Player Matchup

Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Devilman 215502
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,175 Elo+
Solo
Baron Samedi
Baron Samedi
Garkka
Baron Samedi
Level 129
God Stats
4W - 5L
1,527 SR
Queue Stats
434W - 472L
1,500 Elo+
Solo
Thoth
Thoth
Matt2Fast4You
Thoth
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,428 Elo+
Solo
Atlas
Atlas
SoulcutJLB
Atlas
Level 106
God Stats
5W - 1L
1,715 SR
Queue Stats
253W - 265L
1,409 Elo+
Party 2
Team Averages
Level 88
1,549 SR
1,403 Elo+

VS

Team Averages
Level 100
1,436 SR
1,472 Elo+
Susano
Susano
HelciMontes
Susano
Level 148
God Stats
2W - 3L
1,192 SR
Queue Stats
414W - 358L
1,436 Elo+
Party 1
Nemesis
Nemesis
JCarlos34
Nemesis
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
259W - 238L
1,462 Elo+
Party 1
Shiva
Shiva
LordRenotGamer
Shiva
Level 47
God Stats
3W - 8L
1,500 SR
Queue Stats
397W - 347L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
TacoD_Chicharron
Sun Wukong
Level 151
God Stats
4W - 5L
1,299 SR
Queue Stats
443W - 464L
1,499 Elo+
Solo
Scylla
Scylla
iSapphireD
Scylla
Level 128
God Stats
7W - 8L
1,691 SR
Queue Stats
284W - 269L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 5 / 2
7,631
636
12,286
17,653
22,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 6 / 5
8,626
719
3,681
11,677
5,349
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Garkka
Baron Samedi
17
2 / 4 / 5
9,046
754
13,687
15,416
9,582
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 5 / 6
7,904
659
7,927
10,348
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
15
2 / 3 / 4
8,716
726
11,323
15,252
17,569
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
17
6 / 2 / 9
9,863
822
21,082
15,639
7,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
JCarlos34
Nemesis
14
2 / 2 / 12
8,317
693
6,020
10,452
8,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 18
9,035
753
8,116
11,078
12,623
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
TacoD_Chicharron
Sun Wukong
14
3 / 3 / 13
9,260
772
7,639
16,228
19,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
iSapphireD
Scylla
19
10 / 1 / 10
11,239
937
18,659
8,021
3,927
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
9
Kills
23
23
Deaths
10
22
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
2
0.6
L
2
6
5
0.75
L
Baron Samedi
Garkka
Baron Samedi
2
4
5
1.13
W
Susano
6
2
9
5.25
W
Nemesis
JCarlos34
Nemesis
2
2
12
4
W
2
2
18
5.5
L
1
5
6
0.8
L
Atlas
2
3
4
1.33
W
Sun Wukong
TacoD_Chicharron
Sun Wukong
3
3
13
3.17
W
Scylla
iSapphireD
Scylla
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,904
Damage
61,516
70,346
Taken
61,418
58,881
Mitigated
52,016
19,014
Healing
27,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,286
1,679
74
3,301
17,653
22,496
84
5,690
11,378
2,161
17,699
L
3,681
1,330
587
356
11,677
5,349
209
2,225
9,334
0
4,831
L
Baron Samedi
Garkka
Baron Samedi
13,687
470
3,728
4,884
15,416
9,582
120
4,337
10,874
34,319
0
W
Susano
21,082
3,164
2,239
6,325
15,639
7,242
60
9,689
5,950
0
36,623
W
Nemesis
JCarlos34
Nemesis
6,020
1,258
966
2,302
10,452
8,793
322
6,005
4,447
0
6,691
W
8,116
616
2,933
3,678
11,078
12,623
57
7,126
3,952
2,584
12,121
L
7,927
904
1,091
1,492
10,348
3,885
0
3,147
7,193
18,638
0
L
Atlas
11,323
4,254
967
2,534
15,252
17,569
105
5,024
9,893
22,058
0
W
Sun Wukong
TacoD_Chicharron
Sun Wukong
7,639
2,027
2,079
5,335
16,228
19,431
143
6,258
9,970
0
15,979
W
Scylla
iSapphireD
Scylla
18,659
2,998
262
1,247
8,021
3,927
1,467
5,369
2,652
41,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,923
Gold Earned
47,714
107
Minions Killed
135
0
Camps Cleared
0
1,130,407
Distance Traveled
1,257,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,631
636
10
1
0
233,234
0
L
Fenrir
8,626
719
2
0
0
232,947
0
L
Baron Samedi
9,046
754
48
4
0
229,639
0
W
Susano
9,863
822
43
4
0
279,577
0
W
Nemesis
8,317
693
5
0
0
266,391
0
W
Shiva
9,035
753
16
1
0
251,792
0
L
Thoth
7,904
659
22
2
0
201,245
0
L
Atlas
8,716
726
25
2
0
233,342
0
W
Sun Wukong
9,260
772
12
1
0
230,874
0
W
Scylla
11,239
937
59
5
0
229,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role