Player Matchup

Amaterasu
Amaterasu
ChewingGames
Amaterasu
Level 35
God Stats
2W - 3L
1,698 SR
Queue Stats
23W - 47L
1,342 Elo+
Party 2
Thanatos
Thanatos
Frodo4866
Thanatos
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,625 Elo+
Party 2
Poseidon
Poseidon
StandBai
Poseidon
Level 43
God Stats
2W - 2L
1,540 SR
Queue Stats
25W - 45L
1,367 Elo+
Party 2
Hel
Hel
TheNanny85
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,623 Elo+
Party 2
Izanami
Izanami
piemonster1457
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 67L
1,328 Elo+
Party 2
Team Averages
Level 49
1,547 SR
1,457 Elo+

VS

Team Averages
Level 43
1,453 SR
1,558 Elo+
Medusa
Medusa
 
Medusa
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Complexionzz
Tiamat
Level 107
God Stats
2W - 3L
1,264 SR
Queue Stats
23W - 24L
1,497 Elo+
Party 3
Bacchus
Bacchus
LindaFuMe
Bacchus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 10L
1,787 Elo+
Solo
Mulan
Mulan
Voyrn
Mulan
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 9L
1,441 Elo+
Party 3
He Bo
He Bo
gabiepro
He Bo
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 52L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ChewingGames
Amaterasu
12
0 / 1 / 0
7,416
570
4,225
7,163
5,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Frodo4866
Thanatos
10
7 / 7 / 0
7,333
564
11,722
16,097
7,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
StandBai
Poseidon
10
0 / 3 / 3
6,574
506
5,030
7,972
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 2
6,305
485
2,046
9,344
6,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 0
6,402
492
2,420
8,591
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 2 / 5
6,079
468
5,508
7,261
1,776
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
12
3 / 2 / 4
6,924
533
6,329
6,249
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
LindaFuMe
Bacchus
11
2 / 1 / 11
7,514
578
7,221
12,871
10,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mulan
Voyrn
Mulan
11
0 / 0 / 1
6,112
470
2,133
7,923
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
gabiepro
He Bo
13
7 / 2 / 5
7,757
597
12,406
7,374
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
14
14
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
5
2.25
L
Amaterasu
ChewingGames
Amaterasu
0
1
0
0
W
Tiamat
3
2
4
2.5
L
Thanatos
Frodo4866
Thanatos
7
7
0
1
W
Bacchus
LindaFuMe
Bacchus
2
1
11
7.5
L
Poseidon
StandBai
Poseidon
0
3
3
0.5
L
0
1
2
1
W
Mulan
Voyrn
Mulan
0
0
1
0.5
W
He Bo
gabiepro
He Bo
7
2
5
4.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,443
Damage
33,597
49,167
Taken
41,678
25,224
Mitigated
24,598
21,583
Healing
14,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,508
2,046
0
1,514
7,261
1,776
314
482
6,779
0
25,200
L
Amaterasu
ChewingGames
Amaterasu
4,225
1,787
0
2,238
7,163
5,410
748
1,813
4,855
0
54,889
W
Tiamat
6,329
545
0
1,610
6,249
2,523
545
1,639
4,610
39,573
0
L
Thanatos
Frodo4866
Thanatos
11,722
4,642
0
9,542
16,097
7,035
70
7,422
8,513
0
44,115
W
Bacchus
LindaFuMe
Bacchus
7,221
1,465
1,813
3,663
12,871
10,471
0
3,789
9,082
27,747
0
L
Poseidon
StandBai
Poseidon
5,030
888
0
1,010
7,972
2,933
48
5,667
1,937
44,303
0
L
2,046
247
1,680
4,242
9,344
6,621
99
5,400
3,887
14,336
0
W
Mulan
Voyrn
Mulan
2,133
247
0
2,994
7,923
7,718
0
0
7,486
337
34,033
W
He Bo
gabiepro
He Bo
12,406
804
365
2,520
7,374
2,110
0
1,166
6,208
63,194
0
L
2,420
1,456
0
2,871
8,591
3,225
298
5,271
3,318
0
47,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,030
Gold Earned
34,386
324
Minions Killed
257
0
Camps Cleared
0
1,308,043
Distance Traveled
1,270,906
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,079
468
28
2
0
209,092
0
L
Amaterasu
7,416
570
92
7
0
255,961
4
W
Tiamat
6,924
533
58
4
0
244,224
0
L
Thanatos
7,333
564
55
4
0
260,364
0
W
Bacchus
7,514
578
34
3
0
280,982
1
L
Poseidon
6,574
506
78
6
0
266,610
0
L
Hel
6,305
485
14
1
0
285,009
1
W
Mulan
6,112
470
59
5
0
246,511
0
W
He Bo
7,757
597
78
6
0
290,097
0
L
Izanami
6,402
492
85
7
0
240,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role