Player Matchup

Nu Wa
Nu Wa
Gold IV
LeytonLaw
Nu Wa
Gold IV
Level 140
God Stats
4W - 4L
1,306 SR
Queue Stats
169W - 184L
1,387 MMR
Solo
Horus
Horus
Bronze III
PLR87
Horus
Bronze III
Level 157
God Stats
2W - 1L
1,557 SR
Queue Stats
31W - 23L
1,500 MMR
Solo
Geb
Geb
Bronze III
iins4niity
Geb
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,497 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 135
1,454 SR
1,461 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,528 SR
1,616 MMR
Olorun
Olorun
Gold V
Assault Tate
Olorun
Gold V
Level 48
God Stats
11W - 6L
1,592 SR
Queue Stats
347W - 387L
1,309 MMR
Solo
Athena
Athena
Silver IV
LordVellex90
Athena
Silver IV
Level 125
God Stats
1W - 0L
1,289 SR
Queue Stats
5W - 11L
1,344 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
PhoinixFire
Ne Zha
Diamond IV
Level 180
God Stats
1W - 0L
1,703 SR
Queue Stats
38W - 32L
2,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LeytonLaw
Nu Wa
14
0 / 2 / 0
8,934
638
10,413
11,924
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
PLR87
Horus
13
0 / 4 / 0
8,364
597
15,161
25,893
16,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 6 / 1
9,128
652
11,105
21,293
20,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Cu ChulainnAtlasAphroditeAchilles

VS

Bans
HelKuzenboScyllaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
4 / 0 / 7
11,223
802
20,729
10,284
5,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
15
2 / 1 / 9
9,662
690
8,347
18,236
18,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
18
6 / 0 / 6
10,978
784
22,520
16,175
11,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
0
Kills
12
12
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
0
7
7.5
L
Nu Wa
LeytonLaw
Nu Wa
0
2
0
0
W
Athena
2
1
9
6.5
L
Horus
PLR87
Horus
0
4
0
0
W
Ne Zha
6
0
6
9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,679
Damage
51,596
59,110
Taken
44,695
41,970
Mitigated
35,366
22,142
Healing
19,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
20,729
8,359
2,822
6,651
10,284
5,503
2,861
5,300
4,770
81,420
0
L
Nu Wa
LeytonLaw
Nu Wa
10,413
1,257
0
377
11,924
4,799
18
5,087
6,484
47,542
0
W
Athena
8,347
3,025
357
3,351
18,236
18,759
36
8,512
9,090
22,249
0
L
Horus
PLR87
Horus
15,161
9,070
4,225
11,572
25,893
16,578
21
14,249
11,160
0
37,308
W
Ne Zha
22,520
8,608
0
6,467
16,175
11,104
616
7,995
7,727
0
66,973
L
11,105
1,489
3,118
2,850
21,293
20,593
65
9,840
10,857
26,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
31,863
160
Minions Killed
220
0
Camps Cleared
0
725,251
Distance Traveled
794,299
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,223
802
115
8
0
263,364
2
L
Nu Wa
8,934
638
84
6
0
240,976
2
W
Athena
9,662
690
31
2
0
238,749
0
L
Horus
8,364
597
52
4
0
244,823
0
W
Ne Zha
10,978
784
74
5
0
292,186
0
L
Geb
9,128
652
24
2
0
239,452
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role