Player Matchup

He Bo
He Bo
ClaytonBigsby_24
He Bo
Level 85
God Stats
2W - 2L
1,383 SR
Queue Stats
132W - 116L
1,519 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrRawrgasm69
Cu Chulainn
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 100L
1,348 Elo+
Solo
Neith
Neith
clam_012
Neith
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 69L
1,601 Elo+
Solo
Heimdallr
Heimdallr
deserthippo359
Heimdallr
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 40L
1,397 Elo+
Party 1
Guan Yu
Guan Yu
desertwalrus871
Guan Yu
Level 129
God Stats
1W - 2L
1,735 SR
Queue Stats
42W - 52L
1,397 Elo+
Party 1
Team Averages
Level 98
1,524 SR
1,452 Elo+

VS

Team Averages
Level 117
1,626 SR
1,482 Elo+
Chaac
Chaac
ArchDevMephisto
Chaac
Level 65
God Stats
5W - 2L
1,865 SR
Queue Stats
383W - 363L
1,471 Elo+
Solo
Xbalanque
Xbalanque
BloodYTerroR_OcP
Xbalanque
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 123L
1,549 Elo+
Solo
Loki
Loki
FearSkidz
Loki
Level 84
God Stats
2W - 1L
1,487 SR
Queue Stats
69W - 56L
1,502 Elo+
Solo
Ah Puch
Ah Puch
HimmlischeLiebe
Ah Puch
Level 169
God Stats
33W - 10L
1,780 SR
Queue Stats
1,620W - 1,685L
1,433 Elo+
Solo
Guan Yu
Guan Yu
XDraganboostX
Guan Yu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
9,016
820
8,265
11,542
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
MrRawrgasm69
Cu Chulainn
13
1 / 4 / 2
6,759
614
5,674
13,243
16,827
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
clam_012
Neith
15
2 / 3 / 4
7,802
709
13,732
12,252
6,413
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
deserthippo359
Heimdallr
11
1 / 7 / 5
6,889
626
6,512
12,326
5,416
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 5 / 4
7,679
698
5,516
17,594
18,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 10
9,766
888
14,091
15,889
20,413
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
16
3 / 2 / 17
9,782
889
18,802
14,667
9,478
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
15
7 / 4 / 11
9,242
840
10,158
10,580
5,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 1 / 12
9,537
867
16,075
6,261
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
14
1 / 2 / 16
9,015
820
5,084
16,236
16,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
8
Kills
24
24
Deaths
10
19
Assists
66
Player
Kills
Deaths
Assists
KDA
W
9
1
10
14
W
Xbalanque
3
2
17
5.75
L
4
5
4
1.2
W
Loki
7
4
11
3.13
W
4
1
12
10
L
Cu Chulainn
MrRawrgasm69
Cu Chulainn
1
4
2
0.5
W
Guan Yu
1
2
16
4.5
L
Neith
clam_012
Neith
2
3
4
1.33
L
Heimdallr
deserthippo359
Heimdallr
1
7
5
0.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,699
Damage
64,210
66,957
Taken
63,633
51,937
Mitigated
55,809
20,835
Healing
34,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,091
1,008
2,543
4,383
15,889
20,413
176
2,735
13,154
0
18,221
W
Xbalanque
18,802
7,647
1,501
4,697
14,667
9,478
1,977
2,167
12,500
0
40,556
L
8,265
712
1,288
2,120
11,542
5,094
0
2,822
8,497
15,456
0
W
Loki
10,158
1,867
2,332
1,290
10,580
5,709
483
1,486
9,094
0
15,807
W
16,075
212
0
1,244
6,261
3,575
2,149
1,140
5,121
32,695
0
L
Cu Chulainn
MrRawrgasm69
Cu Chulainn
5,674
995
1,311
787
13,243
16,827
0
3,650
9,361
558
9,397
W
Guan Yu
5,084
697
9,692
6,830
16,236
16,634
503
1,243
14,993
0
8,761
L
Neith
clam_012
Neith
13,732
6,661
933
3,384
12,252
6,413
0
2,490
9,637
0
29,695
L
Heimdallr
deserthippo359
Heimdallr
6,512
2,007
94
401
12,326
5,416
0
3,153
9,041
0
11,276
L
5,516
364
5,217
5,300
17,594
18,187
0
3,960
13,331
0
12,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,145
Gold Earned
47,342
95
Minions Killed
129
0
Camps Cleared
0
981,535
Distance Traveled
1,219,982
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,766
888
9
1
0
246,339
0
W
Xbalanque
9,782
889
59
5
0
209,968
0
L
He Bo
9,016
820
16
1
0
200,442
0
W
Loki
9,242
840
13
1
0
308,467
0
W
Ah Puch
9,537
867
43
4
0
190,148
0
L
Cu Chulainn
6,759
614
4
0
0
200,355
0
W
Guan Yu
9,015
820
5
0
0
265,060
0
L
Neith
7,802
709
42
4
0
197,170
0
L
Heimdallr
6,889
626
14
1
0
188,990
0
L
Guan Yu
7,679
698
19
2
0
194,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role