Player Matchup

Merlin
Merlin
 
Merlin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CuddlyHoney7001
Khepri
Level 45
God Stats
35W - 43L
1,480 SR
Queue Stats
214W - 230L
1,445 Elo+
Party 1
Surtr
Surtr
GrimReaper14778
Surtr
Level 58
God Stats
39W - 43L
1,469 SR
Queue Stats
214W - 245L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
H2OERS
Danzaburou
Level 226
God Stats
9W - 13L
1,542 SR
Queue Stats
669W - 677L
1,478 Elo+
Solo
Arachne
Arachne
looney42o
Arachne
Level 100
God Stats
98W - 87L
1,421 SR
Queue Stats
104W - 104L
1,427 Elo+
Solo
Team Averages
Level 99
1,482 SR
1,456 Elo+

VS

Team Averages
Level 109
1,485 SR
1,466 Elo+
Atlas
Atlas
CeleKnight8194
Atlas
Level 127
God Stats
7W - 6L
1,493 SR
Queue Stats
170W - 173L
1,397 Elo+
Solo
Nike
Nike
CrimsonTwilight6
Nike
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,799 Elo+
Solo
Kali
Kali
Forsakened23
Kali
Level 88
God Stats
0W - 1L
1,511 SR
Queue Stats
45W - 47L
1,409 Elo+
Solo
Chiron
Chiron
Z_Rey1
Chiron
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 26L
1,353 Elo+
Solo
Hel
Hel
deathkiller37
Hel
Level 103
God Stats
5W - 11L
1,420 SR
Queue Stats
8W - 18L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 1 / 14
10,370
1,152
16,951
7,675
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 16
10,591
1,177
4,569
6,735
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 12
10,204
1,134
17,233
14,781
9,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Danzaburou
H2OERS
Danzaburou
16
9 / 1 / 10
11,033
1,226
13,244
7,823
3,419
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
looney42o
Arachne
15
5 / 1 / 9
10,198
1,133
10,104
12,089
6,934
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

300

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
9,995
1,111
5,590
21,021
29,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 6 / 3
8,954
995
9,669
14,544
15,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 7 / 3
9,296
1,033
9,468
15,989
6,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
Z_Rey1
Chiron
12
0 / 0 / 0
6,127
681
0
0
0
14
4 / 7 / 1
10,424
1,158
20,830
17,005
8,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
24
Kills
7
7
Deaths
24
61
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
14
12
L
1
4
2
0.5
L
1
6
3
0.42
W
1
1
16
9
L
1
7
3
0.36
W
4
3
12
3.33
W
Danzaburou
H2OERS
Danzaburou
9
1
10
14
L
Chiron
Z_Rey1
Chiron
0
0
0
0
L
4
7
1
0.64
W
Arachne
looney42o
Arachne
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,101
Damage
45,557
49,103
Taken
68,559
27,991
Mitigated
59,223
9,689
Healing
15,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,951
1,917
0
908
7,675
3,482
0
4,874
2,721
38,795
0
L
5,590
2,155
342
1,802
21,021
29,188
0
7,261
13,421
26,961
0
L
9,669
660
0
585
14,544
15,089
0
4,384
9,928
0
18,106
W
4,569
56
0
1,164
6,735
4,357
0
4,088
2,426
16,925
0
L
9,468
6,206
85
4,178
15,989
6,751
0
4,057
11,749
0
15,955
W
17,233
8,892
0
2,982
14,781
9,799
0
6,807
7,724
503
29,801
W
Danzaburou
H2OERS
Danzaburou
13,244
7,223
0
653
7,823
3,419
0
3,901
3,659
0
25,171
L
Chiron
Z_Rey1
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
20,830
1,006
3,303
5,368
17,005
8,195
0
6,163
10,573
56,526
0
W
Arachne
looney42o
Arachne
10,104
8,463
207
3,775
12,089
6,934
0
6,750
5,291
0
16,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,396
Gold Earned
44,796
152
Minions Killed
201
9
Camps Cleared
3
853,916
Distance Traveled
609,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,370
1,152
56
6
0
157,421
0
L
Atlas
9,995
1,111
48
5
0
139,020
0
L
Nike
8,954
995
19
2
2
162,089
0
W
Khepri
10,591
1,177
22
2
1
192,366
0
L
Kali
9,296
1,033
19
2
1
150,975
0
W
Surtr
10,204
1,134
33
4
2
174,265
0
W
Danzaburou
11,033
1,226
28
3
1
149,281
0
L
Chiron
6,127
681
0
0
0
0
0
L
Hel
10,424
1,158
115
13
0
157,692
0
W
Arachne
10,198
1,133
13
1
5
180,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role