Player Matchup

Nox
Nox
Calixtr0
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,338 Elo+
Solo
Baba Yaga
Baba Yaga
Meenanoona
Baba Yaga
Level 115
God Stats
25W - 12L
1,499 SR
Queue Stats
806W - 794L
1,423 Elo+
Solo
Vulcan
Vulcan
The-Avenged-Wolf
Vulcan
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
315W - 274L
1,615 Elo+
Solo
Anubis
Anubis
WolfofMibu2
Anubis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,478 Elo+
Solo
Neith
Neith
sahadeva
Neith
Level 143
God Stats
1W - 2L
1,265 SR
Queue Stats
238W - 238L
1,422 Elo+
Solo
Team Averages
Level 114
1,453 SR
1,455 Elo+

VS

Team Averages
Level 79
1,543 SR
1,432 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
MentalFury3
Amaterasu
Level 153
God Stats
5W - 4L
1,715 SR
Queue Stats
195W - 218L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
Zexyal
Zhong Kui
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,181 Elo+
Solo
Tiamat
Tiamat
jeronihon
Tiamat
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
370W - 384L
1,404 Elo+
Solo
Kuzenbo
Kuzenbo
minottimaicao
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 12
8,457
846
5,051
8,111
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baba Yaga
Meenanoona
Baba Yaga
15
3 / 1 / 15
8,275
828
9,899
8,759
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 13
8,938
894
19,693
4,954
2,429
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anubis
13
5 / 4 / 10
8,089
809
11,321
10,480
5,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
sahadeva
Neith
15
3 / 1 / 10
8,318
832
8,703
6,809
3,112
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
3 / 5 / 6
8,120
812
7,160
12,336
13,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
MentalFury3
Amaterasu
14
4 / 4 / 4
7,579
758
6,367
18,617
8,498
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Zexyal
Zhong Kui
10
0 / 6 / 3
6,233
623
4,394
9,425
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
jeronihon
Tiamat
14
1 / 5 / 2
7,544
754
4,445
9,209
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
14
2 / 2 / 1
7,963
796
7,041
10,721
18,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
26
22
Kills
10
10
Deaths
22
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
5
6
1.2
W
5
3
12
3.67
W
Baba Yaga
Meenanoona
Baba Yaga
3
1
15
10.5
L
Amaterasu
MentalFury3
Amaterasu
4
4
4
1.5
W
6
1
13
12.5
W
Anubis
5
4
10
2.5
L
Zhong Kui
Zexyal
Zhong Kui
0
6
3
0.25
L
Tiamat
jeronihon
Tiamat
1
5
2
0.4
L
Kuzenbo
2
2
1
1.25
W
Neith
sahadeva
Neith
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,667
Damage
29,407
39,113
Taken
60,308
18,939
Mitigated
48,424
17,946
Healing
15,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,160
201
521
1,457
12,336
13,112
0
9,143
3,193
14,623
0
W
5,051
879
215
1,537
8,111
3,600
36
4,712
3,253
13,729
0
W
Baba Yaga
Meenanoona
Baba Yaga
9,899
321
1,095
3,763
8,759
4,133
666
5,361
3,238
15,564
0
L
Amaterasu
MentalFury3
Amaterasu
6,367
1,616
485
6,774
18,617
8,498
0
14,421
4,196
0
10,785
W
19,693
8,901
0
466
4,954
2,429
298
3,203
1,745
30,625
0
W
Anubis
11,321
628
924
4,351
10,480
5,665
117
5,394
4,936
22,494
0
L
Zhong Kui
Zexyal
Zhong Kui
4,394
379
267
722
9,425
4,298
0
7,887
1,538
8,572
0
L
Tiamat
jeronihon
Tiamat
4,445
293
149
1,189
9,209
4,205
0
7,961
1,248
12,827
0
L
Kuzenbo
7,041
1,654
414
3,329
10,721
18,311
0
6,552
4,169
16,113
0
W
Neith
sahadeva
Neith
8,703
2,491
2,089
3,506
6,809
3,112
992
3,858
2,901
0
17,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,077
Gold Earned
37,439
124
Minions Killed
67
0
Camps Cleared
0
855,997
Distance Traveled
815,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,120
812
10
1
0
170,438
0
W
Nox
8,457
846
19
2
0
169,352
0
W
Baba Yaga
8,275
828
19
2
0
203,721
0
L
Amaterasu
7,579
758
12
1
0
190,334
0
W
Vulcan
8,938
894
27
3
0
186,926
0
W
Anubis
8,089
809
21
2
0
119,240
0
L
Zhong Kui
6,233
623
11
1
0
125,223
0
L
Tiamat
7,544
754
27
3
0
155,689
0
L
Kuzenbo
7,963
796
7
1
0
173,400
0
W
Neith
8,318
832
38
4
0
176,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role