Player Matchup

Izanami
Izanami
Dhaffologist
Izanami
Level 104
God Stats
1W - 4L
1,161 SR
Queue Stats
55W - 69L
1,474 Elo+
Solo
Discordia
Discordia
GutEddie
Discordia
Level 81
God Stats
4W - 6L
1,357 SR
Queue Stats
340W - 312L
1,460 Elo+
Party 3
Serqet
Serqet
KuKuXu
Serqet
Level 81
God Stats
5W - 1L
1,719 SR
Queue Stats
26W - 21L
1,522 Elo+
Party 2
Ares
Ares
Laiaknosse
Ares
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,362 Elo+
Party 3
Achilles
Achilles
lotero29
Achilles
Level 44
God Stats
4W - 4L
1,525 SR
Queue Stats
61W - 74L
1,453 Elo+
Party 2
Team Averages
Level 71
1,453 SR
1,454 Elo+

VS

Team Averages
Level 112
1,541 SR
1,503 Elo+
Osiris
Osiris
ArisenSkull
Osiris
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,683 Elo+
Party 1
Artemis
Artemis
BlackAmbers
Artemis
Level 85
God Stats
21W - 15L
1,561 SR
Queue Stats
117W - 107L
1,514 Elo+
Solo
Anubis
Anubis
Ghostii11
Anubis
Level 128
God Stats
8W - 6L
1,643 SR
Queue Stats
166W - 154L
1,423 Elo+
Solo
Serqet
Serqet
SAmaruRVM
Serqet
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 116L
1,457 Elo+
Solo
Artio
Artio
Эмилька
Artio
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 78L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dhaffologist
Izanami
16
6 / 1 / 2
9,771
651
13,292
8,874
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
GutEddie
Discordia
14
2 / 5 / 2
7,682
512
7,420
10,616
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
KuKuXu
Serqet
15
4 / 2 / 5
8,981
599
7,375
9,959
4,090
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 6
8,349
557
4,294
10,222
10,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
lotero29
Achilles
12
1 / 2 / 0
6,850
457
5,085
11,203
11,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 1 / 1
8,588
573
8,763
12,492
14,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
BlackAmbers
Artemis
11
1 / 3 / 1
7,054
470
5,598
8,623
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Ghostii11
Anubis
14
3 / 4 / 3
8,081
539
6,737
10,841
5,462
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
SAmaruRVM
Serqet
14
5 / 3 / 4
8,336
556
7,685
14,094
6,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 2
6,338
423
2,115
13,036
11,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
14
Kills
11
11
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
1
1
2.5
L
Artemis
BlackAmbers
Artemis
1
3
1
0.5
W
Izanami
Dhaffologist
Izanami
6
1
2
7
L
Anubis
Ghostii11
Anubis
3
4
3
1.13
W
Discordia
GutEddie
Discordia
2
5
2
0.6
W
Serqet
KuKuXu
Serqet
4
2
5
3.25
W
1
1
6
4
L
Serqet
SAmaruRVM
Serqet
5
3
4
2.33
W
Achilles
lotero29
Achilles
1
2
0
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,466
Damage
30,898
50,874
Taken
59,086
33,186
Mitigated
41,059
12,529
Healing
19,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,763
2,285
0
4,706
12,492
14,929
0
0
11,114
346
64,355
L
Artemis
BlackAmbers
Artemis
5,598
2,135
0
2,795
8,623
2,888
1,018
1,288
7,335
0
49,379
W
Izanami
Dhaffologist
Izanami
13,292
10,266
0
5,236
8,874
4,013
6,228
1,407
7,467
0
101,196
L
Anubis
Ghostii11
Anubis
6,737
521
0
4,094
10,841
5,462
0
4,786
5,607
62,920
0
W
Discordia
GutEddie
Discordia
7,420
573
0
1,440
10,616
3,469
0
3,620
6,517
50,548
0
W
Serqet
KuKuXu
Serqet
7,375
1,957
0
886
9,959
4,090
0
1,771
8,003
0
60,804
W
4,294
333
0
2,819
10,222
10,057
182
2,054
8,056
19,046
0
L
Serqet
SAmaruRVM
Serqet
7,685
2,231
0
4,940
14,094
6,215
0
4,084
9,741
0
47,704
W
Achilles
lotero29
Achilles
5,085
896
0
2,148
11,203
11,557
0
206
9,648
0
26,006
L
2,115
409
374
2,847
13,036
11,565
0
1,556
11,320
17,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,633
Gold Earned
38,397
379
Minions Killed
380
0
Camps Cleared
0
1,451,779
Distance Traveled
1,375,887
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,588
573
87
6
0
268,089
6
L
Artemis
7,054
470
81
5
0
260,115
0
W
Izanami
9,771
651
169
11
0
245,047
5
L
Anubis
8,081
539
110
7
0
236,905
2
W
Discordia
7,682
512
71
5
0
271,825
0
W
Serqet
8,981
599
88
6
0
351,983
0
W
Ares
8,349
557
22
1
0
316,750
2
L
Serqet
8,336
556
73
5
0
368,863
0
W
Achilles
6,850
457
29
2
0
266,174
1
L
Artio
6,338
423
29
2
0
241,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role