Player Matchup

Shiva
Shiva
 
Shiva
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Eneran
Jormungandr
Level 196
God Stats
2W - 1L
1,183 SR
Queue Stats
84W - 57L
1,671 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LuckyDan
Morgan Le Fay
Level 188
God Stats
3W - 2L
1,568 SR
Queue Stats
621W - 290L
1,768 Elo+
Party 1
Chernobog
Chernobog
OGPaul
Chernobog
Level 217
God Stats
3W - 2L
1,805 SR
Queue Stats
192W - 102L
1,721 Elo+
Party 1
Ne Zha
Ne Zha
TodLeCoq
Ne Zha
Level 207
God Stats
8W - 3L
1,881 SR
Queue Stats
275W - 113L
1,757 Elo+
Party 1
Team Averages
Level 192
1,587 SR
1,684 Elo+

VS

Team Averages
Level 99
1,504 SR
1,569 Elo+
Vulcan
Vulcan
Jackycha6
Vulcan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 67L
1,604 Elo+
Party 2
Athena
Athena
Jeml81198
Athena
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
K0N4
Chaac
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,719 Elo+
Party 2
Jing Wei
Jing Wei
Rornarokk
Jing Wei
Level 89
God Stats
0W - 3L
1,330 SR
Queue Stats
50W - 68L
1,455 Elo+
Party 2
Arachne
Arachne
TrapPhoenix
Arachne
Level 60
God Stats
1W - 1L
1,689 SR
Queue Stats
58W - 39L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 3 / 1
7,516
578
6,499
11,469
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
Eneran
Jormungandr
12
4 / 1 / 5
8,041
619
6,849
9,456
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
LuckyDan
Morgan Le Fay
14
6 / 3 / 5
8,764
674
10,509
8,655
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
OGPaul
Chernobog
16
5 / 0 / 4
9,010
693
15,455
10,947
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
TodLeCoq
Ne Zha
15
7 / 3 / 4
9,204
708
10,512
13,872
6,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Jackycha6
Vulcan
11
3 / 9 / 1
6,762
520
6,708
11,255
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
Jeml81198
Athena
10
3 / 3 / 2
6,483
499
4,176
16,740
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
K0N4
Chaac
13
3 / 4 / 3
8,127
625
9,431
13,327
8,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Rornarokk
Jing Wei
10
0 / 4 / 0
5,691
438
4,586
10,029
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
TrapPhoenix
Arachne
12
1 / 5 / 2
6,791
522
5,203
13,809
5,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
25
Kills
10
10
Deaths
25
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
3
1
1.17
W
Jormungandr
Eneran
Jormungandr
4
1
5
6.5
L
Vulcan
Jackycha6
Vulcan
3
9
1
0.39
L
Athena
Jeml81198
Athena
3
3
2
1.33
L
Chaac
K0N4
Chaac
3
4
3
1.13
W
Morgan Le Fay
LuckyDan
Morgan Le Fay
6
3
5
2.83
W
Chernobog
OGPaul
Chernobog
5
0
4
7
L
Jing Wei
Rornarokk
Jing Wei
0
4
0
0
W
Ne Zha
TodLeCoq
Ne Zha
7
3
4
3
L
Arachne
TrapPhoenix
Arachne
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,824
Damage
30,104
54,399
Taken
65,160
29,708
Mitigated
35,473
15,601
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,499
2,689
0
979
11,469
5,720
463
329
11,140
0
47,084
W
Jormungandr
Eneran
Jormungandr
6,849
1,487
0
1,912
9,456
8,813
80
2,571
6,827
34,799
199
L
Vulcan
Jackycha6
Vulcan
6,708
1,544
0
928
11,255
3,653
0
6,591
4,373
43,719
0
L
Athena
Jeml81198
Athena
4,176
1,267
0
2,415
16,740
13,875
9
3,573
13,111
18,430
0
L
Chaac
K0N4
Chaac
9,431
1,616
0
4,465
13,327
8,811
0
526
12,785
0
60,567
W
Morgan Le Fay
LuckyDan
Morgan Le Fay
10,509
1,147
0
1,631
8,655
3,782
0
3,528
4,910
63,707
0
W
Chernobog
OGPaul
Chernobog
15,455
11,034
0
9,247
10,947
5,390
208
2,167
8,780
0
86,330
L
Jing Wei
Rornarokk
Jing Wei
4,586
3,121
0
2,532
10,029
3,976
0
1,258
8,771
0
39,024
W
Ne Zha
TodLeCoq
Ne Zha
10,512
4,188
0
1,832
13,872
6,003
0
2,254
11,498
0
73,854
L
Arachne
TrapPhoenix
Arachne
5,203
3,236
0
3,336
13,809
5,158
0
4,676
8,961
0
47,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,535
Gold Earned
33,854
459
Minions Killed
349
0
Camps Cleared
0
1,360,566
Distance Traveled
1,372,325
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,516
578
72
6
0
258,123
0
W
Jormungandr
8,041
619
36
3
0
272,227
6
L
Vulcan
6,762
520
82
6
0
262,023
2
L
Athena
6,483
499
21
2
0
281,273
4
L
Chaac
8,127
625
105
8
0
264,855
2
W
Morgan Le Fay
8,764
674
115
9
0
272,136
0
W
Chernobog
9,010
693
125
10
0
254,942
3
L
Jing Wei
5,691
438
72
6
0
248,911
0
W
Ne Zha
9,204
708
111
9
0
303,138
0
L
Arachne
6,791
522
69
5
0
315,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role