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Rossver9
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,213 Elo+
Party 2
Thanatos
Thanatos
UnreadyFern4
Thanatos
Level 63
God Stats
191W - 204L
1,494 SR
Queue Stats
437W - 496L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GoodPakalolo
Chang'e
15
2 / 5 / 3
9,408
672
7,334
13,052
5,173
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 4 / 3
10,182
727
7,099
11,887
4,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
jadater_gray
Bellona
15
1 / 1 / 6
9,006
643
10,155
11,604
13,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Mersenario2008
Heimdallr
17
6 / 2 / 2
10,826
773
14,631
13,568
6,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Rossver9
Cthulhu
14
0 / 1 / 9
9,237
660
7,037
11,255
12,277
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
UnreadyFern4
Thanatos
15
4 / 4 / 5
10,122
723
7,730
14,587
13,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
7
Kills
10
10
Deaths
7
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
GoodPakalolo
Chang'e
2
5
3
0.7
W
Heimdallr
Mersenario2008
Heimdallr
6
2
2
3.5
L
4
4
3
1.38
W
Cthulhu
Rossver9
Cthulhu
0
1
9
4.5
W
Thanatos
UnreadyFern4
Thanatos
4
4
5
1.63
L
Bellona
jadater_gray
Bellona
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,588
Damage
29,398
36,543
Taken
39,410
23,067
Mitigated
32,309
8,330
Healing
14,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
GoodPakalolo
Chang'e
7,334
506
1,140
2,871
13,052
5,173
204
1,947
10,844
37,495
0
W
Heimdallr
Mersenario2008
Heimdallr
14,631
4,989
0
3,837
13,568
6,434
1,733
3,373
9,797
0
60,634
L
7,099
1,373
0
1,855
11,887
4,665
492
1,857
9,811
0
32,818
W
Cthulhu
Rossver9
Cthulhu
7,037
1,132
380
1,836
11,255
12,277
230
2,410
8,483
30,808
0
W
Thanatos
UnreadyFern4
Thanatos
7,730
1,174
26
7,991
14,587
13,598
729
1,790
12,167
0
23,170
L
Bellona
jadater_gray
Bellona
10,155
2,074
0
2,464
11,604
13,229
0
3,281
7,993
0
19,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,596
Gold Earned
30,185
127
Minions Killed
139
0
Camps Cleared
0
836,938
Distance Traveled
760,684
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,408
672
55
4
0
313,459
0
W
Heimdallr
10,826
773
73
5
0
253,186
0
L
Pele
10,182
727
52
4
0
253,418
0
W
Cthulhu
9,237
660
37
3
0
259,828
2
W
Thanatos
10,122
723
29
2
0
247,670
0
L
Bellona
9,006
643
20
1
0
270,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role