Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AntSleepz
Atlas
Level 136
God Stats
3W - 1L
1,767 SR
Queue Stats
83W - 89L
1,474 Elo+
Solo
Neith
Neith
RaisinShrub
Neith
Level 149
God Stats
4W - 7L
1,549 SR
Queue Stats
73W - 73L
1,499 Elo+
Solo
Izanami
Izanami
VividDiamond
Izanami
Level 83
God Stats
0W - 1L
1,295 SR
Queue Stats
128W - 115L
1,536 Elo+
Solo
King Arthur
King Arthur
chiken002004
King Arthur
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 26L
1,477 Elo+
Solo
Team Averages
Level 130
1,522 SR
1,497 Elo+

VS

Team Averages
Level 124
1,566 SR
1,577 Elo+
Janus
Janus
FactorForm
Janus
Level 143
God Stats
15W - 18L
1,540 SR
Queue Stats
555W - 515L
1,607 Elo+
Solo
Izanami
Izanami
Nourat
Izanami
Level 85
God Stats
9W - 7L
1,588 SR
Queue Stats
26W - 27L
1,526 Elo+
Solo
Ravana
Ravana
RedCrown35
Ravana
Level 78
God Stats
11W - 3L
1,543 SR
Queue Stats
277W - 228L
1,580 Elo+
Solo
Maui
Maui
SunderOP
Maui
Level 170
God Stats
4W - 1L
1,500 SR
Queue Stats
77W - 53L
1,614 Elo+
Solo
Mercury
Mercury
eduxlux
Mercury
Level 144
God Stats
6W - 5L
1,659 SR
Queue Stats
127W - 104L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
1 / 2 / 0
6,685
514
3,770
10,029
4,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
AntSleepz
Atlas
11
3 / 1 / 1
6,962
536
5,800
8,713
5,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 2
6,383
491
8,286
7,046
2,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
VividDiamond
Izanami
11
0 / 4 / 1
6,439
495
5,259
10,324
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
chiken002004
King Arthur
11
0 / 5 / 0
6,325
487
6,498
14,135
14,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 1 / 2
6,841
526
5,741
8,334
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Nourat
Izanami
13
3 / 2 / 1
7,707
593
4,756
7,957
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
RedCrown35
Ravana
14
4 / 0 / 2
8,807
677
9,452
9,509
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maui
10
3 / 0 / 2
6,996
538
3,352
10,475
7,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
eduxlux
Mercury
12
1 / 1 / 5
7,345
565
5,937
10,850
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
12
13
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
2
0
0.5
L
Atlas
AntSleepz
Atlas
3
1
1
3.5
W
Janus
1
1
2
2
W
Izanami
Nourat
Izanami
3
2
1
1.75
L
0
1
2
1
W
Ravana
RedCrown35
Ravana
4
0
2
5
W
Maui
3
0
2
4
L
Izanami
VividDiamond
Izanami
0
4
1
0.13
L
King Arthur
chiken002004
King Arthur
0
5
0
0
W
Mercury
eduxlux
Mercury
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,613
Damage
29,238
50,247
Taken
47,125
30,765
Mitigated
24,809
13,325
Healing
18,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
3,770
358
0
1,166
10,029
4,052
0
1,499
8,520
0
55,864
L
Atlas
AntSleepz
Atlas
5,800
2,519
1,453
2,681
8,713
5,723
0
2,106
6,375
22,042
0
W
Janus
5,741
48
0
1,251
8,334
3,272
0
1,639
6,695
52,927
0
W
Izanami
Nourat
Izanami
4,756
3,687
0
3,735
7,957
3,047
361
1,416
6,541
0
63,114
L
8,286
2,811
0
1,982
7,046
2,824
371
3,934
2,798
0
58,763
W
Ravana
RedCrown35
Ravana
9,452
4,772
0
7,457
9,509
7,061
549
256
9,253
0
73,098
W
Maui
3,352
1,133
2,093
3,082
10,475
7,377
0
1,756
8,719
16,217
0
L
Izanami
VividDiamond
Izanami
5,259
3,636
0
3,298
10,324
3,787
0
905
9,419
0
54,345
L
King Arthur
chiken002004
King Arthur
6,498
968
0
2,745
14,135
14,379
0
93
14,042
837
49,847
W
Mercury
eduxlux
Mercury
5,937
4,281
0
710
10,850
4,052
0
989
9,861
0
54,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,794
Gold Earned
37,696
384
Minions Killed
428
0
Camps Cleared
0
1,297,765
Distance Traveled
1,407,241
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,685
514
83
6
0
286,329
2
L
Atlas
6,962
536
29
2
0
288,290
4
W
Janus
6,841
526
107
8
0
278,782
2
W
Izanami
7,707
593
106
8
0
256,370
3
L
Neith
6,383
491
95
7
0
240,569
0
W
Ravana
8,807
677
118
9
0
266,184
0
W
Maui
6,996
538
16
1
0
258,668
3
L
Izanami
6,439
495
97
7
0
217,358
1
L
King Arthur
6,325
487
80
6
0
265,219
3
W
Mercury
7,345
565
81
6
0
347,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role