Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
BRegardQ
Achilles
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 26L
1,530 Elo+
Party 2
Sobek
Sobek
Texasboyplayer
Sobek
Level 163
God Stats
2W - 1L
1,715 SR
Queue Stats
222W - 244L
1,564 Elo+
Party 2
Hades
Hades
iBreakBacks92
Hades
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,593 Elo+
Party 2
Izanami
Izanami
xYuNgxBoN3x
Izanami
Level 107
God Stats
4W - 2L
1,604 SR
Queue Stats
142W - 142L
1,538 Elo+
Party 2
Team Averages
Level 119
1,564 SR
1,545 Elo+

VS

Team Averages
Level 111
1,429 SR
1,536 Elo+
Medusa
Medusa
 
Medusa
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
GRANDMA SMACK
Lancelot
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,587 Elo+
Party 1
Hades
Hades
Gnarwl
Hades
Level 149
God Stats
0W - 1L
1,295 SR
Queue Stats
4W - 6L
1,587 Elo+
Party 1
Ullr
Ullr
merlon713
Ullr
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
137W - 130L
1,445 Elo+
Solo
Heimdallr
Heimdallr
twearp4
Heimdallr
Level 122
God Stats
0W - 3L
1,350 SR
Queue Stats
184W - 163L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 1 / 18
9,871
897
8,742
6,771
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
BRegardQ
Achilles
18
12 / 1 / 17
10,359
942
17,213
16,014
26,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 17
8,666
788
5,201
15,454
20,547
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 21
8,955
814
9,652
12,494
10,652
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
xYuNgxBoN3x
Izanami
16
3 / 3 / 18
9,319
847
8,581
8,591
4,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 6 / 5
8,922
811
11,063
12,047
5,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
GRANDMA SMACK
Lancelot
11
0 / 8 / 5
7,433
676
4,369
11,421
5,642
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Gnarwl
Hades
14
2 / 7 / 7
8,627
784
13,795
14,328
12,570
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
16
3 / 3 / 6
9,558
869
9,435
6,568
3,082
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heimdallr
twearp4
Heimdallr
16
1 / 5 / 8
8,878
807
8,340
11,870
6,307
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
41
29
Kills
10
11
Deaths
29
91
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
18
16
L
Medusa
 
Medusa
4
6
5
1.08
W
Achilles
BRegardQ
Achilles
12
1
17
20.5
L
Lancelot
GRANDMA SMACK
Lancelot
0
8
5
0.31
L
Hades
Gnarwl
Hades
2
7
7
0.79
W
3
2
17
5.75
W
4
4
21
3.63
L
Ullr
3
3
6
2
L
Heimdallr
twearp4
Heimdallr
1
5
8
1
W
Izanami
xYuNgxBoN3x
Izanami
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,389
Damage
47,002
59,324
Taken
56,234
65,833
Mitigated
33,480
22,672
Healing
9,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,742
480
328
784
6,771
3,960
1,235
1,183
5,588
20,529
0
L
Medusa
 
Medusa
11,063
3,249
380
1,507
12,047
5,879
470
5,695
6,071
0
25,034
W
Achilles
BRegardQ
Achilles
17,213
2,627
5,562
6,814
16,014
26,237
553
3,291
12,723
0
18,822
L
Lancelot
GRANDMA SMACK
Lancelot
4,369
1,035
570
244
11,421
5,642
0
6,518
4,696
0
6,109
L
Hades
Gnarwl
Hades
13,795
725
413
2,596
14,328
12,570
158
4,885
9,180
19,303
0
W
5,201
102
909
2,479
15,454
20,547
537
3,749
11,705
9,797
0
W
9,652
1,210
3,141
2,056
12,494
10,652
230
2,597
9,897
16,385
0
L
Ullr
9,435
4,361
34
668
6,568
3,082
638
1,354
4,977
0
19,031
L
Heimdallr
twearp4
Heimdallr
8,340
3,411
216
2,538
11,870
6,307
417
5,143
6,347
0
24,378
W
Izanami
xYuNgxBoN3x
Izanami
8,581
4,778
489
110
8,591
4,437
2,249
2,975
5,616
0
33,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,170
Gold Earned
43,418
119
Minions Killed
116
0
Camps Cleared
0
1,115,282
Distance Traveled
977,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,871
897
27
2
0
214,260
0
L
Medusa
8,922
811
32
3
0
225,039
0
W
Achilles
10,359
942
2
0
0
257,852
0
L
Lancelot
7,433
676
4
0
0
204,923
0
L
Hades
8,627
784
22
2
0
161,762
0
W
Sobek
8,666
788
4
0
0
236,425
0
W
Hades
8,955
814
23
2
0
186,219
0
L
Ullr
9,558
869
25
2
0
193,034
0
L
Heimdallr
8,878
807
33
3
0
193,204
0
W
Izanami
9,319
847
63
6
0
220,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role