Player Matchup

Guan Yu
Guan Yu
DarkestHoudini
Guan Yu
Level 79
God Stats
4W - 5L
1,094 SR
Queue Stats
320W - 280L
1,539 Elo+
Solo
Ne Zha
Ne Zha
J0HNORRHEA
Ne Zha
Level 153
God Stats
5W - 2L
1,589 SR
Queue Stats
213W - 194L
1,560 Elo+
Solo
Cabrakan
Cabrakan
Milan0r
Cabrakan
Level 230
God Stats
11W - 10L
1,356 SR
Queue Stats
578W - 593L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
Oxxy300
Hun Batz
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,481 Elo+
Solo
Serqet
Serqet
SpaceEcho
Serqet
Level 135
God Stats
4W - 6L
1,500 SR
Queue Stats
571W - 559L
1,524 Elo+
Party 1
Team Averages
Level 148
1,408 SR
1,530 Elo+

VS

Team Averages
Level 112
1,570 SR
1,519 Elo+
He Bo
He Bo
ChloricEel2
He Bo
Level 125
God Stats
1W - 1L
1,715 SR
Queue Stats
52W - 55L
1,502 Elo+
Party 2
Horus
Horus
CreamyCarter
Horus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,482 Elo+
Party 2
Gilgamesh
Gilgamesh
LtoodamnsaucyyL
Gilgamesh
Level 85
God Stats
1W - 2L
1,516 SR
Queue Stats
23W - 26L
1,582 Elo+
Solo
Bastet
Bastet
ajmatthysse
Bastet
Level 126
God Stats
9W - 13L
1,721 SR
Queue Stats
311W - 322L
1,557 Elo+
Solo
Surtr
Surtr
nuke2924
Surtr
Level 120
God Stats
1W - 2L
1,398 SR
Queue Stats
43W - 53L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 15
9,272
927
8,724
16,371
24,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
J0HNORRHEA
Ne Zha
16
5 / 3 / 8
9,139
914
12,941
11,774
7,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
Milan0r
Cabrakan
15
2 / 4 / 9
8,390
839
11,191
16,815
26,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
Oxxy300
Hun Batz
16
8 / 3 / 10
9,694
969
21,029
13,223
12,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
SpaceEcho
Serqet
15
2 / 3 / 13
8,817
882
9,497
10,401
9,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 9
8,174
817
12,679
14,351
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 10
8,221
822
5,521
14,695
18,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
LtoodamnsaucyyL
Gilgamesh
12
3 / 4 / 5
7,997
800
8,353
13,251
15,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
14
0 / 2 / 11
7,705
771
12,196
11,115
5,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
nuke2924
Surtr
16
8 / 3 / 6
9,221
922
12,471
21,722
15,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
56
18
Kills
15
16
Deaths
18
55
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
L
1
4
10
1.5
W
1
3
15
2.83
W
Ne Zha
J0HNORRHEA
Ne Zha
5
3
8
3
L
Gilgamesh
LtoodamnsaucyyL
Gilgamesh
3
4
5
1.38
W
Cabrakan
Milan0r
Cabrakan
2
4
9
1.63
W
Hun Batz
Oxxy300
Hun Batz
8
3
10
4.33
W
Serqet
SpaceEcho
Serqet
2
3
13
2.83
L
Bastet
0
2
11
2.75
L
Surtr
nuke2924
Surtr
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,382
Damage
51,220
68,584
Taken
75,134
80,000
Mitigated
58,752
28,961
Healing
30,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,679
1,574
1,174
3,039
14,351
4,790
135
1,162
13,003
23,574
0
L
5,521
1,382
4,688
5,084
14,695
18,414
174
3,503
10,882
1,249
6,839
W
8,724
513
8,153
6,664
16,371
24,444
698
3,308
13,063
0
17,016
W
Ne Zha
J0HNORRHEA
Ne Zha
12,941
1,420
194
1,771
11,774
7,305
1,739
2,253
9,521
0
33,453
L
Gilgamesh
LtoodamnsaucyyL
Gilgamesh
8,353
1,577
1,742
712
13,251
15,405
414
2,067
10,719
0
16,114
W
Cabrakan
Milan0r
Cabrakan
11,191
1,404
902
4,102
16,815
26,656
336
3,903
12,912
16,691
0
W
Hun Batz
Oxxy300
Hun Batz
21,029
3,801
1,526
2,390
13,223
12,011
1,619
2,590
10,633
0
38,165
W
Serqet
SpaceEcho
Serqet
9,497
823
903
2,356
10,401
9,584
601
1,881
8,520
327
18,552
L
Bastet
12,196
2,149
471
3,131
11,115
5,079
0
2,012
9,103
0
23,352
L
Surtr
nuke2924
Surtr
12,471
5,512
685
9,370
21,722
15,064
44
2,754
18,369
404
23,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,312
Gold Earned
41,318
158
Minions Killed
95
0
Camps Cleared
0
966,222
Distance Traveled
1,001,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,174
817
28
3
0
168,018
0
L
Horus
8,221
822
6
1
0
198,286
0
W
Guan Yu
9,272
927
23
2
0
198,903
0
W
Ne Zha
9,139
914
33
3
0
199,743
0
L
Gilgamesh
7,997
800
13
1
0
202,014
0
W
Cabrakan
8,390
839
17
2
0
162,778
0
W
Hun Batz
9,694
969
51
5
0
197,666
0
W
Serqet
8,817
882
34
3
0
207,132
0
L
Bastet
7,705
771
18
2
0
227,887
0
L
Surtr
9,221
922
30
3
0
205,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role