Player Matchup

Sol
Sol
Anaklusmos_11
Sol
Level 157
God Stats
1W - 1L
1,260 SR
Queue Stats
106W - 106L
1,542 Elo+
Party 3
Ares
Ares
CallMeMel0Yel0
Ares
Level 146
God Stats
11W - 2L
1,941 SR
Queue Stats
393W - 384L
1,529 Elo+
Solo
Medusa
Medusa
ChiefCoolidge
Medusa
Level 126
God Stats
3W - 1L
1,267 SR
Queue Stats
61W - 62L
1,492 Elo+
Party 2
Cerberus
Cerberus
ServPlute
Cerberus
Level 151
God Stats
4W - 1L
1,705 SR
Queue Stats
110W - 106L
1,542 Elo+
Party 3
Nemesis
Nemesis
TheColeMiner12
Nemesis
Level 109
God Stats
1W - 1L
1,133 SR
Queue Stats
21W - 35L
1,358 Elo+
Party 2
Team Averages
Level 138
1,461 SR
1,492 Elo+

VS

Team Averages
Level 157
1,554 SR
1,509 Elo+
Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Donza093
Athena
Level 149
God Stats
3W - 1L
1,738 SR
Queue Stats
988W - 712L
1,501 Elo+
Party 1
Yu Huang
Yu Huang
EckoDemon
Yu Huang
Level 164
God Stats
1W - 4L
1,532 SR
Queue Stats
107W - 107L
1,507 Elo+
Solo
Achilles
Achilles
JustInTheWind76
Achilles
Level 196
God Stats
1W - 3L
1,500 SR
Queue Stats
348W - 353L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 9
8,879
888
12,551
10,118
5,337
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 8
7,808
781
5,016
11,622
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 1 / 6
9,128
913
12,527
8,540
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
ServPlute
Cerberus
14
3 / 2 / 9
8,802
880
4,884
13,355
15,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 0 / 8
8,277
828
3,691
3,841
1,935
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 1 / 5
6,886
689
9,719
4,597
3,323
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
10
4 / 3 / 3
6,830
683
7,706
6,247
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Donza093
Athena
13
0 / 3 / 6
7,055
706
5,480
10,961
12,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
EckoDemon
Yu Huang
13
1 / 3 / 2
7,020
702
6,656
5,312
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
13
1 / 3 / 5
6,774
677
8,186
15,681
15,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
13
Kills
8
8
Deaths
13
40
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
1
5
4.5
L
Da Ji
 
Da Ji
4
3
3
1.83
W
2
1
9
6.5
W
0
4
8
1
W
5
1
6
8
L
Athena
Donza093
Athena
0
3
6
1
L
Yu Huang
EckoDemon
Yu Huang
1
3
2
0.67
L
Achilles
1
3
5
1.17
W
Cerberus
ServPlute
Cerberus
3
2
9
3.75
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,669
Damage
37,747
47,476
Taken
42,798
41,520
Mitigated
36,989
23,310
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,719
96
283
865
4,597
3,323
0
2,883
1,714
14,102
0
L
Da Ji
 
Da Ji
7,706
1,357
217
630
6,247
3,697
0
4,467
1,780
0
8,052
W
12,551
3,814
2,045
5,982
10,118
5,337
1,464
4,071
5,701
29,349
0
W
5,016
256
401
1,632
11,622
13,266
0
5,494
5,313
6,111
0
W
12,527
6,312
1,125
2,912
8,540
5,451
1,944
4,191
4,125
0
33,539
L
Athena
Donza093
Athena
5,480
1,143
0
1,960
10,961
12,192
0
5,003
5,958
9,306
0
L
Yu Huang
EckoDemon
Yu Huang
6,656
368
867
909
5,312
2,554
0
3,507
1,805
21,707
0
L
Achilles
8,186
920
0
4,588
15,681
15,223
0
6,591
9,090
0
16,896
W
Cerberus
ServPlute
Cerberus
4,884
373
1,995
4,951
13,355
15,531
136
5,028
7,776
8,438
0
W
3,691
1,120
645
1,622
3,841
1,935
907
1,049
2,706
0
8,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,894
Gold Earned
34,565
121
Minions Killed
67
0
Camps Cleared
0
914,508
Distance Traveled
894,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,886
689
10
1
0
185,745
0
L
Da Ji
6,830
683
0
0
0
178,506
0
W
Sol
8,879
888
56
6
0
161,920
0
W
Ares
7,808
781
3
0
0
154,804
0
W
Medusa
9,128
913
35
4
0
196,638
0
L
Athena
7,055
706
16
2
0
200,113
0
L
Yu Huang
7,020
702
27
3
0
150,667
0
L
Achilles
6,774
677
14
1
0
179,798
0
W
Cerberus
8,802
880
9
1
0
179,273
0
W
Nemesis
8,277
828
18
2
0
221,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role