Player Matchup

Sol
Sol
Mrhightimes365
Sol
Level 67
God Stats
19W - 18L
1,512 SR
Queue Stats
78W - 83L
1,341 Elo+
Party 2
Athena
Athena
Skinz147
Athena
Level 107
God Stats
1W - 3L
1,532 SR
Queue Stats
127W - 132L
1,352 Elo+
Party 2
Nu Wa
Nu Wa
Snoop13996
Nu Wa
Level 48
God Stats
67W - 58L
1,524 SR
Queue Stats
81W - 89L
1,340 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheRealMatalo
Tsukuyomi
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,368 Elo+
Party 2
Janus
Janus
Wuntayk
Janus
Level 43
God Stats
0W - 2L
1,148 SR
Queue Stats
70W - 86L
1,326 Elo+
Party 2
Team Averages
Level 76
1,443 SR
1,346 Elo+

VS

Team Averages
Level 86
1,515 SR
1,550 Elo+
King Arthur
King Arthur
AcePuchi
King Arthur
Level 144
God Stats
43W - 44L
1,480 SR
Queue Stats
937W - 889L
1,623 Elo+
Party 3
Fafnir
Fafnir
Aqtrix
Fafnir
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
542W - 555L
1,617 Elo+
Party 3
Danzaburou
Danzaburou
DKA8801
Danzaburou
Level 22
God Stats
7W - 14L
1,471 SR
Queue Stats
8W - 16L
1,498 Elo+
Party 3
Agni
Agni
G-shock4856
Agni
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 253L
1,505 Elo+
Party 1
Amaterasu
Amaterasu
Tommysgotclout
Amaterasu
Level 108
God Stats
3W - 1L
1,623 SR
Queue Stats
353W - 359L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,255
518
5,341
12,396
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Skinz147
Athena
9
2 / 3 / 1
6,549
468
4,914
16,229
15,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
11
0 / 5 / 1
6,743
482
8,385
9,309
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
TheRealMatalo
Tsukuyomi
12
1 / 6 / 1
6,951
497
7,622
13,750
5,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Janus
Wuntayk
Janus
11
1 / 3 / 0
6,853
490
6,413
8,145
3,036
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AcePuchi
King Arthur
14
5 / 0 / 8
8,513
608
11,854
13,773
13,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Aqtrix
Fafnir
11
1 / 2 / 8
7,070
505
4,430
14,029
14,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
DKA8801
Danzaburou
13
1 / 1 / 0
7,659
547
7,246
7,482
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 2 / 7
7,467
533
7,540
7,503
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Tommysgotclout
Amaterasu
15
10 / 0 / 5
9,159
654
13,304
13,707
7,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
21
21
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AcePuchi
King Arthur
5
0
8
9
W
Fafnir
Aqtrix
Fafnir
1
2
8
2.5
W
Danzaburou
DKA8801
Danzaburou
1
1
0
1
W
4
2
7
3.75
L
0
4
0
0
L
Athena
Skinz147
Athena
2
3
1
0.83
L
Nu Wa
0
5
1
0.1
L
Tsukuyomi
TheRealMatalo
Tsukuyomi
1
6
1
0.25
W
Amaterasu
Tommysgotclout
Amaterasu
10
0
5
12.5
L
Janus
Wuntayk
Janus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,675
Damage
44,374
59,829
Taken
56,494
32,158
Mitigated
41,856
10,601
Healing
15,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AcePuchi
King Arthur
11,854
1,546
0
2,750
13,773
13,774
0
6,222
7,551
0
65,399
W
Fafnir
Aqtrix
Fafnir
4,430
1,573
0
4,942
14,029
14,441
0
4,812
9,217
16,323
0
W
Danzaburou
DKA8801
Danzaburou
7,246
3,635
0
3,618
7,482
3,213
404
5,036
2,446
0
60,181
W
7,540
955
0
449
7,503
3,225
0
4,261
3,242
44,455
0
L
5,341
2,459
0
5,661
12,396
4,477
500
0
12,396
55,094
0
L
Athena
Skinz147
Athena
4,914
2,231
267
2,194
16,229
15,338
0
3,987
12,224
16,995
0
L
Nu Wa
8,385
1,453
0
70
9,309
3,462
607
2,842
6,461
46,167
0
L
Tsukuyomi
TheRealMatalo
Tsukuyomi
7,622
2,314
302
1,233
13,750
5,845
0
3,604
10,142
0
48,079
W
Amaterasu
Tommysgotclout
Amaterasu
13,304
7,219
0
3,315
13,707
7,203
0
4,722
8,985
0
75,156
L
Janus
Wuntayk
Janus
6,413
807
132
742
8,145
3,036
0
1,509
6,636
47,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,351
Gold Earned
39,868
327
Minions Killed
376
0
Camps Cleared
0
1,292,812
Distance Traveled
1,455,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,513
608
81
6
0
285,371
0
W
Fafnir
7,070
505
19
1
0
266,619
0
W
Danzaburou
7,659
547
102
7
0
251,105
0
W
Agni
7,467
533
72
5
0
282,585
0
L
Sol
7,255
518
87
6
0
250,030
0
L
Athena
6,549
468
20
1
0
286,904
0
L
Nu Wa
6,743
482
65
5
0
248,165
0
L
Tsukuyomi
6,951
497
73
5
0
283,031
0
W
Amaterasu
9,159
654
102
7
0
369,468
0
L
Janus
6,853
490
82
6
0
224,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role