Player Matchup

Zeus
Zeus
B1lldozer423
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,269 Elo+
Party 2
Cu Chulainn
Cu Chulainn
EkiiRel
Cu Chulainn
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 79L
1,526 Elo+
Solo
Skadi
Skadi
Ozzykids21
Skadi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,269 Elo+
Party 2
Team Averages
Level 64
1,500 SR
1,354 Elo+

VS

Team Averages
Level 55
1,530 SR
1,333 Elo+
Sol
Sol
V-nom62
Sol
Level 48
God Stats
1W - 0L
1,442 SR
Queue Stats
2W - 6L
1,186 Elo+
Party 1
Sun Wukong
Sun Wukong
Wanhedaa62
Sun Wukong
Level 29
God Stats
1W - 0L
1,499 SR
Queue Stats
1W - 1L
1,241 Elo+
Party 1
Janus
Janus
lesavolirostilj
Janus
Level 88
God Stats
49W - 45L
1,649 SR
Queue Stats
89W - 92L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,710
671
4,188
4,029
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
EkiiRel
Cu Chulainn
10
0 / 5 / 2
6,163
616
5,854
11,335
9,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
9
0 / 5 / 2
5,901
590
4,951
10,762
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 1 / 9
7,560
756
4,775
6,161
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Wanhedaa62
Sun Wukong
12
3 / 1 / 6
7,541
754
5,891
10,123
7,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 0 / 2
9,200
920
12,046
5,261
2,048
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
12
12
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Cu Chulainn
EkiiRel
Cu Chulainn
0
5
2
0.2
L
Skadi
0
5
2
0.2
W
Sol
1
1
9
5.5
W
Sun Wukong
Wanhedaa62
Sun Wukong
3
1
6
6
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,993
Damage
22,712
26,126
Taken
21,545
14,694
Mitigated
11,517
2,732
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,188
250
363
204
4,029
1,689
0
2,660
1,369
17,330
0
L
Cu Chulainn
EkiiRel
Cu Chulainn
5,854
546
0
1,124
11,335
9,322
0
6,130
5,205
0
17,710
L
Skadi
4,951
2,158
209
832
10,762
3,683
0
7,849
2,913
0
17,070
W
Sol
4,775
1,427
152
2,081
6,161
2,439
1,005
1,157
4,817
25,594
2,210
W
Sun Wukong
Wanhedaa62
Sun Wukong
5,891
704
0
2,143
10,123
7,030
0
2,538
7,379
0
19,932
W
12,046
699
0
1,546
5,261
2,048
1,546
569
4,565
46,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,774
Gold Earned
24,301
84
Minions Killed
154
0
Camps Cleared
0
458,356
Distance Traveled
597,741
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,710
671
39
4
0
137,029
2
L
Cu Chulainn
6,163
616
19
2
0
169,552
1
L
Skadi
5,901
590
26
3
0
151,775
0
W
Sol
7,560
756
50
5
0
198,056
0
W
Sun Wukong
7,541
754
32
3
0
203,905
0
W
Janus
9,200
920
72
7
0
195,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role