Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DemonicCream
Anubis
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 18L
1,314 Elo+
Party 1
Xing Tian
Xing Tian
GavinPlaysSR
Xing Tian
Level 113
God Stats
4W - 4L
1,529 SR
Queue Stats
166W - 172L
1,449 Elo+
Party 2
King Arthur
King Arthur
JodoSR
King Arthur
Level 65
God Stats
1W - 3L
1,254 SR
Queue Stats
42W - 55L
1,412 Elo+
Party 2
Skadi
Skadi
MrTeeeeeeSPOON1
Skadi
Level 144
God Stats
0W - 2L
1,236 SR
Queue Stats
5W - 18L
1,314 Elo+
Party 1
Team Averages
Level 127
1,404 SR
1,398 Elo+

VS

Team Averages
Level 105
1,425 SR
1,454 Elo+
Tyr
Tyr
JunebugA1-
Tyr
Level 109
God Stats
19W - 24L
1,478 SR
Queue Stats
236W - 229L
1,476 Elo+
Solo
Jormungandr
Jormungandr
KantMute
Jormungandr
Level 104
God Stats
11W - 5L
1,414 SR
Queue Stats
222W - 194L
1,525 Elo+
Solo
Heimdallr
Heimdallr
Naraly123
Heimdallr
Level 147
God Stats
29W - 24L
1,577 SR
Queue Stats
426W - 414L
1,495 Elo+
Solo
Ra
Ra
Z0ZAN0
Ra
Level 65
God Stats
5W - 11L
1,356 SR
Queue Stats
14W - 20L
1,301 Elo+
Solo
Da Ji
Da Ji
godofwolves36
Da Ji
Level 100
God Stats
6W - 3L
1,300 SR
Queue Stats
50W - 37L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
2 / 2 / 1
8,778
516
6,897
13,619
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
9
5 / 4 / 0
7,318
430
5,223
6,126
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
GavinPlaysSR
Xing Tian
13
1 / 0 / 2
8,017
472
5,656
14,791
18,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
JodoSR
King Arthur
11
0 / 2 / 2
6,843
403
9,471
16,551
15,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

3
0 / 1 / 0
4,910
289
606
1,811
417
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 1
9,733
573
5,337
15,478
16,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
KantMute
Jormungandr
14
2 / 0 / 3
8,707
512
7,376
8,954
10,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
Naraly123
Heimdallr
15
0 / 1 / 1
8,957
527
7,882
10,314
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
13
2 / 5 / 1
8,136
479
5,559
8,933
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 2 / 2
8,810
518
8,143
12,700
4,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
8
Kills
9
9
Deaths
8
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
2
1
1.25
L
Anubis
5
4
0
1.25
L
Xing Tian
GavinPlaysSR
Xing Tian
1
0
2
2
L
King Arthur
JodoSR
King Arthur
0
2
2
0.5
W
1
0
1
1.5
W
Jormungandr
KantMute
Jormungandr
2
0
3
3.5
L
0
1
0
0
W
Heimdallr
Naraly123
Heimdallr
0
1
1
0.5
W
Ra
2
5
1
0.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,853
Damage
34,297
52,898
Taken
56,379
44,460
Mitigated
40,000
9,965
Healing
23,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,897
4,838
0
6,968
13,619
7,647
0
2,462
11,157
0
57,542
L
Anubis
5,223
215
275
606
6,126
2,921
52
2,200
3,926
31,807
0
L
Xing Tian
GavinPlaysSR
Xing Tian
5,656
816
0
672
14,791
18,049
0
3,261
11,530
37,974
0
L
King Arthur
JodoSR
King Arthur
9,471
1,411
0
500
16,551
15,426
0
4,720
11,831
0
41,115
W
5,337
734
0
8,004
15,478
16,907
670
272
15,206
0
84,071
W
Jormungandr
KantMute
Jormungandr
7,376
2,520
398
444
8,954
10,496
1,250
2,051
6,553
57,155
0
L
606
186
133
811
1,811
417
0
292
1,519
0
6,939
W
Heimdallr
Naraly123
Heimdallr
7,882
4,246
0
6,353
10,314
4,577
1,917
2,140
7,334
0
77,751
W
Ra
5,559
567
885
1,580
8,933
3,092
1,191
3,202
5,464
58,437
0
W
8,143
2,579
0
5,762
12,700
4,928
387
3,214
9,211
0
60,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,866
Gold Earned
44,343
287
Minions Killed
542
0
Camps Cleared
0
1,247,135
Distance Traveled
1,613,599
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,778
516
123
7
0
371,076
0
L
Anubis
7,318
430
49
3
0
162,610
1
L
Xing Tian
8,017
472
49
3
0
308,002
2
L
King Arthur
6,843
403
54
3
0
312,222
0
W
Tyr
9,733
573
137
8
0
339,886
0
W
Jormungandr
8,707
512
85
5
0
316,729
6
L
Skadi
4,910
289
12
1
0
93,225
1
W
Heimdallr
8,957
527
122
7
0
259,481
0
W
Ra
8,136
479
100
6
0
313,181
3
W
Da Ji
8,810
518
98
6
0
384,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role