Player Matchup

Cliodhna
Cliodhna
AinSophAurWaizen
Cliodhna
Level 89
God Stats
0W - 3L
1,051 SR
Queue Stats
8W - 8L
1,394 Elo+
Solo
Cerberus
Cerberus
EJJJ
Cerberus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 44L
1,515 Elo+
Party 1
Mulan
Mulan
JamminJelly
Mulan
Level 65
God Stats
3W - 3L
1,422 SR
Queue Stats
45W - 50L
1,545 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PolarBares
Morgan Le Fay
Level 67
God Stats
2W - 4L
1,457 SR
Queue Stats
78W - 63L
1,509 Elo+
Solo
Scylla
Scylla
juzio-
Scylla
Level 107
God Stats
6W - 10L
1,586 SR
Queue Stats
273W - 264L
1,549 Elo+
Solo
Team Averages
Level 79
1,403 SR
1,502 Elo+

VS

Team Averages
Level 63
1,578 SR
1,542 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BigMunkeyBall
Mercury
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Dannl55l
Jing Wei
Level 25
God Stats
7W - 5L
1,535 SR
Queue Stats
218W - 155L
1,594 Elo+
Solo
Bakasura
Bakasura
Ovsu
Bakasura
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 23L
1,566 Elo+
Solo
Persephone
Persephone
aquu234
Persephone
Level 89
God Stats
30W - 18L
1,855 SR
Queue Stats
213W - 174L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
6,920
692
6,178
7,201
3,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
EJJJ
Cerberus
14
4 / 0 / 6
8,082
808
7,339
12,434
14,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 0 / 7
7,579
758
7,924
9,274
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
PolarBares
Morgan Le Fay
14
5 / 2 / 4
8,211
821
9,333
8,202
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
juzio-
Scylla
13
1 / 2 / 7
7,302
730
5,312
5,442
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 3 / 2
7,042
704
6,611
11,255
7,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
11
0 / 4 / 1
6,558
656
1,144
7,362
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
Dannl55l
Jing Wei
17
3 / 0 / 3
8,783
878
16,498
11,432
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Ovsu
Bakasura
14
1 / 3 / 1
7,765
777
3,768
8,760
4,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Persephone
aquu234
Persephone
13
1 / 3 / 3
7,503
750
7,774
6,809
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
13
Kills
6
6
Deaths
13
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
2
0.67
L
0
2
6
1.5
W
Mercury
0
4
1
0.13
W
Jing Wei
Dannl55l
Jing Wei
3
0
3
4.5
L
Cerberus
EJJJ
Cerberus
4
0
6
7
L
3
0
7
6.5
W
Bakasura
Ovsu
Bakasura
1
3
1
0.5
L
Morgan Le Fay
PolarBares
Morgan Le Fay
5
2
4
3.5
W
Persephone
aquu234
Persephone
1
3
3
0.83
L
Scylla
juzio-
Scylla
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,086
Damage
35,795
42,553
Taken
45,618
32,739
Mitigated
22,227
8,478
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,611
222
69
232
11,255
7,440
258
5,024
6,038
17,026
0
L
6,178
435
0
1,158
7,201
3,465
303
2,779
4,390
0
19,662
W
Mercury
1,144
351
0
47
7,362
2,743
0
3,619
3,612
0
4,933
W
Jing Wei
Dannl55l
Jing Wei
16,498
14,609
0
4,351
11,432
5,007
1,783
4,211
6,983
0
54,939
L
Cerberus
EJJJ
Cerberus
7,339
319
0
2,422
12,434
14,109
122
4,828
6,392
14,600
0
L
7,924
575
0
3,715
9,274
8,798
0
2,706
6,457
0
20,961
W
Bakasura
Ovsu
Bakasura
3,768
2,012
0
2,712
8,760
4,769
497
5,247
3,442
0
19,318
L
Morgan Le Fay
PolarBares
Morgan Le Fay
9,333
1,211
0
334
8,202
4,346
0
2,548
5,586
29,008
0
W
Persephone
aquu234
Persephone
7,774
523
0
808
6,809
2,268
0
3,745
2,960
21,794
0
L
Scylla
juzio-
Scylla
5,312
1,446
563
286
5,442
2,021
49
1,353
3,999
23,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,094
Gold Earned
37,651
192
Minions Killed
220
0
Camps Cleared
0
1,068,610
Distance Traveled
1,027,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,042
704
26
3
0
205,819
0
L
Cliodhna
6,920
692
25
3
0
229,717
0
W
Mercury
6,558
656
14
1
0
174,299
0
W
Jing Wei
8,783
878
103
10
0
224,708
0
L
Cerberus
8,082
808
21
2
0
224,859
0
L
Mulan
7,579
758
33
3
0
228,344
0
W
Bakasura
7,765
777
47
5
0
234,650
0
L
Morgan Le Fay
8,211
821
57
6
0
210,706
0
W
Persephone
7,503
750
30
3
0
187,968
0
L
Scylla
7,302
730
56
6
0
174,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role