Player Matchup

Terra
Terra
 
Terra
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Graunebel
Ra
Level 158
God Stats
1W - 2L
1,735 SR
Queue Stats
123W - 76L
1,666 Elo+
Party 2
Hachiman
Hachiman
Jhosuh
Hachiman
Level 174
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 35L
1,500 Elo+
Party 2
Hercules
Hercules
NM Ichigo
Hercules
Level 146
God Stats
25W - 25L
1,438 SR
Queue Stats
276W - 251L
1,478 Elo+
Solo
Ravana
Ravana
PΔUL
Ravana
Level 183
God Stats
0W - 3L
1,203 SR
Queue Stats
134W - 72L
1,655 Elo+
Party 2
Team Averages
Level 169
1,475 SR
1,560 Elo+

VS

Team Averages
Level 132
1,539 SR
1,581 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Masaami
Awilix
Level 119
God Stats
3W - 2L
1,553 SR
Queue Stats
26W - 20L
1,581 Elo+
Solo
Hachiman
Hachiman
Mirtoss
Hachiman
Level 147
God Stats
8W - 9L
1,528 SR
Queue Stats
217W - 157L
1,669 Elo+
Party 1
Baron Samedi
Baron Samedi
ΣΔlΓБΘИΠΩΛЖИΘБlΨ
Baron Samedi
Level 144
God Stats
11W - 8L
1,614 SR
Queue Stats
282W - 227L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
8
0 / 3 / 1
5,123
512
4,844
9,954
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 0
5,556
556
3,746
5,914
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Jhosuh
Hachiman
10
0 / 3 / 1
5,854
585
3,423
8,150
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
NM Ichigo
Hercules
11
1 / 3 / 0
6,286
629
5,023
9,344
3,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
PΔUL
Ravana
10
1 / 5 / 0
5,748
575
4,524
8,841
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
8 / 0 / 7
7,215
722
12,641
9,473
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ra
 
Ra
11
2 / 1 / 2
6,059
606
4,335
4,085
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Masaami
Awilix
10
3 / 1 / 4
5,870
587
6,909
8,384
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hachiman
Mirtoss
Hachiman
11
4 / 0 / 0
6,359
636
3,152
7,468
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 8
5,879
588
4,272
5,401
3,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
17
17
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
1
0.17
W
Ne Zha
 
Ne Zha
8
0
7
11.5
W
Ra
 
Ra
2
1
2
3
L
0
3
0
0
L
Hachiman
Jhosuh
Hachiman
0
3
1
0.17
W
Awilix
Masaami
Awilix
3
1
4
5
W
Hachiman
Mirtoss
Hachiman
4
0
0
4
L
Hercules
NM Ichigo
Hercules
1
3
0
0.33
L
Ravana
PΔUL
Ravana
1
5
0
0.2
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,560
Damage
31,309
42,203
Taken
34,811
19,394
Mitigated
14,591
12,454
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,844
829
590
2,321
9,954
7,367
0
3,536
6,418
12,621
0
W
Ne Zha
 
Ne Zha
12,641
4,850
0
2,620
9,473
3,553
0
1,493
7,980
0
46,704
W
Ra
 
Ra
4,335
632
783
503
4,085
1,699
0
1,437
2,648
57,268
0
L
3,746
702
616
1,815
5,914
2,264
0
2,084
3,830
44,284
0
L
Hachiman
Jhosuh
Hachiman
3,423
2,211
0
2,992
8,150
2,489
0
1,311
6,839
0
44,296
W
Awilix
Masaami
Awilix
6,909
2,986
0
1,130
8,384
3,222
0
323
8,061
0
29,418
W
Hachiman
Mirtoss
Hachiman
3,152
1,374
0
5,126
7,468
2,830
0
2,763
4,705
0
43,997
L
Hercules
NM Ichigo
Hercules
5,023
2,366
0
3,297
9,344
3,879
0
385
8,959
0
35,846
L
Ravana
PΔUL
Ravana
4,524
875
0
823
8,841
3,395
0
1,291
7,550
0
37,449
W
4,272
589
2,030
2,929
5,401
3,287
0
2,574
2,827
18,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,567
Gold Earned
31,382
331
Minions Killed
326
0
Camps Cleared
0
1,003,060
Distance Traveled
1,111,086
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,123
512
21
2
0
218,498
5
W
Ne Zha
7,215
722
63
6
0
244,345
1
W
Ra
6,059
606
108
11
0
225,536
2
L
Ra
5,556
556
90
9
0
210,576
3
L
Hachiman
5,854
585
90
9
0
190,595
1
W
Awilix
5,870
587
47
5
0
226,714
1
W
Hachiman
6,359
636
90
9
0
203,744
1
L
Hercules
6,286
629
73
7
0
187,523
0
L
Ravana
5,748
575
57
6
0
195,868
1
W
Baron Samedi
5,879
588
18
2
0
210,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role