Player Matchup

Bastet
Bastet
BusDriverBa
Bastet
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
Hostile Grandpa
Nu Wa
Level 138
God Stats
34W - 15L
1,269 SR
Queue Stats
903W - 953L
1,411 Elo+
Solo
Geb
Geb
Muhi6436
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,103 Elo+
Solo
Thor
Thor
jennaarebee
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,180 Elo+
Party 1
Chaac
Chaac
o429
Chaac
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 295L
1,406 Elo+
Solo
Team Averages
Level 85
1,454 SR
1,329 Elo+

VS

Team Averages
Level 169
1,508 SR
1,470 Elo+
Ah Puch
Ah Puch
Blind Archer X
Ah Puch
Level 186
God Stats
3W - 1L
1,500 SR
Queue Stats
150W - 162L
1,476 Elo+
Solo
Chiron
Chiron
GODYO
Chiron
Level 275
God Stats
41W - 49L
1,365 SR
Queue Stats
2,087W - 2,084L
1,467 Elo+
Solo
Danzaburou
Danzaburou
MadRetz
Danzaburou
Level 144
God Stats
7W - 3L
1,476 SR
Queue Stats
167W - 165L
1,406 Elo+
Solo
Camazotz
Camazotz
memelaz
Camazotz
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 114L
1,444 Elo+
Solo
Geb
Geb
undeaddragon1
Geb
Level 121
God Stats
7W - 5L
1,697 SR
Queue Stats
288W - 217L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
0 / 2 / 1
4,856
971
4,177
4,220
1,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 1
5,771
1,154
4,017
1,708
609
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 0
4,212
842
0
0
0
9
1 / 4 / 0
5,109
1,022
3,238
5,552
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
o429
Chaac
10
1 / 2 / 3
5,207
1,041
4,820
6,232
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
5,444
1,089
2,419
2,190
746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
GODYO
Chiron
10
2 / 1 / 3
5,929
1,186
3,036
4,196
1,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
MadRetz
Danzaburou
12
6 / 1 / 3
6,523
1,305
4,353
4,870
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
memelaz
Camazotz
10
1 / 1 / 6
5,594
1,119
1,418
4,627
1,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 7
5,588
1,118
3,304
5,432
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
9
9
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
Bastet
0
2
1
0.25
W
Chiron
GODYO
Chiron
2
1
3
3.5
L
2
1
1
2.5
W
Danzaburou
MadRetz
Danzaburou
6
1
3
7.5
L
0
0
0
0
L
1
4
0
0.25
W
Camazotz
memelaz
Camazotz
1
1
6
4
L
Chaac
o429
Chaac
1
2
3
1.25
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,252
Damage
14,530
17,712
Taken
21,315
10,739
Mitigated
8,925
2,789
Healing
9,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,419
0
47
553
2,190
746
80
202
1,988
7,342
0
L
Bastet
4,177
1,038
0
794
4,220
1,625
0
1,441
2,779
0
6,180
W
Chiron
GODYO
Chiron
3,036
1,526
828
1,829
4,196
1,310
752
884
3,312
0
9,821
L
4,017
1,213
190
113
1,708
609
0
660
1,048
11,692
0
W
Danzaburou
MadRetz
Danzaburou
4,353
1,493
797
1,760
4,870
1,914
44
700
4,088
0
11,701
L
0
0
0
0
0
0
0
0
0
0
0
L
3,238
423
0
0
5,552
2,226
0
2,030
3,522
0
5,514
W
Camazotz
memelaz
Camazotz
1,418
229
0
1,296
4,627
1,514
140
1,294
3,167
0
6,318
L
Chaac
o429
Chaac
4,820
627
53
1,639
6,232
6,279
0
1,592
4,640
0
9,504
W
3,304
283
481
2,150
5,432
3,441
191
937
4,412
5,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
29,078
42
Minions Killed
74
0
Camps Cleared
0
402,734
Distance Traveled
513,404
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,444
1,089
17
3
0
116,974
0
L
Bastet
4,856
971
9
2
0
109,140
0
W
Chiron
5,929
1,186
17
3
0
77,551
1
L
Nu Wa
5,771
1,154
17
3
0
107,907
0
W
Danzaburou
6,523
1,305
21
4
0
106,922
0
L
Geb
4,212
842
0
0
0
0
0
L
Thor
5,109
1,022
3
1
0
95,751
0
W
Camazotz
5,594
1,119
13
3
0
106,761
0
L
Chaac
5,207
1,041
13
3
0
89,936
0
W
Geb
5,588
1,118
6
1
0
105,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role