Player Matchup

Arachne
Arachne
 
Arachne
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DarklordInferno
Hercules
Level 127
God Stats
2W - 3L
1,412 SR
Queue Stats
60W - 102L
1,365 Elo+
Party 2
Chiron
Chiron
DieAvoider
Chiron
Level 106
God Stats
5W - 12L
1,274 SR
Queue Stats
395W - 439L
1,399 Elo+
Solo
Sol
Sol
Kedx
Sol
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,376 Elo+
Party 2
Fafnir
Fafnir
beaver54
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 266L
1,479 Elo+
Solo
Team Averages
Level 97
1,437 SR
1,424 Elo+

VS

Team Averages
Level 81
1,521 SR
1,408 Elo+
Ao Kuang
Ao Kuang
Eazy-E700
Ao Kuang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,287 Elo+
Party 1
Surtr
Surtr
OkayFlop
Surtr
Level 109
God Stats
7W - 7L
1,464 SR
Queue Stats
36W - 38L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
Polaco35
Baron Samedi
Level 110
God Stats
4W - 1L
1,529 SR
Queue Stats
102W - 102L
1,398 Elo+
Party 1
Ymir
Ymir
SilentWhale
Ymir
Level 89
God Stats
347W - 271L
1,586 SR
Queue Stats
404W - 364L
1,514 Elo+
Solo
Medusa
Medusa
sluu
Medusa
Level 67
God Stats
5W - 2L
1,527 SR
Queue Stats
21W - 27L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 7 / 1
6,169
441
3,629
14,473
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
12
0 / 3 / 0
6,345
453
4,878
12,800
10,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chiron
DieAvoider
Chiron
11
0 / 4 / 2
6,445
460
8,334
9,731
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Kedx
Sol
11
0 / 3 / 0
6,340
453
4,447
11,102
4,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
beaver54
Fafnir
9
1 / 4 / 0
6,181
442
4,583
15,191
13,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eazy-E700
Ao Kuang
13
8 / 0 / 6
8,295
593
8,271
10,085
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
OkayFlop
Surtr
13
4 / 0 / 3
8,533
610
10,025
10,797
7,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Polaco35
Baron Samedi
14
4 / 0 / 4
8,350
596
9,635
8,042
4,216
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 0 / 10
8,105
579
4,527
10,097
7,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
sluu
Medusa
12
2 / 2 / 4
7,054
504
7,596
8,654
3,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
21
21
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
7
1
0.21
L
Hercules
0
3
0
0
L
Chiron
DieAvoider
Chiron
0
4
2
0.25
W
Ao Kuang
Eazy-E700
Ao Kuang
8
0
6
11
L
Sol
Kedx
Sol
0
3
0
0
W
Surtr
OkayFlop
Surtr
4
0
3
5.5
W
Baron Samedi
Polaco35
Baron Samedi
4
0
4
6
W
3
0
10
8
L
Fafnir
beaver54
Fafnir
1
4
0
0.25
W
Medusa
sluu
Medusa
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,871
Damage
40,054
63,297
Taken
47,675
38,176
Mitigated
26,367
16,779
Healing
20,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,629
2,214
0
2,330
14,473
5,716
78
5,779
8,694
0
35,721
L
Hercules
4,878
2,015
0
4,668
12,800
10,258
0
1,599
11,201
1,097
44,107
L
Chiron
DieAvoider
Chiron
8,334
1,979
770
1,844
9,731
3,937
55
2,437
7,294
0
50,739
W
Ao Kuang
Eazy-E700
Ao Kuang
8,271
2,299
0
4,945
10,085
3,898
0
1,457
8,628
52,227
0
L
Sol
Kedx
Sol
4,447
2,260
0
3,319
11,102
4,431
0
7,511
3,591
44,854
0
W
Surtr
OkayFlop
Surtr
10,025
4,444
0
6,573
10,797
7,104
423
595
10,202
1,141
62,578
W
Baron Samedi
Polaco35
Baron Samedi
9,635
475
613
4,383
8,042
4,216
504
3,361
4,681
65,877
0
W
4,527
1,174
573
3,300
10,097
7,728
0
2,647
7,450
29,960
0
L
Fafnir
beaver54
Fafnir
4,583
1,105
416
3,432
15,191
13,834
0
5,651
9,540
19,794
0
W
Medusa
sluu
Medusa
7,596
2,327
0
500
8,654
3,421
0
1,461
7,193
0
50,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,480
Gold Earned
40,337
311
Minions Killed
402
0
Camps Cleared
0
1,286,869
Distance Traveled
1,353,033
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,169
441
54
4
0
284,107
4
L
Hercules
6,345
453
77
6
0
257,373
0
L
Chiron
6,445
460
77
6
0
252,341
1
W
Ao Kuang
8,295
593
73
5
0
315,591
2
L
Sol
6,340
453
83
6
0
241,519
0
W
Surtr
8,533
610
104
7
0
284,359
0
W
Baron Samedi
8,350
596
91
7
0
254,921
0
W
Ymir
8,105
579
49
4
0
243,739
4
L
Fafnir
6,181
442
20
1
0
251,529
0
W
Medusa
7,054
504
85
6
0
254,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role