Player Matchup

Set
Set
Gangrene360
Set
Level 158
God Stats
10W - 10L
1,528 SR
Queue Stats
856W - 888L
1,547 Elo+
Solo
Ishtar
Ishtar
JanBossi
Ishtar
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 129L
1,421 Elo+
Solo
Anubis
Anubis
JohnnyBBad6669
Anubis
Level 117
God Stats
1W - 4L
1,168 SR
Queue Stats
102W - 102L
1,505 Elo+
Solo
Artio
Artio
Violet Lunar
Artio
Level 75
God Stats
0W - 1L
1,319 SR
Queue Stats
27W - 27L
1,660 Elo+
Solo
Thor
Thor
我弔尼玛的
Thor
Level 76
God Stats
3W - 3L
1,701 SR
Queue Stats
69W - 87L
1,458 Elo+
Solo
Team Averages
Level 94
1,443 SR
1,518 Elo+

VS

Team Averages
Level 68
1,570 SR
1,635 Elo+
Anubis
Anubis
CIMARRONK
Anubis
Level 128
God Stats
3W - 3L
1,570 SR
Queue Stats
41W - 43L
1,607 Elo+
Party 1
Ne Zha
Ne Zha
HlycJ
Ne Zha
Level 89
God Stats
6W - 5L
1,475 SR
Queue Stats
101W - 104L
1,530 Elo+
Solo
Neith
Neith
ToastedPhil
Neith
Level 13
God Stats
4W - 2L
1,595 SR
Queue Stats
5W - 2L
1,609 Elo+
Party 1
Nemesis
Nemesis
XXXTENTÅCION
Nemesis
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,819 Elo+
Solo
Ao Kuang
Ao Kuang
redryder97
Ao Kuang
Level 76
God Stats
8W - 3L
1,709 SR
Queue Stats
14W - 9L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
9,131
913
4,102
9,749
11,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
JanBossi
Ishtar
15
0 / 2 / 2
9,280
928
5,431
6,565
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 7 / 0
9,129
913
3,579
13,898
11,180
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 5 / 2
9,155
916
5,999
19,477
18,680
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 6 / 0
9,543
954
12,269
15,365
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

197

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CIMARRONK
Anubis
16
10 / 0 / 7
11,191
1,119
12,372
4,154
2,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
HlycJ
Ne Zha
17
3 / 0 / 12
11,019
1,102
17,451
10,661
5,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 0 / 12
10,133
1,013
10,951
4,363
1,846
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
17
1 / 1 / 14
10,341
1,034
9,006
9,216
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
redryder97
Ao Kuang
16
4 / 1 / 10
10,223
1,022
10,543
6,599
3,407
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
75
2
Kills
20
20
Deaths
2
4
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Anubis
CIMARRONK
Anubis
10
0
7
13.5
L
0
0
0
0
W
Ne Zha
HlycJ
Ne Zha
3
0
12
9
L
Ishtar
JanBossi
Ishtar
0
2
2
0.5
L
0
7
0
0
W
2
0
12
8
L
0
5
2
0.2
W
Nemesis
1
1
14
8
W
Ao Kuang
redryder97
Ao Kuang
4
1
10
9
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,380
Damage
60,323
65,054
Taken
34,993
50,380
Mitigated
17,108
6,646
Healing
9,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CIMARRONK
Anubis
12,372
313
0
2,954
4,154
2,408
0
992
3,140
27,509
0
L
4,102
1,037
0
444
9,749
11,391
0
3,199
6,550
58
21,902
W
Ne Zha
HlycJ
Ne Zha
17,451
2,869
0
1,478
10,661
5,420
0
2,060
8,552
0
48,918
L
Ishtar
JanBossi
Ishtar
5,431
2,400
0
865
6,565
2,647
0
3,254
3,311
0
24,458
L
3,579
222
0
1,856
13,898
11,180
0
4,435
9,463
31,187
0
W
10,951
6,463
0
858
4,363
1,846
0
1,625
2,626
0
31,889
L
5,999
350
940
2,302
19,477
18,680
0
6,662
12,815
10,611
339
W
Nemesis
9,006
3,712
0
918
9,216
4,027
0
2,839
6,252
0
14,553
W
Ao Kuang
redryder97
Ao Kuang
10,543
3,724
0
2,974
6,599
3,407
0
1,394
5,126
18,402
0
L
12,269
2,859
0
239
15,365
6,482
0
5,365
10,000
0
25,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,238
Gold Earned
52,907
187
Minions Killed
188
7
Camps Cleared
10
875,280
Distance Traveled
810,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,191
1,119
53
5
0
121,816
0
L
Set
9,131
913
29
3
1
195,401
0
W
Ne Zha
11,019
1,102
31
3
4
183,913
0
L
Ishtar
9,280
928
57
6
4
186,899
0
L
Anubis
9,129
913
58
6
1
132,880
0
W
Neith
10,133
1,013
65
7
1
139,682
0
L
Artio
9,155
916
9
1
0
185,889
0
W
Nemesis
10,341
1,034
19
2
1
187,323
0
W
Ao Kuang
10,223
1,022
20
2
4
177,534
0
L
Thor
9,543
954
34
3
1
174,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role