Player Matchup

Artemis
Artemis
Gold I
LockdownSolo
Artemis
Gold I
Level 106
God Stats
0W - 3L
1,298 SR
Queue Stats
88W - 91L
1,604 MMR
Solo
Fenrir
Fenrir
Platinum IV
SirPlagued
Fenrir
Platinum IV
Level 288
God Stats
22W - 19L
1,666 SR
Queue Stats
944W - 932L
1,575 MMR
Solo
Geb
Geb
Platinum III
Vaelik
Geb
Platinum III
Level 157
God Stats
14W - 15L
1,428 SR
Queue Stats
283W - 271L
1,765 MMR
Party 1
Ra
Ra
Gold IV
Zyaruss
Ra
Gold IV
Level 170
God Stats
9W - 15L
1,275 SR
Queue Stats
319W - 318L
1,591 MMR
Solo
Achilles
Achilles
Gold IV
x DivineFate x
Achilles
Gold IV
Level 86
God Stats
11W - 10L
1,666 SR
Queue Stats
173W - 165L
1,437 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 161
1,467 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,568 SR
1,595 MMR
Poseidon
Poseidon
Gold III
BulbasaurIsBis
Poseidon
Gold III
Level 48
God Stats
15W - 9L
1,754 SR
Queue Stats
54W - 54L
1,608 MMR
Solo
Ishtar
Ishtar
Platinum III
DireGarcia
Ishtar
Platinum III
Level 124
God Stats
188W - 157L
1,555 SR
Queue Stats
492W - 467L
1,601 MMR
Solo
Lancelot
Lancelot
Gold III
YmirFreezy
Lancelot
Gold III
Level 122
God Stats
13W - 7L
1,474 SR
Queue Stats
396W - 379L
1,601 MMR
Solo
Ah Puch
Ah Puch
Gold II
lS3RGl
Ah Puch
Gold II
Level 185
God Stats
15W - 8L
1,557 SR
Queue Stats
410W - 397L
1,590 MMR
Solo
Ymir
Ymir
Gold III
xBwin
Ymir
Gold III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 96L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LockdownSolo
Artemis
11
0 / 5 / 0
6,093
469
2,251
11,380
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
SirPlagued
Fenrir
11
1 / 2 / 0
6,188
476
5,023
10,735
9,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
Vaelik
Geb
7
0 / 1 / 0
5,140
395
1,153
6,869
4,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 3 / 1
6,912
532
3,736
7,238
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
3 / 2 / 1
7,236
557
4,700
12,130
5,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
BastetFreyaCabrakanNe Zha

VS

Bans
SurtrThorLokiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
0 / 2 / 2
8,594
661
5,857
6,400
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
DireGarcia
Ishtar
15
6 / 0 / 0
9,064
697
11,791
8,080
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
YmirFreezy
Lancelot
13
5 / 0 / 0
8,307
639
3,802
7,362
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
lS3RGl
Ah Puch
13
1 / 2 / 3
8,217
632
8,115
10,625
7,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
xBwin
Ymir
9
1 / 0 / 2
6,672
513
2,178
5,597
4,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
13
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
0
2
2
0.5
W
Ishtar
DireGarcia
Ishtar
6
0
0
6
L
Artemis
LockdownSolo
Artemis
0
5
0
0
L
Fenrir
SirPlagued
Fenrir
1
2
0
0.5
L
Geb
Vaelik
Geb
0
1
0
0
W
Lancelot
YmirFreezy
Lancelot
5
0
0
5
L
0
3
1
0.17
W
Ah Puch
lS3RGl
Ah Puch
1
2
3
1.25
L
Achilles
3
2
1
1.75
W
Ymir
xBwin
Ymir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,863
Damage
31,743
48,352
Taken
38,064
26,606
Mitigated
21,405
13,290
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
5,857
1,113
0
441
6,400
2,227
829
1,991
4,216
88,895
0
W
Ishtar
DireGarcia
Ishtar
11,791
7,690
0
5,855
8,080
3,890
0
510
7,530
0
76,545
L
Artemis
LockdownSolo
Artemis
2,251
1,103
0
3,816
11,380
4,421
0
683
10,697
0
41,655
L
Fenrir
SirPlagued
Fenrir
5,023
1,376
0
2,336
10,735
9,445
0
5,175
4,601
0
30,905
L
Geb
Vaelik
Geb
1,153
305
1,095
1,988
6,869
4,162
0
2,610
4,259
7,858
0
W
Lancelot
YmirFreezy
Lancelot
3,802
748
0
843
7,362
3,124
0
837
6,437
0
56,712
L
3,736
174
175
2,483
7,238
2,893
0
2,990
4,248
60,313
0
W
Ah Puch
lS3RGl
Ah Puch
8,115
1,205
0
4,851
10,625
7,697
164
0
10,625
49,821
0
L
Achilles
4,700
1,017
0
1,397
12,130
5,685
0
3,521
8,397
0
51,776
W
Ymir
xBwin
Ymir
2,178
925
0
1,540
5,597
4,467
104
1,495
3,982
15,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
40,854
342
Minions Killed
464
0
Camps Cleared
0
1,234,472
Distance Traveled
1,372,187
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,594
661
143
11
0
277,780
0
W
Ishtar
9,064
697
124
10
0
250,637
3
L
Artemis
6,093
469
79
6
0
226,084
0
L
Fenrir
6,188
476
52
4
0
258,281
0
L
Geb
5,140
395
6
0
0
163,058
2
W
Lancelot
8,307
639
82
6
0
338,914
1
L
Ra
6,912
532
119
9
0
269,371
2
W
Ah Puch
8,217
632
93
7
0
224,178
2
L
Achilles
7,236
557
86
7
0
317,678
1
W
Ymir
6,672
513
22
2
0
280,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role