Player Matchup

Neith
Neith
Asirith3721
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
973 Elo+
Party 1
Sun Wukong
Sun Wukong
PorkFryRice1681
Sun Wukong
Level 13
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 3L
973 Elo+
Party 1
Ymir
Ymir
lllmmmkkio9i8o
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
973 Elo+
Party 1
Anubis
Anubis
pancake11123
Anubis
Level 32
God Stats
0W - 2L
1,296 SR
Queue Stats
0W - 3L
973 Elo+
Party 1
Guan Yu
Guan Yu
stevie-mage
Guan Yu
Level 35
God Stats
0W - 1L
1,721 SR
Queue Stats
10W - 9L
1,477 Elo+
Solo
Team Averages
Level 24
1,455 SR
1,074 Elo+

VS

Team Averages
Level 78
1,452 SR
1,364 Elo+
Artemis
Artemis
Lasciel0700
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
MonkishMoss
Surtr
Level 121
God Stats
1W - 2L
1,477 SR
Queue Stats
24W - 46L
1,293 Elo+
Party 2
Bakasura
Bakasura
Oatmar
Bakasura
Level 114
God Stats
11W - 14L
1,549 SR
Queue Stats
27W - 47L
1,326 Elo+
Party 2
Cerberus
Cerberus
Staucey
Cerberus
Level 104
God Stats
7W - 7L
1,290 SR
Queue Stats
25W - 45L
1,326 Elo+
Party 2
Agni
Agni
xxIronxChefxx
Agni
Level 44
God Stats
11W - 15L
1,444 SR
Queue Stats
57W - 79L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,530
384
4,392
14,375
4,722
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
PorkFryRice1681
Sun Wukong
7
0 / 11 / 0
5,784
340
2,204
14,955
6,479
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 6 / 3
6,018
354
6,098
16,944
11,430
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
12
6 / 7 / 1
8,167
480
17,007
17,542
8,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
stevie-mage
Guan Yu
12
1 / 2 / 2
7,796
459
7,540
13,489
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lasciel0700
Artemis
14
6 / 0 / 5
9,107
536
9,559
7,651
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
12 / 1 / 8
10,190
599
17,891
13,152
14,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Oatmar
Bakasura
17
14 / 1 / 10
10,896
641
19,241
18,473
7,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Staucey
Cerberus
12
1 / 1 / 13
8,634
508
4,833
15,408
12,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 7
7,116
419
7,026
11,507
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
77
7
Kills
34
34
Deaths
7
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Artemis
Lasciel0700
Artemis
6
0
5
8.5
W
12
1
8
16
W
Bakasura
Oatmar
Bakasura
14
1
10
19
L
Sun Wukong
PorkFryRice1681
Sun Wukong
0
11
0
0
W
Cerberus
Staucey
Cerberus
1
1
13
7.5
L
0
6
3
0.25
L
Anubis
6
7
1
0.93
L
Guan Yu
stevie-mage
Guan Yu
1
2
2
1
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,241
Damage
58,550
77,305
Taken
66,191
42,894
Mitigated
39,900
17,113
Healing
19,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,392
1,700
0
4,096
14,375
4,722
88
1,266
12,105
0
36,985
W
Artemis
Lasciel0700
Artemis
9,559
5,644
49
4,845
7,651
2,969
2,919
1,188
6,463
0
53,933
W
17,891
6,060
0
4,176
13,152
14,506
92
5,752
7,400
1,319
68,421
W
Bakasura
Oatmar
Bakasura
19,241
12,732
0
4,513
18,473
7,454
908
6,353
12,120
0
91,768
L
Sun Wukong
PorkFryRice1681
Sun Wukong
2,204
1,211
0
1,536
14,955
6,479
0
1,299
12,207
0
21,314
W
Cerberus
Staucey
Cerberus
4,833
524
552
3,723
15,408
12,168
272
6,895
8,513
28,747
0
L
6,098
2,315
0
3,190
16,944
11,430
0
5,418
10,537
13,063
0
L
Anubis
17,007
1,342
0
5,629
17,542
8,143
0
2,379
13,791
60,473
0
L
Guan Yu
stevie-mage
Guan Yu
7,540
709
84
2,578
13,489
12,120
0
2,071
10,493
0
48,092
W
7,026
780
104
1,125
11,507
2,803
261
5,548
5,959
32,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,295
Gold Earned
45,943
254
Minions Killed
388
0
Camps Cleared
0
1,499,678
Distance Traveled
1,631,078
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,530
384
48
3
0
268,614
0
W
Artemis
9,107
536
95
6
0
267,469
0
W
Surtr
10,190
599
83
5
0
320,462
1
W
Bakasura
10,896
641
128
8
0
430,540
1
L
Sun Wukong
5,784
340
34
2
0
298,423
0
W
Cerberus
8,634
508
36
2
0
338,151
6
L
Ymir
6,018
354
13
1
0
310,684
0
L
Anubis
8,167
480
82
5
0
278,759
1
L
Guan Yu
7,796
459
77
5
0
343,198
0
W
Agni
7,116
419
46
3
0
274,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role