Player Matchup

Skadi
Skadi
 
Skadi
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Antoniofer1
Odin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,503 Elo+
Solo
Yemoja
Yemoja
AsE_Vieira_4
Yemoja
Level 43
God Stats
2W - 2L
1,584 SR
Queue Stats
15W - 16L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
S13654429
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,644 Elo+
Party 1
Nu Wa
Nu Wa
bEaN5 0n T0AsT
Nu Wa
Level 158
God Stats
10W - 5L
1,853 SR
Queue Stats
115W - 100L
1,554 Elo+
Solo
Team Averages
Level 106
1,588 SR
1,543 Elo+

VS

Team Averages
Level 82
1,621 SR
1,558 Elo+
Ra
Ra
FlushedLeaf1441
Ra
Level 67
God Stats
6W - 2L
1,705 SR
Queue Stats
21W - 24L
1,545 Elo+
Party 2
Terra
Terra
Harder_dan_Tosti
Terra
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 29L
1,607 Elo+
Solo
Neith
Neith
OPahima
Neith
Level 116
God Stats
8W - 2L
1,807 SR
Queue Stats
102W - 114L
1,535 Elo+
Party 2
Ymir
Ymir
almoggold123
Ymir
Level 123
God Stats
2W - 3L
1,474 SR
Queue Stats
134W - 139L
1,560 Elo+
Party 2
Surtr
Surtr
faketesler
Surtr
Level 58
God Stats
30W - 19L
1,620 SR
Queue Stats
99W - 93L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 11 / 0
4,199
420
4,316
13,630
4,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 0
5,414
541
4,730
9,712
6,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
10
0 / 1 / 0
4,978
498
2,063
4,123
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
S13654429
Hun Batz
11
1 / 1 / 0
6,173
617
2,654
5,282
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 0
5,107
511
2,901
6,096
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 4
6,577
658
8,439
6,397
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 0 / 5
6,385
639
3,308
7,511
5,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
OPahima
Neith
11
2 / 0 / 3
6,264
626
2,915
4,536
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 3
6,678
668
2,871
4,967
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
11
2 / 1 / 1
6,582
658
5,805
9,791
5,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
19
19
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
11
0
0
L
1
3
0
0.33
L
Yemoja
0
1
0
0
W
8
1
4
10
W
4
0
5
6.5
W
Neith
OPahima
Neith
2
0
3
3.5
L
Hun Batz
S13654429
Hun Batz
1
1
0
1
W
3
0
3
4.5
L
0
3
0
0
W
Surtr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,664
Damage
23,338
38,843
Taken
33,202
17,339
Mitigated
17,638
7,541
Healing
17,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,316
781
0
500
13,630
4,330
0
6,338
7,292
0
24,286
L
4,730
1,069
0
1,750
9,712
6,347
0
792
8,920
0
38,438
L
Yemoja
2,063
546
209
888
4,123
2,570
0
1,338
2,785
21,758
0
W
8,439
1,196
665
2,330
6,397
2,390
0
1,231
5,166
46,081
0
W
3,308
1,057
2,296
2,786
7,511
5,570
14
1,806
5,705
18,260
0
W
Neith
OPahima
Neith
2,915
1,096
0
1,569
4,536
1,894
0
1,166
3,370
0
43,721
L
Hun Batz
S13654429
Hun Batz
2,654
633
0
3,188
5,282
1,887
0
821
4,461
0
37,456
W
2,871
1,241
0
3,244
4,967
2,594
0
471
4,496
42,102
0
L
2,901
215
0
1,006
6,096
2,205
0
5,508
588
36,295
0
W
Surtr
5,805
2,929
0
4,900
9,791
5,190
42
290
9,501
356
49,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,871
Gold Earned
32,486
258
Minions Killed
344
0
Camps Cleared
0
915,934
Distance Traveled
995,001
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,199
420
39
4
0
180,808
0
L
Odin
5,414
541
65
7
0
175,275
0
L
Yemoja
4,978
498
25
3
0
159,693
0
W
Ra
6,577
658
72
7
0
202,708
0
W
Terra
6,385
639
25
3
0
182,440
0
W
Neith
6,264
626
89
9
0
187,055
0
L
Hun Batz
6,173
617
71
7
0
233,773
0
W
Ymir
6,678
668
76
8
0
232,546
0
L
Nu Wa
5,107
511
58
6
0
166,385
2
W
Surtr
6,582
658
82
8
0
190,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role