Player Matchup

Atlas
Atlas
 
Atlas
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
F4KExXxMoDz
Cupid
Level 60
God Stats
4W - 7L
1,201 SR
Queue Stats
4W - 7L
1,153 Elo+
Solo
Zhong Kui
Zhong Kui
Liones1203
Zhong Kui
Level 39
God Stats
9W - 16L
1,299 SR
Queue Stats
43W - 58L
1,259 Elo+
Party 3
King Arthur
King Arthur
Saber La Blade2
King Arthur
Level 63
God Stats
7W - 12L
1,315 SR
Queue Stats
102W - 110L
1,484 Elo+
Solo
Fenrir
Fenrir
jusDAFOX
Fenrir
Level 42
God Stats
3W - 7L
1,813 SR
Queue Stats
514W - 516L
1,370 Elo+
Solo
Team Averages
Level 48
1,425 SR
1,353 Elo+

VS

Team Averages
Level 70
1,373 SR
1,287 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
ISukii-_-
Bacchus
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 16L
1,387 Elo+
Party 2
Mulan
Mulan
UnicornPunter
Mulan
Level 69
God Stats
1W - 2L
1,106 SR
Queue Stats
7W - 15L
1,160 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bancrobin
Tsukuyomi
Level 32
God Stats
2W - 3L
1,258 SR
Queue Stats
28W - 59L
1,087 Elo+
Party 1
Janus
Janus
xK0SST0RRTTv
Janus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 49L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 7 / 1
6,148
473
6,224
13,197
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,694
438
3,363
8,518
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Liones1203
Zhong Kui
12
4 / 4 / 0
6,860
528
5,628
8,595
5,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
Saber La Blade2
King Arthur
11
0 / 3 / 0
6,342
488
5,641
11,240
9,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
jusDAFOX
Fenrir
1
0 / 0 / 0
3,974
306
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
7 / 1 / 3
8,630
664
10,147
6,871
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
ISukii-_-
Bacchus
10
3 / 0 / 6
7,287
561
3,482
9,872
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 1
7,435
572
5,309
8,975
6,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
bancrobin
Tsukuyomi
11
2 / 2 / 6
7,064
543
3,663
10,001
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 2 / 3
7,482
576
7,212
7,106
2,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
5
Kills
17
17
Deaths
5
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
7
1
0.21
W
Zeus
 
Zeus
7
1
3
8.5
L
0
3
0
0
W
Bacchus
ISukii-_-
Bacchus
3
0
6
6
L
Zhong Kui
Liones1203
Zhong Kui
4
4
0
1
L
King Arthur
Saber La Blade2
King Arthur
0
3
0
0
W
1
0
1
1.5
W
Tsukuyomi
bancrobin
Tsukuyomi
2
2
6
2.5
L
Fenrir
jusDAFOX
Fenrir
0
0
0
0
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,856
Damage
29,813
41,550
Taken
42,825
25,385
Mitigated
26,651
5,299
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,224
3,020
49
1,803
13,197
7,004
105
6,692
6,353
27,630
0
W
Zeus
 
Zeus
10,147
3,708
0
2,398
6,871
2,728
843
1,528
5,343
74,959
0
L
3,363
2,061
63
1,855
8,518
3,236
479
7,038
1,480
0
31,441
W
Bacchus
ISukii-_-
Bacchus
3,482
874
0
1,712
9,872
10,703
168
3,453
6,419
16,596
0
L
Zhong Kui
Liones1203
Zhong Kui
5,628
569
0
1,048
8,595
5,685
386
4,380
3,805
38,290
0
L
King Arthur
Saber La Blade2
King Arthur
5,641
840
0
481
11,240
9,460
0
2,120
8,508
1,191
40,292
W
5,309
1,069
0
4,907
8,975
6,926
814
469
8,506
0
50,013
W
Tsukuyomi
bancrobin
Tsukuyomi
3,663
1,038
0
1,727
10,001
3,557
0
4,161
5,840
0
31,147
L
Fenrir
jusDAFOX
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
7,212
622
0
1,000
7,106
2,737
385
3,759
3,347
45,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,018
Gold Earned
37,898
223
Minions Killed
327
0
Camps Cleared
0
894,095
Distance Traveled
1,228,019
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,148
473
21
2
0
238,441
0
W
Zeus
8,630
664
112
9
0
231,887
0
L
Cupid
5,694
438
59
5
0
203,304
0
W
Bacchus
7,287
561
13
1
0
264,804
1
L
Zhong Kui
6,860
528
68
5
0
224,409
0
L
King Arthur
6,342
488
75
6
0
227,941
0
W
Mulan
7,435
572
85
7
0
229,347
0
W
Tsukuyomi
7,064
543
49
4
0
269,525
0
L
Fenrir
3,974
306
0
0
0
0
0
W
Janus
7,482
576
68
5
0
232,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role