Player Matchup

Chang'e
Chang'e
Anubisbooty
Chang'e
Level 114
God Stats
9W - 2L
1,490 SR
Queue Stats
378W - 368L
1,536 Elo+
Party 1
Geb
Geb
M a i n e xX
Geb
Level 143
God Stats
11W - 7L
1,753 SR
Queue Stats
797W - 791L
1,540 Elo+
Party 1
Odin
Odin
Seavles19
Odin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 41L
1,189 Elo+
Party 1
Achilles
Achilles
TillerYeaYea
Achilles
Level 157
God Stats
3W - 0L
1,724 SR
Queue Stats
316W - 241L
1,475 Elo+
Party 1
Ganesha
Ganesha
Wheats11
Ganesha
Level 144
God Stats
9W - 10L
1,142 SR
Queue Stats
443W - 411L
1,497 Elo+
Party 1
Team Averages
Level 116
1,522 SR
1,448 Elo+

VS

Team Averages
Level 27
1,500 SR
1,393 Elo+
Ullr
Ullr
 
Ullr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Arkhost1
Guan Yu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 67L
1,566 Elo+
Solo
Maui
Maui
CboogieJ
Maui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,398 Elo+
Solo
Bakasura
Bakasura
TSG_obi
Bakasura
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,251 Elo+
Party 2
Loki
Loki
lizardjoexx
Loki
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Anubisbooty
Chang'e
15
5 / 1 / 16
9,328
1,036
14,837
11,404
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 19
9,077
1,009
7,837
12,216
13,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
12
4 / 4 / 16
8,085
898
2,027
10,622
11,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
TillerYeaYea
Achilles
15
14 / 2 / 10
9,675
1,075
13,247
11,745
10,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Wheats11
Ganesha
14
0 / 3 / 26
7,876
875
15,603
9,724
10,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
3 / 7 / 5
7,468
830
6,136
11,476
4,130
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Arkhost1
Guan Yu
10
1 / 5 / 4
6,802
756
4,050
13,182
9,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Maui
11
0 / 3 / 7
6,327
703
1,894
11,484
8,744
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
TSG_obi
Bakasura
11
1 / 7 / 5
6,654
739
6,215
12,333
6,558
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
2 / 7 / 3
6,928
770
4,688
9,649
3,422
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
31
29
Kills
7
11
Deaths
29
87
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
7
5
0.79
W
Chang'e
Anubisbooty
Chang'e
5
1
16
13
L
Guan Yu
Arkhost1
Guan Yu
1
5
4
0.6
L
Maui
0
3
7
1.17
W
6
1
19
15.5
W
Odin
4
4
16
3
L
Bakasura
TSG_obi
Bakasura
1
7
5
0.5
W
Achilles
TillerYeaYea
Achilles
14
2
10
9.5
W
Ganesha
Wheats11
Ganesha
0
3
26
4.33
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,551
Damage
22,983
55,711
Taken
58,124
50,434
Mitigated
32,516
25,663
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,136
4,783
484
752
11,476
4,130
0
6,740
4,736
0
11,754
W
Chang'e
Anubisbooty
Chang'e
14,837
927
6,441
6,245
11,404
4,614
2,726
412
10,992
30,059
0
L
Guan Yu
Arkhost1
Guan Yu
4,050
451
2,034
2,178
13,182
9,662
0
10,165
3,017
0
6,961
L
Maui
1,894
246
37
373
11,484
8,744
0
7,974
3,510
3,937
0
W
7,837
456
2,760
3,640
12,216
13,547
918
897
11,239
13,388
0
W
Odin
2,027
605
0
0
10,622
11,359
454
0
10,612
418
6,950
L
Bakasura
TSG_obi
Bakasura
6,215
3,673
129
1,008
12,333
6,558
0
6,525
5,808
0
8,198
W
Achilles
TillerYeaYea
Achilles
13,247
3,726
1,988
3,618
11,745
10,068
1,534
146
11,599
0
21,440
W
Ganesha
Wheats11
Ganesha
15,603
410
698
273
9,724
10,846
720
439
9,235
24,252
0
L
4,688
825
191
207
9,649
3,422
0
7,066
2,583
0
11,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,041
Gold Earned
34,179
93
Minions Killed
42
0
Camps Cleared
0
878,438
Distance Traveled
731,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,468
830
8
1
0
135,507
0
W
Chang'e
9,328
1,036
49
5
0
198,282
0
L
Guan Yu
6,802
756
4
0
0
173,390
0
L
Maui
6,327
703
9
1
0
112,640
0
W
Geb
9,077
1,009
16
2
0
179,043
0
W
Odin
8,085
898
15
2
0
170,899
0
L
Bakasura
6,654
739
10
1
0
157,218
0
W
Achilles
9,675
1,075
13
1
0
180,320
0
W
Ganesha
7,876
875
0
0
0
149,894
0
L
Loki
6,928
770
11
1
0
152,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role