Player Matchup

Bellona
Bellona
 
Bellona
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SAGREVYUM
Morgan Le Fay
Level 145
God Stats
67W - 75L
1,506 SR
Queue Stats
666W - 670L
1,515 Elo+
Solo
Cthulhu
Cthulhu
SoLAnahi
Cthulhu
Level 109
God Stats
0W - 5L
1,148 SR
Queue Stats
682W - 752L
1,449 Elo+
Party 2
Danzaburou
Danzaburou
Sunahdin
Danzaburou
Level 47
God Stats
15W - 22L
1,452 SR
Queue Stats
179W - 160L
1,487 Elo+
Solo
Thanatos
Thanatos
febri
Thanatos
Level 107
God Stats
4W - 4L
1,598 SR
Queue Stats
4W - 6L
1,493 Elo+
Solo
Team Averages
Level 102
1,441 SR
1,489 Elo+

VS

Team Averages
Level 98
1,530 SR
1,485 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SOUP7594
Baron Samedi
Level 108
God Stats
3W - 4L
1,477 SR
Queue Stats
22W - 21L
1,474 Elo+
Party 1
Surtr
Surtr
hamsterman666
Surtr
Level 86
God Stats
3W - 2L
1,673 SR
Queue Stats
13W - 15L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 2 / 0
7,881
985
5,010
17,998
18,544
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Morgan Le Fay
SAGREVYUM
Morgan Le Fay
13
0 / 1 / 0
7,683
960
2,428
2,594
1,157
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
SoLAnahi
Cthulhu
13
0 / 5 / 0
8,251
1,031
9,923
19,114
21,945
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Sunahdin
Danzaburou
13
0 / 6 / 0
8,241
1,030
10,483
15,520
6,875
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
febri
Thanatos
13
0 / 6 / 0
7,830
979
5,559
12,867
5,553
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

191

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
8 / 0 / 11
10,405
1,301
11,890
10,571
11,069
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
 
Nu Wa
15
1 / 0 / 13
9,344
1,168
14,595
5,234
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
 
Bellona
15
2 / 0 / 16
8,970
1,121
11,759
9,532
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
SOUP7594
Baron Samedi
15
4 / 0 / 13
9,552
1,194
13,157
3,050
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 0 / 12
9,326
1,166
11,987
11,018
10,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
85
0
Kills
20
20
Deaths
0
0
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
W
Lancelot
 
Lancelot
8
0
11
13.5
W
Nu Wa
 
Nu Wa
1
0
13
7.5
W
Bellona
 
Bellona
2
0
16
10
L
Morgan Le Fay
SAGREVYUM
Morgan Le Fay
0
1
0
0
W
Baron Samedi
SOUP7594
Baron Samedi
4
0
13
10.5
L
Cthulhu
SoLAnahi
Cthulhu
0
5
0
0
L
Danzaburou
Sunahdin
Danzaburou
0
6
0
0
L
Thanatos
febri
Thanatos
0
6
0
0
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,403
Damage
63,388
68,093
Taken
39,405
54,074
Mitigated
38,824
5,641
Healing
11,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,010
1,089
0
373
17,998
18,544
0
8,557
9,093
0
17,011
W
Lancelot
 
Lancelot
11,890
2,016
0
0
10,571
11,069
0
2,864
7,707
776
17,089
W
Nu Wa
 
Nu Wa
14,595
4,558
0
248
5,234
2,636
0
2,460
2,774
43,306
0
W
Bellona
 
Bellona
11,759
2,725
0
1,182
9,532
12,509
0
2,760
6,772
0
16,873
L
Morgan Le Fay
SAGREVYUM
Morgan Le Fay
2,428
244
0
127
2,594
1,157
0
917
1,626
8,910
0
W
Baron Samedi
SOUP7594
Baron Samedi
13,157
1,056
4,600
2,174
3,050
1,796
0
1,473
1,577
22,173
0
L
Cthulhu
SoLAnahi
Cthulhu
9,923
449
425
8
19,114
21,945
0
8,803
10,097
36,089
0
L
Danzaburou
Sunahdin
Danzaburou
10,483
4,316
0
2,484
15,520
6,875
0
6,144
9,127
0
35,300
L
Thanatos
febri
Thanatos
5,559
1,821
0
2,224
12,867
5,553
0
3,996
8,696
0
11,372
W
11,987
3,772
377
2,464
11,018
10,814
0
2,794
8,224
385
25,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,886
Gold Earned
47,597
162
Minions Killed
147
5
Camps Cleared
7
648,211
Distance Traveled
896,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,881
985
19
2
0
187,859
0
W
Lancelot
10,405
1,301
10
1
3
212,791
0
W
Nu Wa
9,344
1,168
56
7
2
159,451
0
W
Bellona
8,970
1,121
20
3
0
184,844
0
L
Morgan Le Fay
7,683
960
13
2
1
33,937
0
W
Baron Samedi
9,552
1,194
26
3
0
150,697
0
L
Cthulhu
8,251
1,031
61
8
1
152,349
0
L
Danzaburou
8,241
1,030
58
7
3
144,648
0
L
Thanatos
7,830
979
11
1
0
129,418
0
W
Surtr
9,326
1,166
35
4
2
188,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role