Player Matchup

Nu Wa
Nu Wa
Bronze III
B33rGod
Nu Wa
Bronze III
Level 84
God Stats
1W - 1L
1,581 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Floorskin
Sun Wukong
Silver I
Level 169
God Stats
136W - 135L
1,553 SR
Queue Stats
660W - 722L
1,341 MMR
Solo
Cerberus
Cerberus
Bronze IV
KHN DaVinci
Cerberus
Bronze IV
Level 67
God Stats
7W - 13L
1,500 SR
Queue Stats
89W - 133L
1,351 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,544 SR
1,397 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,668 SR
1,423 MMR
Chaac
Chaac
Gold II
Denner121
Chaac
Gold II
Level 132
God Stats
19W - 14L
1,718 SR
Queue Stats
57W - 65L
1,641 MMR
Solo
Achilles
Achilles
Silver V
Llamahunter44
Achilles
Silver V
Level 102
God Stats
2W - 1L
1,645 SR
Queue Stats
17W - 26L
1,131 MMR
Solo
Olorun
Olorun
Gold IV
MZRspeed3
Olorun
Gold IV
Level 156
God Stats
33W - 37L
1,641 SR
Queue Stats
548W - 610L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
B33rGod
Nu Wa
16
2 / 6 / 2
10,872
640
13,106
13,239
6,671
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Floorskin
Sun Wukong
16
3 / 4 / 2
10,664
627
15,820
22,448
20,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
KHN DaVinci
Cerberus
15
0 / 4 / 4
10,523
619
12,324
30,193
42,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BacchusAtlasKukulkanAo KuangThanatos

VS

Bans
ShivaAh Muzen CabFenrirMulanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Denner121
Chaac
20
9 / 0 / 5
13,532
796
23,728
24,090
25,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
Llamahunter44
Achilles
16
3 / 2 / 4
11,112
654
8,147
17,856
25,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Olorun
MZRspeed3
Olorun
17
2 / 3 / 5
11,989
705
23,613
19,171
9,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
14
14
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
B33rGod
Nu Wa
2
6
2
0.5
W
Chaac
Denner121
Chaac
9
0
5
11.5
L
Sun Wukong
Floorskin
Sun Wukong
3
4
2
1
L
Cerberus
KHN DaVinci
Cerberus
0
4
4
0.5
W
Achilles
Llamahunter44
Achilles
3
2
4
2.5
W
Olorun
MZRspeed3
Olorun
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,250
Damage
55,488
65,880
Taken
61,117
69,533
Mitigated
60,310
19,714
Healing
25,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
B33rGod
Nu Wa
13,106
5,277
540
364
13,239
6,671
458
2,169
11,070
44,006
0
W
Chaac
Denner121
Chaac
23,728
4,206
0
10,046
24,090
25,688
596
8,998
14,588
0
77,747
L
Sun Wukong
Floorskin
Sun Wukong
15,820
2,548
0
4,978
22,448
20,746
564
9,145
13,251
729
55,795
L
Cerberus
KHN DaVinci
Cerberus
12,324
947
2,561
11,271
30,193
42,116
183
11,188
18,955
27,638
0
W
Achilles
Llamahunter44
Achilles
8,147
2,053
843
3,006
17,856
25,061
168
7,308
10,029
0
25,633
W
Olorun
MZRspeed3
Olorun
23,613
12,469
1,298
9,935
19,171
9,561
2,318
8,541
10,532
91,436
8,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
36,633
172
Minions Killed
248
0
Camps Cleared
0
888,537
Distance Traveled
938,560
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,872
640
66
4
0
270,945
0
W
Chaac
13,532
796
89
5
0
356,489
1
L
Sun Wukong
10,664
627
66
4
0
315,770
2
L
Cerberus
10,523
619
40
2
0
301,822
0
W
Achilles
11,112
654
18
1
0
312,699
0
W
Olorun
11,989
705
141
8
0
269,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role