Player Matchup

Skadi
Skadi
EOTs
Skadi
Level 42
God Stats
2W - 5L
1,500 SR
Queue Stats
37W - 35L
1,478 Elo+
Solo
Chang'e
Chang'e
ElZim
Chang'e
Level 39
God Stats
3W - 3L
1,576 SR
Queue Stats
55W - 72L
1,367 Elo+
Solo
Hades
Hades
GiveMeKeks
Hades
Level 42
God Stats
1W - 3L
1,295 SR
Queue Stats
235W - 241L
1,396 Elo+
Solo
Khepri
Khepri
J-Enri_pablo
Khepri
Level 72
God Stats
2W - 1L
1,755 SR
Queue Stats
61W - 61L
1,506 Elo+
Party 3
Ymir
Ymir
javierppx
Ymir
Level 12
God Stats
1W - 2L
1,486 SR
Queue Stats
8W - 11L
1,436 Elo+
Party 3
Team Averages
Level 41
1,522 SR
1,437 Elo+

VS

Team Averages
Level 63
1,604 SR
1,450 Elo+
Hel
Hel
ANdreADEVILI
Hel
Level 18
God Stats
7W - 8L
1,421 SR
Queue Stats
20W - 22L
1,361 Elo+
Party 2
Discordia
Discordia
Kiquarium
Discordia
Level 48
God Stats
5W - 3L
1,691 SR
Queue Stats
93W - 76L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
PastaSpaghetti
Danzaburou
Level 54
God Stats
60W - 37L
1,643 SR
Queue Stats
83W - 64L
1,527 Elo+
Solo
Mercury
Mercury
Zevario
Mercury
Level 121
God Stats
5W - 7L
1,676 SR
Queue Stats
204W - 200L
1,441 Elo+
Party 1
Bacchus
Bacchus
dnbram
Bacchus
Level 75
God Stats
12W - 14L
1,591 SR
Queue Stats
273W - 272L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
EOTs
Skadi
17
4 / 10 / 2
10,573
529
11,625
19,278
7,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
ElZim
Chang'e
12
3 / 6 / 1
8,611
431
5,488
14,021
5,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hades
15
3 / 8 / 7
9,872
494
17,821
19,316
14,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
12
0 / 13 / 4
7,933
397
5,293
31,644
37,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
15
4 / 7 / 5
9,940
497
9,668
25,892
16,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 9
11,524
576
11,408
14,961
7,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
Kiquarium
Discordia
17
4 / 2 / 14
11,742
587
19,819
9,289
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
PastaSpaghetti
Danzaburou
17
10 / 3 / 18
11,578
579
23,216
19,763
10,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Zevario
Mercury
20
19 / 2 / 10
14,478
724
28,085
15,353
9,561
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
dnbram
Bacchus
17
6 / 1 / 25
12,216
611
10,315
22,555
34,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
120
14
Kills
44
44
Deaths
14
19
Assists
76
Player
Kills
Deaths
Assists
KDA
W
5
6
9
1.58
L
Skadi
EOTs
Skadi
4
10
2
0.5
L
Chang'e
ElZim
Chang'e
3
6
1
0.58
L
Hades
3
8
7
0.81
L
Khepri
0
13
4
0.15
W
Discordia
Kiquarium
Discordia
4
2
14
5.5
W
Danzaburou
PastaSpaghetti
Danzaburou
10
3
18
6.33
W
Mercury
Zevario
Mercury
19
2
10
12
W
Bacchus
dnbram
Bacchus
6
1
25
18.5
L
Ymir
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,895
Damage
92,843
110,151
Taken
81,921
82,563
Mitigated
66,994
14,777
Healing
25,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,408
1,294
1,305
3,888
14,961
7,731
3,051
10,267
4,694
70,831
0
L
Skadi
EOTs
Skadi
11,625
4,907
0
2,038
19,278
7,405
0
8,060
11,218
0
69,523
L
Chang'e
ElZim
Chang'e
5,488
925
496
2,389
14,021
5,650
46
8,308
5,713
33,865
0
L
Hades
17,821
1,257
188
2,462
19,316
14,805
0
8,043
11,273
67,136
0
L
Khepri
5,293
457
109
2,493
31,644
37,945
0
9,827
21,817
27,125
0
W
Discordia
Kiquarium
Discordia
19,819
455
143
1,444
9,289
4,437
1,936
5,838
3,451
83,980
0
W
Danzaburou
PastaSpaghetti
Danzaburou
23,216
11,852
0
9,803
19,763
10,390
4,466
9,718
10,045
0
92,125
W
Mercury
Zevario
Mercury
28,085
16,015
0
1,723
15,353
9,561
4,445
5,281
10,072
0
138,676
W
Bacchus
dnbram
Bacchus
10,315
1,809
421
6,984
22,555
34,875
512
7,378
15,177
41,756
0
L
Ymir
9,668
3,552
0
4,602
25,892
16,758
0
7,304
18,588
66,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,929
Gold Earned
61,538
409
Minions Killed
594
0
Camps Cleared
0
1,606,798
Distance Traveled
2,035,696
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,524
576
121
6
0
354,465
0
L
Skadi
10,573
529
122
6
0
319,214
0
L
Chang'e
8,611
431
58
3
0
267,456
0
L
Hades
9,872
494
111
6
0
319,785
0
L
Khepri
7,933
397
23
1
0
361,519
0
W
Discordia
11,742
587
127
6
0
415,753
0
W
Danzaburou
11,578
579
117
6
0
366,396
1
W
Mercury
14,478
724
186
9
0
483,635
0
W
Bacchus
12,216
611
43
2
0
415,447
0
L
Ymir
9,940
497
95
5
0
338,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role