Player Matchup

Sobek
Sobek
FTG Ludacris
Sobek
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 81L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Kingkyro123
Danzaburou
Level 106
God Stats
22W - 42L
1,487 SR
Queue Stats
58W - 172L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
LEROY_HERBERT_JR
Gilgamesh
Level 45
God Stats
3W - 3L
1,474 SR
Queue Stats
121W - 122L
1,404 Elo+
Solo
Merlin
Merlin
LandosBromandos
Merlin
Level 66
God Stats
16W - 10L
1,447 SR
Queue Stats
41W - 30L
1,440 Elo+
Solo
Fenrir
Fenrir
MaxiConrero
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,704 Elo+
Solo
Team Averages
Level 83
1,482 SR
1,492 Elo+

VS

Team Averages
Level 84
1,446 SR
1,458 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
 
Martichoras
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
LameChannel6949
Hades
Level 107
God Stats
2W - 4L
1,123 SR
Queue Stats
78W - 72L
1,399 Elo+
Party 1
Thanatos
Thanatos
Tr867ip
Thanatos
Level 69
God Stats
4W - 5L
1,414 SR
Queue Stats
98W - 104L
1,403 Elo+
Solo
Geb
Geb
yf_shin_fy
Geb
Level 108
God Stats
4W - 2L
1,694 SR
Queue Stats
51W - 43L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,239
648
1,352
4,097
2,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Kingkyro123
Danzaburou
5
0 / 1 / 0
2,980
596
2,546
3,576
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
1
0 / 0 / 0
2,465
493
0
0
0
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

5
0 / 1 / 0
2,916
583
882
2,457
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
5
0 / 3 / 0
3,224
645
1,293
5,010
1,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 0 / 0
3,624
725
375
1,789
894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Martichoras
 
Martichoras
5
2 / 0 / 0
3,281
656
2,237
2,564
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
2 / 0 / 1
4,144
829
2,087
3,016
1,127
Thanatos
Tr867ip
Thanatos
6
1 / 0 / 3
3,653
731
1,704
3,295
1,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 2
3,345
669
1,303
3,378
1,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Martichoras
 
Martichoras
2
0
0
2
L
0
1
0
0
L
Danzaburou
Kingkyro123
Danzaburou
0
1
0
0
L
Gilgamesh
0
0
0
0
W
2
0
1
2.5
L
0
1
0
0
L
Fenrir
0
3
0
0
W
Thanatos
Tr867ip
Thanatos
1
0
3
2.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,073
Damage
7,706
15,140
Taken
14,042
5,835
Mitigated
6,080
4,817
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
375
0
0
36
1,789
894
198
0
1,789
15,164
0
W
Martichoras
 
Martichoras
2,237
1,033
0
1,162
2,564
829
0
728
1,836
0
13,337
L
1,352
257
63
2,142
4,097
2,683
0
308
3,789
6,891
0
L
Danzaburou
Kingkyro123
Danzaburou
2,546
1,215
0
1,493
3,576
1,050
0
995
2,581
0
15,845
L
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
2,087
225
167
1,805
3,016
1,127
0
882
2,134
20,026
0
L
882
0
0
439
2,457
690
0
1,543
914
11,796
0
L
Fenrir
1,293
417
0
680
5,010
1,412
0
883
4,091
0
14,861
W
Thanatos
Tr867ip
Thanatos
1,704
657
0
3,107
3,295
1,304
0
143
3,152
0
15,953
W
1,303
209
193
1,751
3,378
1,926
0
481
2,897
7,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,824
Gold Earned
18,047
87
Minions Killed
118
0
Camps Cleared
0
390,028
Distance Traveled
493,671
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,624
725
23
5
0
90,655
0
W
Martichoras
3,281
656
20
4
0
92,063
0
L
Sobek
3,239
648
16
3
0
94,063
0
L
Danzaburou
2,980
596
26
5
0
89,047
0
L
Gilgamesh
2,465
493
0
0
0
8,822
0
W
Hades
4,144
829
35
7
0
83,334
0
L
Merlin
2,916
583
17
3
0
95,927
0
L
Fenrir
3,224
645
28
6
0
102,169
0
W
Thanatos
3,653
731
33
7
0
128,498
0
W
Geb
3,345
669
7
1
0
99,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role