Player Matchup

Gilgamesh
Gilgamesh
ArchMageMegumin
Gilgamesh
Level 46
God Stats
1W - 0L
1,657 SR
Queue Stats
4W - 1L
1,715 Elo+
Party 1
Maui
Maui
Buritzu
Maui
Level 44
God Stats
4W - 0L
1,347 SR
Queue Stats
4W - 1L
1,715 Elo+
Party 1
Persephone
Persephone
LichYard
Persephone
Level 78
God Stats
1W - 1L
1,822 SR
Queue Stats
4W - 1L
1,715 Elo+
Party 1
Team Averages
Level 56
1,609 SR
1,715 Elo+

VS

Team Averages
Level 111
1,502 SR
1,404 Elo+
Surtr
Surtr
ZRohrs
Surtr
Level 64
God Stats
1W - 3L
1,419 SR
Queue Stats
128W - 173L
1,296 Elo+
Solo
Baron Samedi
Baron Samedi
sG Mr Vibes
Baron Samedi
Level 106
God Stats
10W - 9L
1,599 SR
Queue Stats
111W - 128L
1,425 Elo+
Solo
Fenrir
Fenrir
xl ZrK lx
Fenrir
Level 164
God Stats
36W - 23L
1,486 SR
Queue Stats
908W - 927L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArchMageMegumin
Gilgamesh
12
3 / 1 / 3
7,761
706
9,164
13,020
12,252
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Maui
Buritzu
Maui
13
0 / 1 / 6
8,451
768
4,562
11,618
10,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Persephone
LichYard
Persephone
15
4 / 1 / 3
9,393
854
13,870
6,864
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ZRohrs
Surtr
10
0 / 3 / 2
6,840
622
7,316
12,364
9,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
sG Mr Vibes
Baron Samedi
14
3 / 2 / 0
8,507
773
8,379
7,377
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
xl ZrK lx
Fenrir
12
0 / 2 / 3
7,840
713
6,176
13,560
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArchMageMegumin
Gilgamesh
3
1
3
4.5
W
Maui
Buritzu
Maui
0
1
6
3
W
Persephone
LichYard
Persephone
4
1
3
5.5
L
Surtr
ZRohrs
Surtr
0
3
2
0.33
L
Baron Samedi
sG Mr Vibes
Baron Samedi
3
2
0
1.5
L
Fenrir
xl ZrK lx
Fenrir
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,596
Damage
21,871
31,502
Taken
33,301
25,696
Mitigated
22,409
7,018
Healing
8,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArchMageMegumin
Gilgamesh
9,164
2,033
0
951
13,020
12,252
0
2,884
10,136
5,501
18,894
W
Maui
Buritzu
Maui
4,562
1,689
2,653
2,402
11,618
10,731
180
4,204
7,414
10,562
0
W
Persephone
LichYard
Persephone
13,870
1,752
0
1,012
6,864
2,713
392
1,640
5,223
51,504
0
L
Surtr
ZRohrs
Surtr
7,316
2,860
0
1,636
12,364
9,040
0
7,944
3,679
615
17,623
L
Baron Samedi
sG Mr Vibes
Baron Samedi
8,379
677
1,778
2,252
7,377
4,154
0
4,477
2,665
37,037
0
L
Fenrir
xl ZrK lx
Fenrir
6,176
1,646
0
2,674
13,560
9,215
0
6,984
5,821
0
21,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,605
Gold Earned
23,187
161
Minions Killed
109
0
Camps Cleared
0
649,765
Distance Traveled
647,433
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,761
706
35
3
0
241,446
0
W
Maui
8,451
768
17
2
0
201,125
0
W
Persephone
9,393
854
109
10
0
207,194
0
L
Surtr
6,840
622
23
2
0
213,645
0
L
Baron Samedi
8,507
773
67
6
0
197,832
1
L
Fenrir
7,840
713
19
2
0
235,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role