Player Matchup

Sol
Sol
FieldMedicWolfy
Sol
Level 127
God Stats
9W - 4L
1,762 SR
Queue Stats
104W - 79L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
GlitzyBirch3857
Zhong Kui
Level 180
God Stats
2W - 1L
1,614 SR
Queue Stats
245W - 235L
1,477 Elo+
Solo
Fenrir
Fenrir
Prophet Portal
Fenrir
Level 122
God Stats
26W - 20L
1,654 SR
Queue Stats
409W - 372L
1,582 Elo+
Solo
Hel
Hel
deathkiller37
Hel
Level 103
God Stats
2W - 2L
1,362 SR
Queue Stats
2W - 3L
1,452 Elo+
Solo
Medusa
Medusa
nchstk
Medusa
Level 88
God Stats
14W - 8L
1,360 SR
Queue Stats
1,035W - 1,040L
1,363 Elo+
Solo
Team Averages
Level 124
1,550 SR
1,479 Elo+

VS

Team Averages
Level 127
1,540 SR
1,507 Elo+
Fafnir
Fafnir
OsoDanii CQB
Fafnir
Level 144
God Stats
15W - 15L
1,622 SR
Queue Stats
1,414W - 1,295L
1,470 Elo+
Solo
Chang'e
Chang'e
RickAzi3
Chang'e
Level 127
God Stats
14W - 18L
1,575 SR
Queue Stats
248W - 222L
1,572 Elo+
Solo
Ah Puch
Ah Puch
XxDawKin18xX
Ah Puch
Level 128
God Stats
52W - 31L
1,687 SR
Queue Stats
354W - 330L
1,518 Elo+
Solo
Hou Yi
Hou Yi
destroller818
Hou Yi
Level 153
God Stats
2W - 5L
1,215 SR
Queue Stats
330W - 341L
1,462 Elo+
Solo
Arachne
Arachne
theghost133
Arachne
Level 84
God Stats
19W - 15L
1,602 SR
Queue Stats
160W - 149L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 2
9,504
634
8,005
13,080
5,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
GlitzyBirch3857
Zhong Kui
13
3 / 1 / 7
7,780
519
15,620
15,407
10,110
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
10 / 3 / 9
9,656
644
14,376
13,238
6,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 4 / 8
9,237
616
11,475
17,453
6,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
nchstk
Medusa
13
2 / 1 / 2
7,508
501
3,127
8,575
3,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
2 / 3 / 2
8,195
546
3,950
13,959
16,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
RickAzi3
Chang'e
13
4 / 6 / 4
8,097
540
14,996
16,851
6,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
XxDawKin18xX
Ah Puch
12
0 / 5 / 1
6,825
455
7,560
11,490
4,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
2 / 2 / 0
7,843
523
6,037
11,357
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
theghost133
Arachne
11
2 / 7 / 2
7,119
475
5,787
16,251
6,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
23
Kills
10
10
Deaths
23
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Zhong Kui
GlitzyBirch3857
Zhong Kui
3
1
7
6.5
L
Fafnir
2
3
2
1
W
10
3
9
4.83
L
Chang'e
RickAzi3
Chang'e
4
6
4
1
L
Ah Puch
XxDawKin18xX
Ah Puch
0
5
1
0.1
W
4
4
8
2
L
2
2
0
1
W
Medusa
nchstk
Medusa
2
1
2
3
L
Arachne
theghost133
Arachne
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,603
Damage
38,330
67,753
Taken
69,908
32,138
Mitigated
37,895
33,567
Healing
17,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,005
2,496
0
8,015
13,080
5,771
2,958
6,375
6,700
77,838
8,330
W
Zhong Kui
GlitzyBirch3857
Zhong Kui
15,620
2,026
0
8,557
15,407
10,110
171
5,553
9,854
55,883
0
L
Fafnir
3,950
870
0
2,445
13,959
16,671
0
8,572
5,387
17,968
0
W
14,376
3,555
0
1,360
13,238
6,194
0
2,698
10,540
0
52,731
L
Chang'e
RickAzi3
Chang'e
14,996
647
1,454
3,839
16,851
6,595
0
11,126
5,725
61,048
0
L
Ah Puch
XxDawKin18xX
Ah Puch
7,560
39
0
3,577
11,490
4,147
0
4,526
6,964
51,867
0
W
11,475
332
4,087
9,641
17,453
6,541
137
10,853
6,585
66,488
0
L
6,037
2,891
0
4,395
11,357
4,356
0
3,961
7,396
0
69,129
W
Medusa
nchstk
Medusa
3,127
1,499
0
1,907
8,575
3,522
0
1,007
7,568
0
35,054
L
Arachne
theghost133
Arachne
5,787
4,841
0
2,108
16,251
6,126
0
6,570
9,681
0
47,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,685
Gold Earned
38,079
455
Minions Killed
363
0
Camps Cleared
0
1,474,245
Distance Traveled
1,401,649
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,504
634
158
11
0
269,028
6
W
Zhong Kui
7,780
519
57
4
0
275,825
5
L
Fafnir
8,195
546
20
1
0
296,301
4
W
Fenrir
9,656
644
65
4
0
335,769
0
L
Chang'e
8,097
540
97
6
0
287,469
1
L
Ah Puch
6,825
455
75
5
0
274,483
0
W
Hel
9,237
616
114
8
0
298,314
0
L
Hou Yi
7,843
523
113
8
0
265,843
3
W
Medusa
7,508
501
61
4
0
295,309
2
L
Arachne
7,119
475
58
4
0
277,553
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role