Player Matchup

Baron Samedi
Baron Samedi
Nytespade
Baron Samedi
Level 149
God Stats
53W - 38L
1,658 SR
Queue Stats
100W - 102L
1,416 Elo+
Solo
Apollo
Apollo
erPeOpLe
Apollo
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
368W - 423L
1,353 Elo+
Solo
Chaac
Chaac
mean_maori308
Chaac
Level 119
God Stats
1W - 2L
1,265 SR
Queue Stats
35W - 35L
1,461 Elo+
Solo
Team Averages
Level 140
1,474 SR
1,410 Elo+

VS

Team Averages
Level 71
1,566 SR
1,482 Elo+
Anubis
Anubis
Blestshadow101
Anubis
Level 79
God Stats
9W - 3L
1,624 SR
Queue Stats
122W - 112L
1,351 Elo+
Solo
Cupid
Cupid
LEWISXvX
Cupid
Level 109
God Stats
0W - 1L
1,573 SR
Queue Stats
26W - 29L
1,596 Elo+
Party 1
Chaac
Chaac
ManLikeMets16
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nytespade
Baron Samedi
16
4 / 1 / 3
10,131
779
10,595
8,099
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
erPeOpLe
Apollo
16
0 / 0 / 4
9,470
728
2,665
6,099
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 4
9,571
736
10,233
13,571
18,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
8,459
651
4,307
8,537
3,656
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
LEWISXvX
Cupid
13
0 / 3 / 1
8,059
620
6,042
12,493
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 1
7,999
615
4,803
7,258
4,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Cupid
LEWISXvX
Cupid
0
3
1
0.17
L
0
2
1
0.25
W
Baron Samedi
Nytespade
Baron Samedi
4
1
3
5.5
W
Apollo
erPeOpLe
Apollo
0
0
4
2
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,493
Damage
15,152
27,769
Taken
28,288
24,600
Mitigated
12,634
11,834
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,307
53
0
2,912
8,537
3,656
0
3,308
4,818
41,431
0
L
Cupid
LEWISXvX
Cupid
6,042
2,288
334
3,770
12,493
4,848
0
5,424
6,662
0
33,880
L
4,803
531
0
1,132
7,258
4,130
0
2,694
4,326
0
18,949
W
Baron Samedi
Nytespade
Baron Samedi
10,595
879
1,129
4,005
8,099
3,943
966
1,486
6,613
47,400
0
W
Apollo
erPeOpLe
Apollo
2,665
1,573
0
2,763
6,099
2,490
1,513
1,049
5,050
0
59,244
W
10,233
864
0
3,937
13,571
18,167
602
2,559
11,012
1,311
29,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
24,517
207
Minions Killed
157
0
Camps Cleared
0
718,963
Distance Traveled
675,421
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,459
651
72
6
0
221,187
0
L
Cupid
8,059
620
55
4
0
222,816
0
L
Chaac
7,999
615
30
2
0
231,418
0
W
Baron Samedi
10,131
779
71
5
0
220,444
3
W
Apollo
9,470
728
111
9
0
220,554
0
W
Chaac
9,571
736
25
2
0
277,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role