Player Matchup

Arachne
Arachne
AmigoMS92
Arachne
Level 49
God Stats
5W - 13L
1,424 SR
Queue Stats
18W - 27L
1,008 Elo+
Party 2
Cthulhu
Cthulhu
CamperEddi
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,078 Elo+
Party 2
Anubis
Anubis
MwKev_93
Anubis
Level 63
God Stats
7W - 13L
1,346 SR
Queue Stats
18W - 27L
1,008 Elo+
Party 2
Team Averages
Level 43
1,423 SR
1,031 Elo+

VS

Team Averages
Level 110
1,774 SR
1,789 Elo+
Cerberus
Cerberus
D3M VIB3Z
Cerberus
Level 146
God Stats
7W - 2L
2,006 SR
Queue Stats
551W - 335L
1,836 Elo+
Party 1
King Arthur
King Arthur
xHazyyy
King Arthur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
292W - 145L
1,770 Elo+
Party 1
Ra
Ra
xLiam19
Ra
Level 29
God Stats
8W - 0L
1,817 SR
Queue Stats
140W - 66L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AmigoMS92
Arachne
14
4 / 7 / 2
9,618
687
10,563
15,632
8,522
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
CamperEddi
Cthulhu
15
2 / 7 / 5
9,623
687
13,896
18,537
23,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
MwKev_93
Anubis
14
2 / 6 / 5
9,889
706
8,463
15,164
9,527
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D3M VIB3Z
Cerberus
15
1 / 2 / 14
9,945
710
6,603
15,619
17,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

King Arthur
xHazyyy
King Arthur
15
7 / 4 / 8
10,832
774
16,934
18,078
17,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

18
12 / 2 / 5
12,766
912
19,870
10,441
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
8
Kills
20
20
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
AmigoMS92
Arachne
4
7
2
0.71
L
Cthulhu
CamperEddi
Cthulhu
2
7
5
0.64
W
Cerberus
D3M VIB3Z
Cerberus
1
2
14
4
L
Anubis
MwKev_93
Anubis
2
6
5
0.75
W
King Arthur
xHazyyy
King Arthur
7
4
8
2.75
W
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,922
Damage
43,407
49,333
Taken
44,138
41,601
Mitigated
39,819
5,649
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AmigoMS92
Arachne
10,563
7,730
135
1,668
15,632
8,522
0
7,698
7,934
0
20,980
L
Cthulhu
CamperEddi
Cthulhu
13,896
1,039
44
1,009
18,537
23,552
0
10,668
7,869
28,257
0
W
Cerberus
D3M VIB3Z
Cerberus
6,603
371
0
4,714
15,619
17,254
204
7,654
7,224
27,935
0
L
Anubis
MwKev_93
Anubis
8,463
118
577
2,216
15,164
9,527
0
8,131
7,033
32,456
0
W
King Arthur
xHazyyy
King Arthur
16,934
1,550
0
500
18,078
17,195
120
7,099
10,682
0
35,929
W
19,870
1,989
1,816
3,914
10,441
5,370
1,573
6,118
3,836
79,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,130
Gold Earned
33,543
103
Minions Killed
222
0
Camps Cleared
0
674,212
Distance Traveled
744,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,618
687
18
1
0
236,527
0
L
Cthulhu
9,623
687
19
1
0
248,637
0
W
Cerberus
9,945
710
60
4
0
247,749
0
L
Anubis
9,889
706
66
5
0
189,048
0
W
King Arthur
10,832
774
37
3
0
242,416
0
W
Ra
12,766
912
125
9
0
254,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role