Player Matchup

Fenrir
Fenrir
BigDdonny
Fenrir
Level 28
God Stats
4W - 9L
1,090 SR
Queue Stats
15W - 34L
1,319 Elo+
Party 4
Guan Yu
Guan Yu
DvD1025
Guan Yu
Level 87
God Stats
3W - 3L
1,696 SR
Queue Stats
283W - 276L
1,464 Elo+
Party 1
Set
Set
KJF1ames
Set
Level 40
God Stats
5W - 10L
1,500 SR
Queue Stats
153W - 132L
1,498 Elo+
Party 1
Tiamat
Tiamat
ixautumn
Tiamat
Level 128
God Stats
2W - 4L
1,274 SR
Queue Stats
510W - 506L
1,508 Elo+
Solo
Izanami
Izanami
tiltedbitties
Izanami
Level 69
God Stats
11W - 15L
1,434 SR
Queue Stats
67W - 88L
1,394 Elo+
Party 4
Team Averages
Level 70
1,399 SR
1,437 Elo+

VS

Team Averages
Level 90
1,501 SR
1,411 Elo+
Jormungandr
Jormungandr
DaNubb
Jormungandr
Level 49
God Stats
13W - 3L
1,752 SR
Queue Stats
17W - 17L
1,423 Elo+
Party 3
Thanatos
Thanatos
KimJongEar
Thanatos
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,443 Elo+
Party 3
Neith
Neith
l33m0nsnz
Neith
Level 123
God Stats
19W - 21L
1,650 SR
Queue Stats
90W - 80L
1,363 Elo+
Party 2
Martichoras
Martichoras
littl3R3DD
Martichoras
Level 96
God Stats
4W - 7L
1,522 SR
Queue Stats
54W - 52L
1,325 Elo+
Party 2
Ymir
Ymir
lordkerberuz
Ymir
Level 123
God Stats
2W - 0L
1,082 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigDdonny
Fenrir
11
1 / 7 / 2
7,087
417
7,332
13,661
10,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
DvD1025
Guan Yu
14
1 / 5 / 1
8,208
483
3,216
11,528
7,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
6,591
388
2,158
14,697
5,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
ixautumn
Tiamat
15
2 / 1 / 0
9,341
549
8,415
10,077
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
15
2 / 4 / 1
8,651
509
12,358
15,062
5,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaNubb
Jormungandr
16
3 / 2 / 3
9,784
576
7,939
10,344
9,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
KimJongEar
Thanatos
14
9 / 3 / 2
9,738
573
8,875
14,716
7,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
l33m0nsnz
Neith
17
3 / 0 / 1
10,385
611
8,277
10,015
4,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Martichoras
littl3R3DD
Martichoras
14
3 / 2 / 2
8,748
515
7,563
14,492
6,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 5
8,083
475
5,647
10,966
10,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
19
19
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigDdonny
Fenrir
1
7
2
0.29
W
Jormungandr
DaNubb
Jormungandr
3
2
3
2.25
L
Guan Yu
DvD1025
Guan Yu
1
5
1
0.3
L
0
2
0
0
W
Thanatos
KimJongEar
Thanatos
9
3
2
3.33
L
Tiamat
ixautumn
Tiamat
2
1
0
2
W
Neith
l33m0nsnz
Neith
3
0
1
3.5
W
Martichoras
littl3R3DD
Martichoras
3
2
2
2
W
1
0
5
3.5
L
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,479
Damage
38,301
65,025
Taken
60,533
35,076
Mitigated
38,256
13,348
Healing
22,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigDdonny
Fenrir
7,332
1,441
0
892
13,661
10,563
367
2,851
10,707
1,610
24,596
W
Jormungandr
DaNubb
Jormungandr
7,939
2,943
0
1,412
10,344
9,273
1,149
1,523
8,821
78,043
0
L
Guan Yu
DvD1025
Guan Yu
3,216
558
0
1,545
11,528
7,938
90
5,028
5,858
0
44,931
L
2,158
1,144
0
1,301
14,697
5,188
0
1,759
12,807
0
30,083
W
Thanatos
KimJongEar
Thanatos
8,875
2,846
0
12,334
14,716
7,151
1,692
1,594
13,122
0
61,887
L
Tiamat
ixautumn
Tiamat
8,415
240
0
3,167
10,077
5,798
0
697
9,227
79,474
0
W
Neith
l33m0nsnz
Neith
8,277
2,565
0
2,231
10,015
4,557
472
4,184
5,831
0
98,287
W
Martichoras
littl3R3DD
Martichoras
7,563
3,173
0
5,499
14,492
6,607
454
1,792
12,700
0
68,375
W
5,647
2,056
0
958
10,966
10,668
85
678
10,288
14,735
0
L
Izanami
12,358
8,628
0
6,443
15,062
5,589
1,027
2,222
12,840
0
86,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,878
Gold Earned
46,738
422
Minions Killed
509
0
Camps Cleared
0
1,648,222
Distance Traveled
1,670,052
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,087
417
34
2
0
319,608
0
W
Jormungandr
9,784
576
122
7
0
330,729
0
L
Guan Yu
8,208
483
76
4
0
326,446
2
L
Set
6,591
388
45
3
0
420,412
0
W
Thanatos
9,738
573
88
5
0
391,654
0
L
Tiamat
9,341
549
134
8
0
273,570
4
W
Neith
10,385
611
166
10
0
335,457
0
W
Martichoras
8,748
515
108
6
0
317,452
0
W
Ymir
8,083
475
25
1
0
294,760
0
L
Izanami
8,651
509
133
8
0
308,186
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role