Player Matchup

Artemis
Artemis
Michiel010FR
Artemis
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 277L
1,137 Elo+
Party 1
Nu Wa
Nu Wa
TillingBird9952
Nu Wa
Level 126
God Stats
632W - 864L
1,376 SR
Queue Stats
1,270W - 1,666L
1,318 Elo+
Solo
Vamana
Vamana
xQwF_ApPleStyLe
Vamana
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 257L
1,123 Elo+
Party 1
Team Averages
Level 73
1,459 SR
1,193 Elo+

VS

Team Averages
Level 85
1,398 SR
1,315 Elo+
Anubis
Anubis
 
Anubis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Ninkavbed
Achilles
Level 102
God Stats
2W - 3L
1,381 SR
Queue Stats
72W - 67L
1,432 Elo+
Solo
Loki
Loki
Resende2009
Loki
Level 33
God Stats
2W - 6L
1,312 SR
Queue Stats
28W - 29L
1,012 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Michiel010FR
Artemis
12
4 / 2 / 1
7,745
775
5,361
5,672
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 3
6,421
642
5,069
5,843
1,744
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 4
6,929
693
3,410
5,908
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 2 / 0
7,098
710
6,701
5,656
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Ninkavbed
Achilles
10
2 / 3 / 3
7,031
703
4,531
10,201
8,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 0 / 4
6,905
691
3,119
3,735
1,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
6
6
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
0
1.5
W
Artemis
Michiel010FR
Artemis
4
2
1
2.25
L
Achilles
Ninkavbed
Achilles
2
3
3
1.17
L
1
0
4
3
W
0
3
3
0.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,840
Damage
14,351
17,423
Taken
19,592
8,204
Mitigated
12,225
3,264
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,701
74
0
1,277
5,656
2,597
0
1,940
3,596
30,399
0
W
Artemis
Michiel010FR
Artemis
5,361
2,597
68
1,322
5,672
1,827
0
2,149
3,523
0
23,773
L
Achilles
Ninkavbed
Achilles
4,531
683
0
707
10,201
8,404
0
1,321
8,496
0
8,529
L
3,119
696
0
782
3,735
1,224
0
1,821
1,914
0
20,238
W
5,069
1,196
0
1,010
5,843
1,744
0
3,038
2,805
24,106
0
W
3,410
1,382
0
864
5,908
4,633
1,160
1,589
4,319
0
11,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,095
Gold Earned
21,034
89
Minions Killed
97
0
Camps Cleared
0
505,739
Distance Traveled
449,830
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,098
710
44
4
0
119,885
0
W
Artemis
7,745
775
42
4
0
162,145
2
L
Achilles
7,031
703
12
1
0
160,888
0
L
Loki
6,905
691
41
4
0
169,057
0
W
Nu Wa
6,421
642
34
3
0
155,685
0
W
Vamana
6,929
693
13
1
0
187,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role