Player Matchup

Chronos
Chronos
AbiHowi
Chronos
Level 76
God Stats
0W - 5L
1,500 SR
Queue Stats
204W - 217L
1,385 Elo+
Party 2
Chaac
Chaac
AbuTalib
Chaac
Level 125
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 3L
1,368 Elo+
Party 1
Apollo
Apollo
ImMimicute
Apollo
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
150W - 152L
1,440 Elo+
Party 2
Ra
Ra
Isonine
Ra
Level 123
God Stats
0W - 1L
1,320 SR
Queue Stats
8W - 10L
1,420 Elo+
Party 1
Thor
Thor
JanosikNH
Thor
Level 168
God Stats
1W - 6L
1,500 SR
Queue Stats
454W - 468L
1,444 Elo+
Solo
Team Averages
Level 124
1,426 SR
1,412 Elo+

VS

Team Averages
Level 111
1,468 SR
1,462 Elo+
Sylvanus
Sylvanus
Fram0nes
Sylvanus
Level 118
God Stats
2W - 1L
1,701 SR
Queue Stats
27W - 32L
1,434 Elo+
Solo
Cernunnos
Cernunnos
Sharpeshoota
Cernunnos
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 55L
1,441 Elo+
Party 3
Ares
Ares
Smithyyy_92
Ares
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 36L
1,353 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Yazandj
Ah Muzen Cab
Level 149
God Stats
2W - 2L
1,139 SR
Queue Stats
170W - 159L
1,567 Elo+
Solo
Odin
Odin
xxxjchasxxx
Odin
Level 124
God Stats
4W - 3L
1,500 SR
Queue Stats
171W - 173L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AbiHowi
Chronos
13
1 / 3 / 5
7,740
645
10,591
8,612
4,351
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
AbuTalib
Chaac
14
2 / 3 / 5
8,385
699
12,348
12,459
15,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
ImMimicute
Apollo
14
1 / 4 / 5
8,047
671
7,229
12,953
7,080
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 3
8,571
714
17,241
9,680
5,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
14
0 / 5 / 7
8,487
707
12,643
12,710
6,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fram0nes
Sylvanus
15
1 / 3 / 11
9,377
781
6,008
18,024
23,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Sharpeshoota
Cernunnos
18
5 / 1 / 14
10,318
860
16,268
13,172
8,918
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 1 / 15
10,567
881
4,891
16,439
20,231
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Yazandj
Ah Muzen Cab
15
4 / 2 / 14
9,626
802
15,039
15,913
10,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 1 / 14
9,621
802
9,424
15,580
21,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
8
Kills
19
19
Deaths
8
25
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Chronos
AbiHowi
Chronos
1
3
5
1.17
L
Chaac
AbuTalib
Chaac
2
3
5
1.5
W
Sylvanus
Fram0nes
Sylvanus
1
3
11
2.17
L
Apollo
ImMimicute
Apollo
1
4
5
0.88
L
4
4
3
1.38
L
Thor
0
5
7
0.7
W
Cernunnos
Sharpeshoota
Cernunnos
5
1
14
12
W
4
1
15
11.5
W
Ah Muzen Cab
Yazandj
Ah Muzen Cab
4
2
14
5.5
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,052
Damage
51,630
56,414
Taken
79,128
38,964
Mitigated
84,487
18,987
Healing
35,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AbiHowi
Chronos
10,591
924
0
500
8,612
4,351
141
1,886
6,726
21,151
0
L
Chaac
AbuTalib
Chaac
12,348
836
1,336
2,810
12,459
15,638
0
2,901
9,558
0
16,421
W
Sylvanus
Fram0nes
Sylvanus
6,008
1,131
11,671
6,610
18,024
23,673
418
7,946
9,909
14,654
0
L
Apollo
ImMimicute
Apollo
7,229
3,940
883
3,086
12,953
7,080
1,260
2,256
10,697
0
17,443
L
17,241
963
6,415
2,398
9,680
5,054
352
2,471
7,209
24,411
0
L
Thor
12,643
1,379
495
1,064
12,710
6,841
206
1,385
11,325
0
28,632
W
Cernunnos
Sharpeshoota
Cernunnos
16,268
7,160
1,356
3,360
13,172
8,918
3,381
4,879
8,248
0
48,509
W
4,891
314
670
2,418
16,439
20,231
308
6,905
9,453
8,371
0
W
Ah Muzen Cab
Yazandj
Ah Muzen Cab
15,039
3,996
1,525
4,843
15,913
10,268
2,667
3,388
12,244
0
31,696
W
9,424
1,280
1,705
1,716
15,580
21,397
855
4,714
10,488
0
17,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,230
Gold Earned
49,509
154
Minions Killed
129
0
Camps Cleared
0
1,075,056
Distance Traveled
1,149,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,740
645
24
2
0
217,673
0
L
Chaac
8,385
699
7
1
0
233,048
0
W
Sylvanus
9,377
781
8
1
0
214,716
0
L
Apollo
8,047
671
54
5
0
204,813
0
L
Ra
8,571
714
36
3
0
214,399
0
L
Thor
8,487
707
33
3
0
205,123
0
W
Cernunnos
10,318
860
67
6
0
202,802
0
W
Ares
10,567
881
8
1
0
230,437
0
W
Ah Muzen Cab
9,626
802
28
2
0
236,083
0
W
Odin
9,621
802
18
2
0
264,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role